Posts Tagged ‘Haxe NME’

Come at me bros!

Monday, December 10th, 2012 10:44 am

This will be my first Ludum Dare, but no worries. I’ll be using HaxePunk with Haxe NME so I can port my game effortlessly, and it will be quickly prototyped. This should be fun, however I will only have around 18 hours of game-making time. I’ll be tweeting as I make it at @tophattedcoder.

Tools:

  • Language: Haxe
  • Framework/Libraries: HaxePunk and Haxe NME
  • IDE: MonoDevelop
  • Graphics: GNU Image Manipulation Program, Inkscape and mtPaint
  • Audio: Sfxr (isn’t WINE the greatest?)

 Goals:

  • Experience.
  • Something to show off about.
  • Make revised version of game, sell it on major game marketplaces.
    ???
    Profit!

IM IN! [edit]

Posted by
Wednesday, December 5th, 2012 3:31 pm

This will be my second Ludum Dare… do I continue with Haxe or should I go for Gameplay3d? Haxe all the way! Also it looks like I’ll be teaming up with my good friend Omen.

Looking forward to meeting fellow LD’ers at Crashspace in LA. Will any of you be there during the day on saturday?

We’ve been putting together an app skeleton to keep from having to write a bunch of boiler plate.
Anyone interested can find it on Bitbucket

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