Posts Tagged ‘happy’

Celebrate With Us!

Posted by (twitter: @CarlVitasa)
Monday, August 29th, 2016 1:08 pm

Progress report 3/3!

Posted by
Sunday, April 19th, 2015 9:05 pm

GIF 4 : The Reckoning!

Salutations and celebrations! The deed is done. I had a plan and more or less managed to complete it.
Very little sleeping was done in total (7h), not a lot of junk food was eaten surprisingly and even the shower got a bit of use.

It seems Google Drive has changed again and the hosting doesn’t quite work for Unity Web player anymore. Any ideas to go around this kind of stuff?

Well a gif walkthrough will just have to do then.

Games I liked so far!

Posted by (twitter: @@fox_in_soxx)
Sunday, May 4th, 2014 12:32 pm

It’s hard to belive, but it’s not even a week after we finished our work on Losing it and moved on with our lives. Bud even after the three days of development, Ludum Dare didn’t end for me. Quite the opposite. I started checking different games from other creators and damn… There are really many great game developers.

I saddens me, that I will never be able to try all of the 2497 entries, but I can just hope, that the community really chooses the best among the bests.

So till now, I tried and played more than 50 entries. I know that’s nothing compared to other users, but taking in account my busy life, it’s more than I expected. And I thought it would be nice to choose few of the games I enjoyed the most and let other people know about these little masterpieces. It’s easy for a really well made game to get lost in the sea of other entries, so I took my time and decided to introduce you to a handful of creations I enjoyed: (Not in particular order)

1. A happy place

– More of an atmospheric experience than a classic form of a game, but if you don’t mind these kind of projects, you can’t go wrong with A happy place. This, again, is something I would describe as illustration of interactive art, but I let you decide on this matter.



– Short, fun and impressively polished. This 3D experince puts you in the role of a sculptor, who tries to carve an alephant from a stone cube. The truth is, you are not really carving into the stone, but rather trying to get rid of the stone parts covering the elephant. But watch out. You can’t hit the sculpture itself, so your destruction can become a bit tricky. Extremely fun!


3. Planet Corp

– I have no idea how the guys managed to finish a game so polished, but Planet Corp is fun, pretty and even well designed. It doesn’t come with any amazingly innovative ideas, but enhances old concepts and makes them fresh. Definitely a nice entry.


4. Ridiculous Glitchez

– It’s hard to get into the gameplay at the beginning, but once you get used to it, you are rewarded with fun and catchy mechanics. I admit, I am very fond of shiny and chaotic effects, but if they don’t hurt your eyes, you will enjoy a very appealing experience. Maybe it’s not for everyone, but it’s definitely worth a try!


5. Yojimbrawl!

Grab a friend and try this crazy 2-player fighter. A combination of classic fighter genre and a little bit of Nidhogg makes this game a unique title. Multiplayer entries get easily lost in the heap, but this one is worth your time.


So, thanks for checking this list and give those cool games a try! They totally deserve it!

Breakdown Countdown – LD#27 – Complete and Submitted!

Posted by
Sunday, August 25th, 2013 6:35 pm

And that’s a wrap!  Congrats everybody who participated!

I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever!  I managed to implement, I believe 100% of the features I planned!  I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…)  Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!

I’ve got my code up, but haven’t squished it down into an executable for y’all yet.  I’ll try to do that tomorrow!

I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.

…Speaking of which, it’s time for me to get some sleep.

Oh right, have a link to my entry!


Merry Christmas and Happy New Year to all!

Posted by
Sunday, December 23rd, 2012 2:52 pm


And don’t forget to play and rate my game!



I created a thing!

Posted by (twitter: @ryroper)
Sunday, August 26th, 2012 3:30 pm

My entry was pretty much done about 2 hours ago, I’ve just been polishing since then.

I’m very pleased with what I accomplished this year!

Anyway, my entry: Game-Age: A visual evolution of gaming


Post Mortem

Posted by (twitter: @frimkron)
Friday, August 26th, 2011 12:43 pm

Well while I wait for my timelapse to attempt to upload to Youtube for the 5th time, I might as well write a post-mortem for my game. Here’s a reminder of which one it was:


So I pretty much managed to stick to my original plan this time. I chose the absolute simplest gameplay concept I could come up with, and avoided the temptation to try to make something fancy.

Avoiding falling stuff has to be the simplest action game imaginable; and in fact for a program I used to use called DIV Games Studio, it was the tutorial. A bit of a speed-up mechanic and some lava to escape from and I had my gameplay down. The code was messy, but never got to an unmanagable state.

I was then able to spend the second day working on the graphics, which I was pretty happy with in the end. I managed to submit a couple of hours before the deadline with Windows build complete, which is a first for me. It was nice to not have that sinking feeling about 5 hours before the deadline when you realise that you’re nowhere near to completing what you wanted to have done. And ever nicer to not be scurrying around trying to throw a build together with 10 minutes to go.


I still didn’t leave enough time to record some proper sounds and write some music like I’d hoped to. I ended up throwing together some sfxr noise, which is better than nothing, but does all start to sound the same after a while.

While the code went well, I found myself writing unnecessary bits of boilerplate code that I always seem to end up writing. Code that could and should really be abstracted into a library and reused.

In Closing

I think I took the right approach this time. No grandiose plans, no over-optimistic attempts at procedural generation, no attempts to invent new genres, and generally no biting off more than I could chew. I kept it simple and relaxed and while my entry isn’t going to win any prizes (there aren’t any anyway), the sense of accomplishment and closure was pretty satisfying.

Next time though, I’m going to be better prepared in terms of the libraries I use, and cut down some of the boilerplate to leave more time for gameplay code. Every extra minute I can save here and there gives me more chance to add polish, namely audio which always gets left until last and therefore neglected.

TL;DR: Happy but music next time

I Finished!

Posted by (twitter: @frimkron)
Monday, August 22nd, 2011 2:25 am

I got my entry submitted at about 2am BST, which makes a change from the 2-minutes-before that I usually end up doing. So here’s my entry, VOLCANOWNED!:


I was pretty happy with how it turned out. It’s a very simple game but I think I did a decent job with the graphics. Next time I’ll leave that little bit extra time to record some proper sounds and music.

I’m going to put my timelapse together later and write a full post-mortem soon. And oh man I can’t wait to start playing all the other entries – I swear they just get better and better every time!

Attack of the Canvey Island Monster

Posted by (twitter: @Catmoo)
Sunday, April 25th, 2010 7:05 pm

So I finally finished my game, Attack of the Canvey Island Monster, which is now all sumbitted and tested, so hopefully nobody will have issues with it.


Title screen for my game :)

Title screen for my game :)


Oh and I by no means believe in all the cryptozoology stuff, just felt like a nice way to use the theme :)

This was my second go at entering Ludum Dare, and I’m happy that I’m 2/2 in terms of finishing games (4/4 if you include the GGJ :))

Oh yeah and it was made in Game Maker, as I’m not a coder, so nobody be mean cos I don’t have the awesome coding skills that all you other guys and girls have :)

Now I’m off to sleep as I have to get up for work in three hours :)

Step 16: Doctor says she’s pregnant

Posted by
Sunday, April 19th, 2009 2:29 pm

I’m just coming back from doctor and guys I have very important news to tell you – she’s pregnant. :) I am very happy, but kinda surprised. I am already thinking about name. I hope it will be beautiful, but I think I can live even if it’s the ugliest baby in the world. We don’t know when she’s going to come to our world, but we are routing for very soon.

I’ll let you know if anything new happens.


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