Ludum Dare 35
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Posts Tagged ‘how to’

Tamamystery behind the scenes

Posted by (twitter: @jezzamonn)
Monday, January 4th, 2016 4:38 pm

(First of all, I was originally concerned about not having enough votes when I started this post, but I’m all good now. That said, you should still play my game because it’s cool, but perhaps consider playing other games too, there’s still time!)

Tamamystery is a cutesy virtual pet game with nothing mysterious or nefarious involved at all. Nope. Why would you suggest that? Also it’s in Flash, so there’s no download or anything, which means you should totes play it!

[Click to play!]

You should totes play this game

You should totes play this game

Now that that’s out of the way, lets get to what this post is about: How I came to using papercraft for my Ludum Dare game!

The first thing you’ll notice is my freakish hands holding some type of paper-craft device. But it wasn’t always going to be this way…

Once I knew I was going to do something Tamagotchi related, I started off by doing the classic Google image search to get ideas.

So many Tamagotchis…

I also watched some Youtube videos to get an idea of how the Tamagotchi gameplay typically works. I also came across this Tamagotchi device with the little cake on the top, which I liked, and is why I added a bow on the top of my toy.

Apparantly if you're into Tamagotchi videos then you also want to know how to make a Crochet Mini Coin Pouch

Apparently if you’re into Tamagotchi videos then you also want to know how to make a Crochet Mini Coin Pouch

So I started creating the graphics of the game. I knew I wanted the game to look like a real device, and so it had to be fairly realistic looking. So I started in GIMP, first by taking photo of an actual Tamagotchi and adjusting the colours a bit. Using that as a basis, I was going to try to essentially redraw it in GIMP, but soon realised that it looked pretty bad, and was going to take a while to do.

(I’m not very good at this way of doing art)

So I ditched that idea. Then I remembered “Hey, I’ve done nice vector stuff in the past, right? I’ll do it in flash!”. I quickly realised that THAT was going nowhere too.

I was hoping the grid would help me make things even, but I couldn’t even get the curves to look right

So I drew this little place holder graphics and moved on. Also, here you can see I had the idea of having a background that’s permanently etched in the game, like some Tamagotchis and small toys do.

5-2

The “figuring out graphics is a problem for Future Jez” graphic

Then I tried to figure out what it would look like on paper, and an idea hit me: If I can make it look good on paper, why not just use that as the graphics as is! I have a whole bunch of cardboard in my room (I often use it for craft things for kids), I had everything I needed really.

Even though I wasn’t trying to make it look good, I felt like this sketch was better than my my actual graphics attempts

The actual process of making the toy wasn’t too hard, all I did was draw each piece lightly on the cardboard in pencil and then cut out the outline. I made sure to measure out a piece of cardboard with the same dimensions as the screen so that they lined up.

To put the pieces together, I used Blu-Tack, which is good for two reasons. Firstly, because it’s not permanent so you can move things around. Secondly, it makes the pieces stick out a bit, so you don’t just end up with a flat piece of cardboard, but instead have something with a bit of depth in it. Depending on how much Blu-Tack you use, you can adjust the height of each piece a little bit.

From side on, you can see the layers… kinda. That screen is coming of a little.

To get it into the game, I just took a photo on my phone, put it on the computer, and then skewed it a little bit to compensate for the slight angle I took it at. Then I scaled it to make sure the screen was a nice multiple of the game window size, in pixels, because otherwise you get awkward half-sized pixels or blurry edges due to anti-aliasing, and nobody wants that.

This one is nice in the way that you can clearly see that it’s made of paper, it’s not as obvious in the actual one.

It looked pretty good at this point, but I felt like it needed colour to look more like an actual device. So I added in the colour in GIMP by using layers with the “Multiply” blending mode. If you just transparently overlay a colour, you lose some of the contrast as all your shadows become lighter, whereas with multiplying, you preserve all the blacks as black, and keep the subtle paper texture better. That’s a little tip for ya.

Whee! Timelapses! (click to see the unsquished version)

And to add in the hands, I just took a photo of me holding it with one hand in the different positions, and photoshop’d that in with GIMP (am I allowed to say that?). It would’ve been nice to set up a tripod and take photos of me holding it in the different positions to get the shadows right, but that also would’ve taken a bit longer and would’ve meant I had to skew, scale and colour 4 photos instead of 1.

hands

Whee timelapses again!

And that’s it! I had a lot of fun with using papercraft, I might try to make an all-papercraft game next time. I’ll probably need some better equipment though.

Thanks for reading! See ya later!

friends

How to make crappy art

Posted by
Tuesday, April 20th, 2010 4:48 pm

badgameart

UPDATE: Experience my poor art in a game, thanks to JonathanW!

I get peeved about things for no good reason a lot. One of those things is crappy art in games. I’m not really a great artist so I don’t know how to make good art, but I do know what I don’t like about bad art, so I decided to complain about it in the form of this exciting tutorial! I figure knowing what to avoid is at least as important as knowing what to do, so here is my guide to making really bad art for your game! (more…)

game makeing tutorial

Posted by
Friday, December 11th, 2009 6:59 pm

oh no LD haha its crappy game season

i hope the theme is snow because i know wher to get some LOL its in my back yard

i made a tutorial to help people I hope you like it

  1. get an idea. like rolling snow balls
  2. make a clear simple goal from it. “make the biggest snowball” isnt clear because you dont know biggest than what? i will use “roll up all the snow”. other good ones are: get to the exit without dieing, eat all the apples, kill the evil boss. if its not simple the game will be confusing
  3. add obstacles to get in the way. if the snowball is too big it will be too hard to push so thats my obstacle (you can only push it downhill). it will be a puzzle game to rollu p all the snow by finding the right way to roll your balls LOL
  4. make sure its not boring. if your game is about shoting enemys and theres no reason not to shoot them then its a crap game because “should I shoot him?” is a boring choice. good decisions make you give up something because fun is when you make risky decisions in your life. so the risk in my game is that rolling a ball makes it too big and then you lose the puzle
  5. test it by makeing a simple version on your paper so you know its fun. delete all your boring ideas, you mihgt have a lot of them so dont fall in love with your turd game haha. look at my game that i made in like 10 seconds while i typed this (my camera string is not part of it tho):prototype
    i also wrote down the rules which i edited until it was fun to play. can you get all the snow??? you move snowballs up down left or right, except against an arrow, unless they rolled into it. balls dont roll downhill automatically, you have to push them down. also its supposed to say “10 or more” snow. i already started that level it was kinda tricky
  6. now you can add powerups very carefully but dont forget to make them intersting tradeofs and dont add them if they make the game boring. i could add a rule to remove one snow by melting it with pee but I havent played the game enough to know if it would be any more fun also its kinda gross

so now you can make your game. but watch out for these highly important tips:

  • design while youre sleepy at night or just got up because thats when your brain is the best at creativity and art
  • write down your ideas so you dont forget them when youre programming
  • if youre not sure about an idea, do not do it. simpler is better.
  • finish the game in 24 hours, because it always takes twice as long as you expect

good luck making your crap game, everybody! (plz vote this 5 stars if you liked it)

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