Posts Tagged ‘hunt’

30 hours into #LD30

Posted by (twitter: @zapakitul)
Saturday, August 23rd, 2014 11:46 pm

AI States have been completed. Warriors can now train, idle, hunt and produce new warriors. When hunt mode is enabled, wolves will spawn through portals scattered on the map and attack. Hunger/health and level systems has been implemented.

  • Successfully killing a wolf will fill a warrior’s hunger meeter. Also rewards XP (Albeit, way less then training mode)
  • In Idle mode health is regenerated. Hunger starts to rise.
  • In training mode the warriors train and can advance levels (increasing their stats), but their hunger level rises.
  • If two or more warrior’s are in IDLE mode, there’s a chance they will engage in conversation that will result with the addition of a new member to the tribe.
Every day is #LD48 upper body day!

Every day is #LD48 upper body day!


Only 18 hours left and there is still so much left to do. At least it’s starting to shape up.

Edit: Ok, just for you guys, some better GORE:




Watch out! He Gonna Get You!

Posted by
Monday, April 28th, 2014 1:38 am


The Hunt Postmortem

Posted by
Thursday, December 20th, 2012 2:18 pm

It’s time for a postmortem of The Hunt. It wasn’t the usual, great LD experience for me, as I had to enter the Jam just to finish my entry, but I’m happy I did manage to finish something… Well, let’s start…

The Good

  • I did finish a game. I think last time I was so happy that I managed to do this was during my first LD.
  • I like the graphical effect I managed to achieve with backgrounds. This is definitely something to explore further in different projects.
  • I left polishing the code for later/never: no component object models, no fancy object-oriented techniques, just plain simple entities. And I DIDN’T CARE.
  • I used the additional time to test my levels, and now I think that the difficulty curve is quite fine. The game can be beaten, but does get a little harder with each level. Even my mom can play it!

The Bad

  • I hated the theme. I couldn’t think of anything that I would really like, which resulted in me starting to work around 13 hours after the compo started.
  • The original idea to use Twine over AS3 was better, especially considering my time constraints (RL stuff).
  • I was late for the compo and had to enter jam instead, and didn’t really gain that much out of it (I managed to add only 4 more levels)…
  • I didn’t have time for anything. I didn’t implement anything interesting, and my weekend consisted of switching between LD and other things. I didn’t even add Kongregate API.
  • Waited with creating assets too long: in the end I had to look for some pictures on the web and use combination of rotoscopy, palette reduction, recoloring and similar techniques just to have something. It turned out fine, but I wish I had a better plan.

The Result

  • I think it’s probably the most non-innovative game I’ve ever created, but I also think that it was a worthwhile experience. Maybe it’s even not that horribly bad in terms of gameplay (it’s simple & casual), but kinda mindless, not very innovative and lacking theme-wise.
  • I feel it’s kinda time to change the technology I work with (AS3), just to see something new. Haxe, HTML5, maybe even try something 3D… I must think about it some more, but it’s the right thing to try for me.

Either way, I’m looking forward to the next LD. :)

Timelapse of The Hunt

Posted by
Wednesday, December 19th, 2012 5:11 am

dead goatWhile I write a postmortem for my abominable entry, you can watch my timelapse. Usually I keep chronolapse running for the whole Compo – this time I had to keep switching it on and off because of other things I had to do on my computer. It’s around 20 hours of coding. I also added some comments.

And if you want to see and rate my Jam entry, here’s the link.


Posted by
Monday, December 17th, 2012 6:51 pm

Okay, finished. It’s probably the worst game I’ve ever created (and I had a rough lesson of time management vs. real-life). Go and play this abomination, clicking the image below:


 Oh, yes, almost forgot:


There are some of these in my game. And you shoot them.

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