Posts Tagged ‘graphs’

Noice results here!

Posted by (twitter: @SixtenKastalje)
Tuesday, December 30th, 2014 7:04 pm

Thank you everyone, it has been a great Ludum Dare!

My results were far better than the other two LDs I’ve participated in. #111 in Theme and #193 in Innovation, that’s awesome and just gives me motivation to aim for the top 100 next time!


As I participated in the jam this time, without a team and made all stuff myself as if it were for the compo, I think these results are pretty good. I made some nice stats below, comparing how I did my previous LDs:


Stat 1: Fixed Ranking

Top percent calculated as #Ranking divided by total entries for each LD compo/jam.

Stats ranking LD31 SK16 Games



Stat 2: Score

Just the raw score – 1 to 5 stars.

Stats score LD31 SK16 Games



Oh! And you can play my game here:

Old Game on an Old Screen

SK16Games_LD31 thumbnail Game Jolt

– See you all in April! (hopefully)

Woohoo statistics get hype!

Posted by
Tuesday, May 20th, 2014 7:38 am

Anssi from MooseflyGames here! You can find our LD29 entry, StromnetZ here. With that out of the way: the results are finally in (well, they have been for hours now)! Of course I had to take the data and see how we did compared to our previous entries. As can be seen from graphs 1 and 2 (check the full post for graphs and more!), our results are once again pretty solid. Even though our game was somewhat lacking in humor and mood I’m really glad we managed to raise the “Overall” and “Fun” ratings from our frustratingly difficult LD28 entry. Didn’t make it into top 100 in any categories, but we still have our humor ranking of 45 in LD27 to look back on on our deathbeds. Yay. Don’t feel like cluttering the whole front page, so be sure to read the full entry by clicking somewhere, beneath this paragraph maybe? (more…)

Ludum Dare graphs, ld28 edition

Posted by
Tuesday, December 17th, 2013 1:59 am

Da Graphs

retweet this:

EDIT: due to request..

MIN(Ball) – By the Numbers

Posted by
Wednesday, May 1st, 2013 5:21 pm

Besides being the premiere minimalistic puzzle platformer featuring a spherical protagonist and submitted by a user whose name begins with “c” and ends in “ahman,” my game MIN(Ball) has a per level high score system.

Looking at my server access logs, I realized the game makes a database access at the end of every level.  A little filtering later, BOOM!  A plot of showing how far players get in the game.  In case anyone likes data, or funny looking plots, I thought I’d share the results:



I’ll try to update this picture daily.


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