Posts Tagged ‘hope’

Let’s Play Ludum Dare 34 – Episode 04

Posted by (twitter: @lkfumagalli)
Tuesday, December 29th, 2015 2:15 am

This episode covers the following games: Garbage Run by Dege, Gjallarhorn by NoWandStudios (unfortunately cut short by errors), Cultivate by kmakai, Neo Oxygene by Jwatt, and Rolla Grolla Arena by Xanjos! Check them all out in the video!

I hope Garbage Run continues to be worked on, as I thought the game was quite fun to play. I also enjoyed Cultivate but wish it didn’t skip through some text so quickly. I’d love to replay both these games if they get updated.

As for Gjallarhorn, I’m sad I wasn’t able to play it much due to the technical difficulties. If these get resolved, please let me know and I’ll give it another try!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. Be sure to include an alternate means to notify you if you don’t have Twitter! People who’ve commented on my game (which I’ve updated since the jam!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with my work on the #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to) or postpone them until after the jam.

That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

You can follow my progress on my #towerjam game on Twitter. I’ll make a website for it once I have more to show as well.

Post-jam version of Hope is now available!

Posted by (twitter: @lkfumagalli)
Sunday, December 27th, 2015 1:15 pm

screenshot_v2-04

Hi everyone! I’ve been working hard on Hope and have since addressed a few issues from the jam version. I’d really appreciate it if you could all give it a look, even if it’s not technically eligible for voting, I’d still love some feedback. And of course, if you haven’t played my game already, please do! I will happily return the favor by including you in one of my Let’s Play videos and voting on your game!

You can check out my game’s jam entry here.

Or if you’ve already seen it, you can go straight to the itch.io page to download the latest version here.

Now I can start work on my #towerjam game. You can follow me on Twitter to get the details later. I’m excited to start work on it!

Let’s Play Ludum Dare 34 – Episode 03

Posted by (twitter: @lkfumagalli)
Saturday, December 26th, 2015 1:47 pm

This episode covers the following games: Xtreme Crop Duster Simulator ’82 by rjhelms (Rob J H), Homeworld by Bumblepie, Mecha Planeta by Zeriver, Magical Girl Cannon by dark_hunter, and Cube Wars by Chubb1337! Check it out!

I got my Blue Yeti mic and used it for all the content in this episode (except for the intro, which I need to make a new one of) and it sounds great! The only problem right now is I can’t eliminate my keyboard and mouse sounds from the recording, but I’ll figure that out eventually.

Anyway, I had fun recording these, especially Xtreme Crop Duster Simulator ’82! I was surprised how addicted I became with that one. I highly recommend trying it!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game (which will be getting a post-jam update soon!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Let’s Play Ludum Dare 34 – Episode 02

Posted by (twitter: @lkfumagalli)
Monday, December 21st, 2015 10:08 am

This episode covers the following games: Destination: Gravity by ThreeLivesGames, Parascythe X by Neonlare, Riding on Cars! by SuperPokeunicorn, and Wellspring Wanderer by Justin Mullin! Check it out! The audio quality should be much better in this one, and it won’t be long (about 3 days) before I get my new mic to improve things even further! Thanks to my wonderful wife for that, she got me a Blue Yeti mic for Christmas! 😀

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Added a standalone .exe for Hope

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 9:46 am

After receiving some advice, I made a standalone .exe (compressed into a .zip file), for people’s convenience. If you held off on playing my game due to the fact it used an installer, please consider giving it another try. Thanks!

Let’s Play Ludum Dare 34 – Episode 01

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 1:36 am

This first video covers the following games: RhythmRider by Eshford, ZORC by Andrew Deem, NanoBit by Weeping Rupee, Spin-Circle by Modoc73 and Zen Roots by nopogo! Check it out! If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

My first video is up, time to start Let’s Playing!

Posted by (twitter: @lkfumagalli)
Thursday, December 17th, 2015 3:09 am

Now that I’ve got a new video to revive my channel and introduce my game, I’ll start covering everyone else’s. I’m taking part in Dare to Play, so if you haven’t already, be sure to check out my post and submit your game! I’m naturally going to give priority to those who’ve commented on my game, so if you already did then congratulations, I’ll be covering your game soon!

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I’ve done a bit more tweaking to get rid of the last issues and bugs in Hope. It’s now version 1.08 and available on itch.io here as well as through the download link in the game’s jam entry here. It should have a more epic feel to it now that the music timing is fixed. I also added changelog.txt and readme.txt files to the .zip for people’s convenience.

Soon I’ll upload a video of Hope on my YouTube channel and then I’ll get started on Let’s Playing other people’s games. If you haven’t already submitted your game (or if you tried but found the form to not be working), be sure to check out my post in the Dare to Play thread so you can let me know you want your game played!

If you haven’t already had a look at my game, please do! I’ll be sure to return the favor. I haven’t gotten to everyone yet, but I will absolutely give everyone who’s commented on my game proper feedback on their own. My comments have gotten shorter due to recent constraints on my time and feeling like my posts were far too long compared to everyone else, but if you like that sort of thing, let me know.

You can see an example of one of my long feedback comments on Rythm Rider‘s jam entry. An amazing game incidentally, I highly recommend it!

 

With expert timing, it was a little bit frightening

Posted by (twitter: @lkfumagalli)
Tuesday, December 15th, 2015 3:27 pm

Screenshot5

I made several fixes and tweaks that should make the game much more enjoyable and play as intended. No new features, unless you consider the Mute function a “feature” (I consider it a necessity I forgot to add). I also detail a problem that some people may have with their resolution affecting the gameplay. You can read a full changelog as well as download the game via the original post here.

The main thing that changed that I’m ecstatic about is the boss (the tendril of despair) of the game now shows up in time with a climax in the music. That wasn’t intentional, I was just tweaking his arrival to balance the difficulty (he arrived before most of the other enemies, which was not intended either), but the first attempt to do so resulted in this. If you’ve already played the game, I encourage you to try it again with the tweaks. It should play smoother and the difficulty curve should be more smooth, with an exciting spike when the boss shows up.

Thanks for reading!

There’s always Hope!

Posted by (twitter: @lkfumagalli)
Monday, December 14th, 2015 10:15 pm

Screenshot0

Oh man that was close! I kept running into problem after problem, even after submitting my game, but it’s finally done. I regret I couldn’t implement more of the features I’d planned, but I suppose my scope was too large to begin with. Lesson learned. I’ve learned a lot in fact. I understand now why the Ludum Dare is such a great challenge and experience.

While it may not be as good as I wanted it to be, I’m still proud of it. I’d be truly grateful if you’d check out my game and leave me some feedback. I will meanwhile be trying to look at, play and comment on as many games as possible. Thank you for reading, and if you play, thanks for that too!

You can find my game entry here.

Update #3: There’s still hope!

Posted by (twitter: @lkfumagalli)
Monday, December 14th, 2015 7:05 pm

Some gameplay footage from the latest version of my game. Left-click shoots sparks of light that can free souls from the enemies while right-click emits a pulse of light that repels enemies and supports souls (letting them reach the light). The goal is to support enough souls to overwhelm the despair of the dead with the hope of the afterlife and reincarnation.

I’m trying desperately to make this game shine in the time I have left. Sadly I had to cut a lot of planned features and the story’s definitely not going to make it into this version. I intend to work on this game more after the Ludum Dare, but in the meantime… my goal now is just to make this fun and polish it up a bit more.

Some things I’d like to do before I submit it: Add other enemies, scale the difficulty with your progress and improve the win/lose screens. Back to work!

LD34 Update #2: The darkness is growing

Posted by (twitter: @lkfumagalli)
Saturday, December 12th, 2015 11:59 pm

I’ve polished up the movement for the player (the main white soul) and enemies (the black souls), and even added in some friendly white souls that you can protect. The player moves around with the mouse and can emit a pulse of light to repel enemies by holding down the right mouse button. You have to be careful though, you might send the enemy flying right into one of the other white souls! If a black soul touches one, they’ll be converted and join their ranks.

These mechanics will continue to evolve as I work, but it’s pretty fun so far. With how much time it took to work out some kinks, I may need to scrap the plans for an alternate combat screen when you actually touch the souls. For now I think I’ll focus on trying to make a fun game with the existing mechanics, maybe leaning more towards a bullet hell shooter. By the next update I intend to at the very least add a lose condition and some more variety to the enemy behavior.

Need a snack break though. I think I’ll grab some food and browse other people’s updates for a bit. Keep it up everyone! I look forward to playing these!

LD34 Update #1: Playing around with movement

Posted by (twitter: @lkfumagalli)
Saturday, December 12th, 2015 6:42 pm

I finished some basic movement for the player and enemies. It’s pretty fun to play around with, not sure if I should keep the enemy working that way though. The way I have the movement working it’s somewhat difficult to adjust the exact speed at which the enemy moves, but I like the effect. I’ll see how it works when I add in other souls to distract the enemy ones and possibly some kind of drag from the river’s flow. Maybe some kind of variation in their strength against the current to keep things interesting… At any rate, back to work!

Swimming in the River Styx

Posted by (twitter: @lkfumagalli)
Saturday, December 12th, 2015 3:57 pm

Finally settled on what kind of game I want to make. A big thank you to my wife for encouraging and inspiring me as I brainstormed possibilities.

LD34Concepts

You play as a soul swimming in the River Styx, fighting against the current and encountering (or avoiding) souls as you do. The controls will use the mouse for movement and the left/right mouse buttons for interactions with the other souls.

I don’t want to spoil the plot, and I may not even get to implement it depending on how long it takes to get everything working, but I’ll explain the mechanics.

The black souls are hostile and will chase you, drag you down and attempt to make you a part of the darkness at the bottom of the screen. Meanwhile, white souls will try to reach the white light, and souls which are turning black will slowly fall towards darkness with the occasional fits of hostility.

When you encounter another soul (regardless of color), you will go to an Interaction Screen where you can use either harmful (left-click) or helpful (right-click) applications of your power to interact with the opposing soul. At the same time, the soul will also be interacting with you in its own way.

Depending on how you interact, you may defeat the soul and make some of its power your own, or you may befriend it and it will accompany you on your journey (as depicted above by the orbiting souls). There will be three endings based on how you choose to interact with the souls around you.

As you defeat souls and absorb their power, you will grow in size and be able to more easily encounter other souls. Alternatively as you befriend souls, your friends will grow in number. This is how the Growth theme is incorporated, although there is a subtler incorporation as well revealed with the plot.

I’ll cover more on how interaction works and the variety of powers that can be used in a later post. Time to work on the game itself!

Please, add something TO HIDE VOTED GAMES

Posted by (twitter: @SaintHeiser)
Wednesday, April 30th, 2014 6:20 am

Seriously, what about to make in the “all games list” checkbox “hide entries which I voted”.

Seriously, this has become not a joke anymore. With damn shuffle I must view all entries within a day. BUT I CANT!

Seriously it getting annoying. I want to view as much entries as I can. But damn shuffle pulls down all my efforts on zero.

Seriously, admins. Can hear me anyone?

 

 

Humble Beginnings

Posted by (twitter: @feyleafgames)
Friday, August 23rd, 2013 9:56 pm

At 3 and a half hours in, the game idea has been brewing well, and once again, I decided to create a platformer game. This one will explore a creature from outside of time, entering a world in which humankind spends 10 seconds doing things, and carries on normally, while the game character experiences chunks of 10 seconds at a time in slow motion throughout the progress of the game.

I haven’t gathered enough life events yet that would take 10 seconds. However, the plan is going very very well for the time I have spent so far.

Thankful for a colleague to be keeping me company on the livestream! It helps to know that there is someone on the other end of the chat experiencing the same Ludum Dare crunch as myself.

I decided to head to bed for now, sleep on my idea, and gather level ideas for tomorrow. So far, this is progressing better than I had hoped! WOW!

(obligatory screenshot)

All the pieces laid out on the desktop. Progressing very nicely! ^_^

All the pieces laid out on the desktop. Progressing very nicely! ^_^

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