Posts Tagged ‘grid’

HowTo dynamic grid in unity, before the ludum dare 37

Posted by (twitter: @doppelgunner)
Thursday, December 8th, 2016 5:34 am

Watch my howto tutorial in making a dynamic grid in unity. The cells are created at run time and the grid is modifiable.

Trial: Behind the Scenes & Post Mortem

Posted by
Sunday, December 29th, 2013 10:22 pm

Ludum Dare Afterisk Trial

Hi Everyone, our take on the theme was an action/arcade game based on a randomly generated grid that was filled with colors and mines. The player could select one color to reveal at a time, thus showing the safe cells. This game came out much harder than we expected since there was little skilled involved. We ended up creating special abilities to balance it out: such as armor, reveal, jump, etc. Also, we tied each ability/color to a positive character traits: courage, perseverance, resilience, and forgiveness. Here’s a run down of the good and the bad:

What went right:

  • Polish. The game had logo, sound, artwork, and there were no bugs.
  • Although difficult, the game was generally fun.
  • The visual design was minimalistic, colorful, and most importantly, something we produced within our skill and time limitations.
  • We experimented with a new creative process and the result was not too shabby. We plan to keep refining our approach.
  • Easily published for Web, Windows, and OSX using Unity. We wanted the game available to as many people as possible.

What went wrong:

  • The game was really challenging because we didn’t have enough gameplay elements to empower the player. We could have identified this sooner and planned accordingly.
  • It was more based on luck than skill. It didn’t feel like you can improve skill and overcome the challenge.
  • We aimed for 5 minute game session, it averaged 30-45 seconds.
  • The introduction story was conceptualized after the core mechanics. It was trying to provide purpose via a “spiritual elements” concept, which was too abstract for such a literal game.
  • There was no tutorial or instructions. We just tossed the player into deep waters without teaching them how to swim.

Even though our creation is essentially a “glorified minesweeper variant’, we are very happy with the game. We are continuing to work on it and making it the best it can be.

Trial Gameplay

Full Article with Behind the Scenes

Play our Ludum Dare submission: Trial!


Posted by (twitter: @ExciteMike)
Monday, August 23rd, 2010 9:35 pm

As promised, wallpapers of screenshots from all the LD18 games:

(Want the Python script that generates these?  See this.)

LD screenshot grid maker

Posted by (twitter: @ExciteMike)
Monday, August 23rd, 2010 1:40 pm

Who wants a wallpaper made out of thumbnails from all the LD games?

This here python script (and png for the LD logo) will generate them in various sizes for you.

example output:


Once all the jam entries roll in, I’ll run it and make a post with wallpapers in various sizes for download.

It also dumps a non-resized-for-wallpaper grid.png and an xml file containing each game’s author, game id, title, etc. that maybe someday I will have a good use for.  You can quickly customize it or update for future LDs by changing the variables at the top of the file.

It requires this Python module which you may have to download and install.

EDIT:  whoops, I had a stupid bug in the part that was supposed to center the thumbnails within their grid cells and instead right-aligned ’em.  It’s fixed if you download now.

LD17 Screenshot Grid!

Posted by (twitter: @ExciteMike)
Monday, April 26th, 2010 12:13 pm

Giant grid of screenshots from all 205 LD 17 games!

205 screenshots + LD logo

205 screenshots + LD logo

Here are some wallpaper-sized versions:

EDIT: These ones add some space for your task bar.

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