Posts Tagged ‘idea’

First entry (In this LD)

Posted by (twitter: @Ananace13)
Saturday, December 15th, 2012 3:01 am

So I figured I have enough of an idea to start working on it, drew up a few preliminary images and started coding up the absolute base of what my game needs to be playable.

You’re the head of an evil empire bent on world domination, and you’ve even managed to collect some minions that you’ll be able to send out into the world so they can complete nefarious activities for you. Safe back in your evil lair you’ll be able to watch as your minions slowly but surely take over the world, one country at a time.
Just watch out for the different law agencies that will want to stop you, keep your activities spread out over the globe to keep the heat off you.

Still nothing to show for it, but I did find something interesting by looking outside when making a cup of tea…
Snowstorm

There’s a veritable snowstorm going on outside

Kollum: The Pressure Valve

Posted by (twitter: @ananasblau)
Saturday, December 15th, 2012 1:28 am

you are Kollum, anancient Villain living in a dormant underground city. You destroyed it back in the olden days by removing a pressure valve (ur precious), killing everyone. But since you lost it and some dwarfish explorer has found it you are in a panic to get your pressure valve back.

A rogue-like where you lure in dark corners, ready to attack that blobbin’ adventurer.

Probably jam then.

Posted by
Saturday, August 25th, 2012 4:40 am

I have a great idea, really – but there’s so much to do, I probably won’t be able to finish on time. My only hope might be the jam (though I will work alone anyway). For now, I can say that there will be felines and that I will be using this (that’s why all of this WILL take some time).

I wasted a horrible amount of time on designing (that’s good!) and even more on thinking about how to structure my code (that’s bad!). It’s the first time I’ve actually made some design document, but I should probably just start working on it already. The only thing I really managed to finish right now is my breakfast:

I can already see what is my main issue here: I completely forgot how to code in AS3/FP. I get stuck on many stupid things, and after reading “Game Coding Complete” (damn you, McShaffry!) the code structure kinda bothers me (because now I would do a lot of things in a different way, but there’s no time to write this, and sticking to FP architecture is better right now).

Wish me luck. 😛

My idea: evolving a computer virus

Posted by (twitter: @metacozm)
Saturday, August 25th, 2012 4:05 am

I thought something like a “tamagotchi” would be great. You could nurture it until it can evolve to the next level. Then I thought about which creature (beside teens) behaves that way… of course: viruses! I decided for a *computer* virus rather than a “real world” virus, because then I can get bonkers on how that little fella would look 😀

To get stuff for nurturing it (i. e. code snippets or similar) you must send it down the data highway and shoot code, firewalls, etc.

Let´s see if that is as much fun when it´s done as it is now in my mind!

I’m in and I have an idea!

Posted by (twitter: @sirGustav)
Saturday, August 25th, 2012 3:33 am
My idea

My idea

The basic idea is: select a animal to evolve, survive enemy waves, find a mate, reproduce and evolve. Different animals will have different powers, haven’t decided on the final amount of animals and abilities but I’m kicking around a few.

 

saturday breakfast

saturday breakfast

yummy.

Here we go again! :)

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 6:25 pm

It has started… evolution… I was afraid of this theme. It’s cool and already have several ideas but they are seems too hard to implement. Must do some simplifications I think.

Shmup Boss – Update #1 – Pitch and First Build

Posted by (twitter: @KarnakGames)
Saturday, April 21st, 2012 5:56 pm

This is my game pitch: “A game where you control insects that have to collaborate to gather resources that power a Shmup mothership boss – the insects morph into the mothership”.

You basically control the NPC side of the Shmup, in a two stage game: gather resources and then Shmup action! Also the resources gathered are used by the boss (you) in battle. So if you gather just a few of them, you may end up dyeing to to the enemy.

You can play a very rough build here (nothing yet aside to allow moving with WASD + Jump with space): http://dl.dropbox.com/u/11453596/LD/23/sb/sb.html

Hello, World!

Posted by (twitter: @Suyo_)
Friday, April 20th, 2012 11:04 pm

Good morning, LDers! I just work up two hours ago, got an idea:
Idea Cluster!

But sadly it took me an hour to tidy up my desk so I can actually do work. But I think the result looks good.
Desk Photo 1/12

Now, let’s have a go at it!

Now Listening To: World’s End Dancehall – wowaka [Unhappy Refrain]

LD#23: Tiny World Idea

Posted by (twitter: @@UprightPath)
Friday, April 20th, 2012 8:00 pm

One of the only things I voted a -1 for. Oh, well!

I think that I do have an idea that will work for it.

 

Thoughts on “Tiny World”

  • The world starts as tiny.
  • The world can grow, but should optimally be small.
  •  Size of “World” can be based on perception.

So, my idea is a semi-strategy game based on a mixture of these.

 

Tiny World- A War of Ideal

In the void there is an idea, one that to grow will need souls to believe in it. For souls to exist they must have a place to live. So an idea begets a world. Souls will come to world, will believe in the idea. But the power of an idea is limited and ideas have trouble coexisting in the same world.

I’ve Got an Idea

Posted by (twitter: @Bloodyaugust)
Friday, December 16th, 2011 7:53 pm

Perfect time to post, just after theme announcement! 😀
I think I’m gonna do a zombie game. I know what you’re thinking, been done a million times right?

 

ROBOTS. YOU MAEK THAEM. AND FARM. AND HAVE A KITTEH.

 

Then you fight some zombies. And survive. ALONE = LAST HUMAN ON EARTH.

Code switching game compo idea

Posted by
Tuesday, October 11th, 2011 5:39 pm

Cosmologicon and I have been talking over at pyweek about code review and he thought that if other people looked at each other’s code during the compo they could help each other out.

So I had the idea that there should be a game compo where everyone starts making a game and then they switch code with someone else and start working on each other’s game. Every day or so they’d switch code with someone new, and at the end of 7 days everyone would have a frankenstein of a game. People would practice reading other people’s code and in turn writing readable code for others to read.

EDIT: Here’s a link to the pyweek discussion which has now become a code review event.

I’ve decided…

Posted by (twitter: @IamJacic)
Wednesday, October 5th, 2011 11:32 am

…almost nothing. 😉 I will be using FlashPunk for my game (yes, I decided to start a new one), and will try to get the $1 via Kongregate ads.

As for the game itself, I have a few pieces of an idea, and that’s it. I’ll post more when I’ve done more.

Starting now

Posted by (twitter: @davidrlorentz)
Saturday, August 20th, 2011 9:57 am

I think I better start working now. One way or another I aim to make a game about bank vault doors: door after door after door… and all we wanted was to go outside. It’s got to be all about fancy digital vault locks and their minimalistic inner workings.

Escape’s Escape

Posted by (twitter: @battlecoder)
Friday, August 19th, 2011 9:27 pm

So…..I knew in advance I’ll have VERY little time this weekend….. and I was also aware how many different things actually go into making a (playable) game…. so I REALLY had to think very well what I would do for the compo.

As I also knew I won’t have the complete weekend to work on it  (and since the theme was to be announced by Friday 10:00PM local time) my plan was like this:

  • Friday night (after theme’s announcement): Think on the game concept. Shall I fail to come up with one,  I would abandon the competition.
  • Saturday Morning: [Boring things to do]
  • Saturday Afternoon (until 7PM): Work on the game (assuming I didn’t abandon the competition)
  • Sunday Morning (until 14:00PM): Work on the game. Submit. (assuming I didn’t abandon the competition)
  • Sunday Afternoon: [More boring things to do]

The critical point was Friday night…. Fail to have an idea and it’s all over…

Luckily… I think I have my idea now…and it’s not even midnight! (although the clock will probably hit 00:00 when I finish writing this).

Of course sidescrollers, shooters or anything too conventional in terms of gameplay were out of question. I wont’ have the time to do any of those from scratch (as I didn’t declare the use of any boilerplate code beforehand) so this is what I came up with……

You are the Escape Key (ESC)…. you are in a maze of rooms and doors (the keyboard perhaps?) and you need to escape from the evil Function Keys (F1….F12).

You will run into doors, and those doors will open revealing a key that is inside the room (any other key from the keyboard). If it’s a “harmless” and “friendly” key you should press ENTER to enter the room (duh!) and you will keep running until the next door… If it’s a function key you should press ESC to close the door and keep running until finding another door.

So, the game will be pretty much watching yourself approach to doors (first person view) and press ENTER or ESC according to whoever opened you the door and repeat until reaching the exit. You will have a “reaction time limit” that will be shorter as you get closer to the exit. The running speed will also increase as you progress through the game. A timer will tell how fast you managed to escape (if you succeed, that is) so you can play again trying to beat your best time (or a friend’s time if you dare to challenge a friend).

So it’s basically a reflex-testing game built upon the concept of ESCAPE and (hopefully) constraint to my current limitations.

I HOPE I can actually dedicate the aforementioned time to the game and complete it  in such time frame. Although the idea is simple I can still run into a few walls (so to speak) with it.

I’ll try to keep here a journal of any progress made into the game but don’t expect lot of updates since I’m a damn perfectionist b*stard who checks whatever I write dozens of time in order to make sure it makes sense … so making these blog entries consumes a hellin’ lot from my time. Also, I suck at writing, lol.

I’ll start working on the game tomorrow (Saturday) after I finish with everything I have to do in the morning…. so until that time comes I won’t worry about the game….. In the meantime…… STAGE ONE CLEARED!

 

 

 

 

 

 

An idea!

Posted by
Friday, April 29th, 2011 8:26 pm

Say, there’s a team of researchers / soldiers / civilians struggling around in the darkness. There’s something lurking in the dark, and while it is reluctant to approach armed-to-the-teeth humans in full light, still if it ever catches someone alone and separated from the group, it’s curtains. Two people can survive, but one always gets killed. Humans desperately need to get to safety, to light, while monsters are hungry: they want to eat them all.

Now the best part: you’re on the side of monsters. You can pop out of the shadows briefly, make strange sounds or make subtle alterations to the level, like suddenly turning on the lights. Doing this, you compel them to investigate or scare them away, with the ultimate goal of having at least some of them walk alone. And then you eat them, scared and broken 😀

So, that’s my best bet for now. Maybe sounds a bit too epic, but this is it for now. I’ll go get some sleep.

saturday update, or oh crap its 1pm

Posted by
Saturday, December 18th, 2010 8:37 am

Oh well, just wake up now … anyway during the wedding party, on Hard Rock Rio that was playing music from the 70s, I just check the theme and started some background thread to think about it …

Only regular stuff come up, quests, hidden objects in the scenario, find places… Then suddenly while drinking my mango juice, its not orange it’s mango trust me, came an very very agressive idea ! hide and seek multiplayer !! 😛

I know that is too much ! I know that probably I wont finish it, but I like the idea 😛 and put together my desire of explore Unity and localization of characters together !!

I hope the little bear from the keynote help me !

[cache: storing page]