Posts Tagged ‘hex grid’

Mini LD 69 Postmortem: Generating a continent

Posted by (twitter: @kfischer_okarin)
Thursday, August 11th, 2016 9:58 pm

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.


Around 3 hours of work

Posted by
Saturday, August 22nd, 2015 4:28 am

Yay!! got the mouse working to click in the Hex!

moving onto actually making┬áthe game… this should take a little bit of time, at least I have a idea of what I am doing.

at least I have Pink Floyd to work through it ­čśÇ


Hex grids, yummy

Posted by
Saturday, April 18th, 2009 3:10 am

Basic hex grid logic is working. Ahh, don’t you love the old-school strategy flavor that they radiate?

Yeah, it’s fugly. So what.

Now to actually come up with a gameplay idea. This is always the hardest part for me, I hope I won’t fail this time.

Currently making myself some spring rolls for lunch, hopefully they’ll inspire me.

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