Posts Tagged ‘heist’

Golf Heist music

Sunday, April 19th, 2015 10:27 am

Well, I made some music for my game in Musagi. I started out thinking kinda stealthy, but ended up more with jazz/rock. Should be fine, though.

Might just still be able to finish a game in time for the compo. If not, I’ll definitely have something ready for the jam.

Golf Heist dev log 3

Sunday, April 19th, 2015 5:34 am

golf cart

Well, here’s what I’ve got so far:

  • Decent golf physics and controls
  • Mediocre lighting (after messing with unity for hours)
  • Shitty terrain
  • Shitty golf cart (after wrestling with blender UI for hours)

I think I really underestimated how long it would take to create models and environments. Working in 3D is really so much more complicated than 2D. Right now I’m not really loving the visual style, but it would take too much time to write shaders, make textures, make models, etc. It also might be pretty challenging to do some of the stealth mechanics that I had planned.

I’m seriously considering starting over in 2D. Keeping the golf heist idea, but rebuilding it top-down, probably with pixel art graphics. I’m gonna work on some music for an hour or so while I think about it.

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