Posts Tagged ‘hide and seek’

hide and seek – update #1

Posted by
Saturday, December 18th, 2010 10:23 am

update #1
– search for unity3d samples on how to do network connection – ok
good one ! http://forum.unity3d.com/threads/16136-.net-tcp-networking-help?highlight=System.Net
– define game features – ok
– request new virtual server to run the game server – ok

next steps
– make server to receive data from the unity client
. create java server that listen for connections and show in the console the data
. create unity interface with a button to send data to the server
. unity interface read data from the server
. create object on the screen based on information from the server
. create interface to enter user name
. choose random positions on unity sample map
. count points
. add more next steps :)

saturday update, or oh crap its 1pm

Posted by
Saturday, December 18th, 2010 8:37 am

Oh well, just wake up now … anyway during the wedding party, on Hard Rock Rio that was playing music from the 70s, I just check the theme and started some background thread to think about it …

Only regular stuff come up, quests, hidden objects in the scenario, find places… Then suddenly while drinking my mango juice, its not orange it’s mango trust me, came an very very agressive idea ! hide and seek multiplayer !! 😛

I know that is too much ! I know that probably I wont finish it, but I like the idea 😛 and put together my desire of explore Unity and localization of characters together !!

I hope the little bear from the keynote help me !

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