Posts Tagged ‘help’
First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!
I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).
I’ve been developing my game, Flipside, on Mac OS X and everything compiles fine. I’ve been trying to compile it to windows however I keep getting compiler errors not due to the code but because I am inexperienced with compiling on Windows. My previous Ludum Dare Entry (28) did compile on windows but that was only a 2D SFML game but this time round, I’ve made a 3D entry.
The game is programmed in C++11. The libraries I used were SFML 2.1, OpenGL, glm, glew.
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell).
Hi all, I would like to here your experiences on the relative amount of reviews a game gets depending if its browser compatible or not.
I’ve always previously submitted web entries, however this time I’m using a module which adds physics that may not work with the web-player
AAARgh. When updating libGDX from 0.9.9, I also had to update eclipse in order to install Gradle and Android support.
Problem is: the new Eclipse is losing the context menu intermittently: mouse right click will just stop working from time to time, with no apparent reason (no error messages, nothing).
If anyone has any idea on how to solve this, I would be very thankful. It is really a bother trying to work like this, and I can’t get my project to trivially work in former versions…
Thanks for any help!
I’m going to participate in this LD as well
The plan is not going to be much different from my previous Ludum Dares: I’m using LibGDX as the base for my game, with crummy programmer graphics based on Gimp and Inkscape. This time around I plan to use Abundant Music to generate the music and, hopefully, create a consistent music experience around the game that is not Autotracker (nothing against autotracker, I just want to try something different).
My last two games have been simple things with a tablet-oriented interface. Unless I get some very good idea, I’ll probably do the same this time around.
To shake things up a bit, Instead of doing a time-lapse based on still shots of my desktop taken every few seconds, I was planning to live stream my programming. However, I am having problem finding a good straming solution for linux. I have tried a bunch of packages and followed some tutorials on the web, but all of them failed in a way or another.
So if anyone has success stories streaming (or even just recording desktop video) on Linux, please share! I don’t mind paying some $$ on streaming/screen recording software if I have to.
So I’m guessing a lot of you jammers out there want to have a go at using the new unity 2D tools?
Well if you want to make a game you need lots of levels. and during a jam when time is of the essence. So if your going to make levels fast tiles are the way to go. Now for a warm up I’ve been working on a game with tile based levels. So to begin with I just made a new scene and prefabs of all my tiles with appropriate colliders. Then I dragged them into my scene. It worked well but I couldn’t help thinking that all those colliders were a bit too much. I decided to do some research into tile based level editors that would export to .png files, and pretty quickly found http://tilestudio.sourceforge.net/ . So I downloaded it and found it to be of my liking. Using it I can make a level export as .png and insert large box colliders in a single game object to match the levels shape. This simplifies things so much. Here’s some pictures to illustrate
My level being designed in tile studio.
My second level in unity. Green rectangles are colliders.
My first level in unity. All them colliders cant help with file size.
So that’s it. hope this is useful to those of you considering attempting 2D unity games.
I know that it is possible, because I have seen other posts with embedded videos. But whenever I copy the embed text from youtube into the edit post window, the text disappears when I save draft or try to preview.
I have gone as far as trying to copy the html code directly from a post with a video in it, but the end result was the same.
Can anyone help me?
EDIT: Thank you all for the help, it seems that I only need to copy the video link in text form to get the embed automagically. Personally, I think this is a bad solution – what if I DO want just the text link out there? Anyway. Now I know.
For several reasons we have some framerate problems because browser, OS and computer. So if you want to help us play the test version normally (and rate the game). Do not forget : you have to tap Ctrl or Alt to move faster (not keep this key in press).
• If the game seems slow, pressing F and copy the message that appears (FPS and CPU usage) and send us by email ([email protected]) with the info of your setup configuration (Browser / OS / CPU / Ram).
• If everything seems to work correctly, please send us an email (iterative [email protected]) with your configuration (Browser / OS / CPU / RAM).
Thank you very much for your help, any comment will be appreciated too.
Our entry for the jam is done but only 2 people seem to have played it… probably because there is no windows executable. Python and pyglet are really awesome tools and are cross-platforms, but most players don’t want to download additional libs just to play a game.
Unfortunately, I’m only using Linux… So I am asking the awesome LD community: is there someone who could turn our game into an executable ? That would be really great.
Edit: thanks to shinD, windows users can now play the game!
I know this is a dumb question, but how do you rate a game? Do you just comment on it?
The timer in my game was implemented towards the end, but I’m worried that It might not count up in actual seconds, but some weird variation of a second.
Could anyone help?