Posts Tagged ‘Growing’

Wasteful Revenge is finished!

Posted by (twitter: @sourtrance)
Sunday, December 13th, 2015 8:42 pm

Hey, you! Do you like wasting food? No? Well, that’s okay, because in Wasteful Revenge, you only waste virtual food.

In this game, you play as a humiliated farmer seeking revenge the farmer’s way: by growing food and shooting it at people. This was my first “real” Ludum Dare event and it was very fun! I’m looking forward to reading your feedback.


Curse has struck again…

Posted by (twitter: @gamepopper)
Sunday, December 13th, 2015 6:56 pm

Had a party on Saturday, only did around 2 hours (on the train towards London). Next day, couldn’t work on train back because I had to stand for two hours, then do shopping. My computer also decided to have issues that required restarting twice. So after 46 hours (with sleep) all I could do this time was this.

Hopefully I can get a bit more done tomorrow and submit it as a jam entry.

Hanami – Push-up farming (Gif + Screenshot)

Posted by (twitter: @beavlgames)
Sunday, December 13th, 2015 6:45 pm

We are almost ready. Just a few tweaks here and there.

In the meantime…

Intro scene…


And another sketch…


Fight for those two buttons!

Posted by (twitter: @ccontinisio)
Sunday, December 13th, 2015 5:10 pm

Hey all! 4 hours to go for the compo and my game is working… but definitely not finished!

So, the idea: up to 6 players battle in an arena trying to push each other away from the two red buttons. The two buttons control the minigame in the background, and you have to press them at the right time to get points.

For now I only have one minigame in the background (and it’s probably going to stay like this!).

More updates to come, but first: finishing up!

Compo Submission Complete – Rosebud (Growing)

Posted by (twitter: @cynicalmonkey)
Sunday, December 13th, 2015 3:16 pm

What do you do for a 48 hr game jam when you will also be looking after your kids at the same time?

Keep it simple!

Screenshot 2015-12-13 19.48.20

Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

aciddrop beedrop raindrop sundrop

I knew I wanted to keep things simple so I decided to take a basic Shmup control scheme and remove the shooting, I guess that makes this just a Mup then. Once I had built the controls I designed a basic leveling mechanic to allow the rose to grow not only in length but to blossom as a flower.


I purposely kept the art on the simple side as I knew I wouldn’t have a lot of time to invest and as I mentioned in a previous post my intention was not to blow anyone away but I wanted to have a submission so I could play and rate other peoples games. The theme was not one that inspired greatly (just a little but more than the other one) but that said i actually really like the game. Plus the option to polish it up at a later date is always there.

Screenshot 2015-12-13 19.49.22

When I entered LD33 I submitted a game without sound and despite not selecting audio as criteria to be scored in I received a great deal of feed back about the lack of sound so I wanted to not make that mistake again. If like me you aren’t musically gifted I would recommend to website its a really easy to use Chiptune site and I did all the games audio with it (for better or worse).


So please play, rate and comment on my game, I live for feedback! 

But while I have your attention please check out the non LD game I am working on right now which I am working towards a January release. Its called Mechonomic Boom and you can see a quick playthrough here. Its a management game of the Kairosoft elk (Game Dev Story et al). Where you are running a Mech factory in a 80’s cartoon inspired future and you get to build Mechs to your own design and rent or sell them. It is a 1 man made game and is something I am really passionate about and took some time away from this weekend to jam with you all.


If you are interested in it please follow me on twitter for updates about it, you can find me @cynicalmonkey and any help spreading the word is always appreciated. Or if you prefer CynicalMonkey99 onTwitch, please follow & subscribe.


but for now I am off to play and rate some of your games, might even stream some of the games I play, so if you are already finished drop me a comment and I might play/stream yours. I will also play and rate anyone who does the same for me so make sure to leave a comment on Rosebud after playing and I will get to yours. Although if you get past level 10 keep quiet about what happens in the comments, that’s a suprise.


Good evening devs and gamers!

This Ludum Dare we’re working on a small survival shooter with simple progression that is similar to Snake. The theme for this game is Growing. We decided not to go for the two-button controls theme. In this game, a band of Knights try to survive the attack of the evil executioners! As player levels up, their numbers and firepower grow, but enemies increase in number as well.

– Stream Link! –

We already have most of the environment done including the characters and animations, you can see a bit of it from the following GIFs:

Knight follower – Idle animation

Enemy executioner – Idle animation


We still have a lot to do, including the environment props and projectile models,  particle systems, audio and UI. Our plan is to make the game as juicy and as polished as possible. We have some gameplay GIFs to show as well:

Initial gameplay – Less enemies

Enemy numbers increase and player levels up!

We’ll get back with more updates late, we still have a lot to do. Want to follow our Stream? Click here!

First time on Ludum Dare!

Posted by
Sunday, December 13th, 2015 6:09 am

Hi everyone!

This is our first time on Ludum Dare! I’m 14 and my brother is 11. He’s the artist and I’m the programmer. This is how the game looks now. We’ve been working on it for about 6 hours. Don’t worry, it’s going to GROW 😉


Good day everyone!



Now we got houses!!!

Posted by (twitter: @mirror_reversal)
Sunday, December 13th, 2015 12:10 am

Houses are so awsome!! Dont u think?


Have na idea to improve it? Comment here 😉

So the first day ends, here are the results!

Posted by (twitter: @Galvesmash)
Saturday, December 12th, 2015 10:16 pm

Here I am again with MicFaifer to our second Ludum Dare together (third time here if you count one MiniLD #60).

We are both programmers and we kinda suck at art and sound… With that in mind we invited two more friends to take care of that!
They are @raffribeiro and @luizcpc (they are awesome!)

Here are some progress to ower game.

The first build:
The first build

And some progress:
Some progress

Hope you have fun with the final game!

It’s All Coming Together!

Posted by (twitter: @StudioChronojam)
Saturday, December 12th, 2015 9:26 pm

Day 1 is over and I’m going to sleep, but before I do here’s a picture of my work in progress Overgrow, complete with terrified citizen.


Mass Driver – Day 1 progress

Posted by
Saturday, December 12th, 2015 5:34 pm



First LD I’m participating in. This is what I have so far, fulfills both themes as your goal is to grow your ship by damaging and harvesting enemies (planning some special drops from them too). Engines are fired with RMB, shots with LMB. Your engine drains your mass.

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