Posts Tagged ‘gradience’

Gradience – Final Update

Posted by (twitter: @thegrieve)
Monday, April 20th, 2015 9:08 pm

 

It’s done. It’s live. I’m dead inside.

Gradience has been submitted and I didn’t actually get around to building out the level progression like I had planned. As it stands… it’s a vaguely pretty demonstration of a game idea that might be good… in another life.

 

PLAY IT – COMMENT ON IT – IGNORE IT

Gradience – Update #6 – RUNNING OUT OF TIME

Posted by (twitter: @thegrieve)
Monday, April 20th, 2015 4:32 pm

After a full day of actual real make-me-money-so-I-can-eat work, I’ve only been back on Gradience for a couple of hours. I’ve got to keep trucking and make this thing awesome! Here’s the latest treat…. Neil’s excellent title theme.

 

Gradience – Update #5 – End of Day #2

Posted by (twitter: @thegrieve)
Sunday, April 19th, 2015 8:08 pm

Today seen a total overall of the level system to allow for concise YAML descriptions of the levels and progressions, along with player and enemy death stuff. Which means we should be able to get some serious work done for tutorials and early levels tomorrow evening. On top of this we’ve been working hard on getting some excellent music into it.

Tonight’s teaser:  The title screen! (click for better version)

 

 

Gradience – Update #4 : NES Bleeps and Shader Glows

Posted by (twitter: @thegrieve)
Sunday, April 19th, 2015 5:13 pm

Time marches on, Dan has taken to generating some authentic music using a NES TRACKER and we have overbearing glow shaders…

STOP! LOOK! LISTEN!

 

 

 

Gradience – Update #3 – End of Day 1

Posted by (twitter: @thegrieve)
Sunday, April 19th, 2015 6:31 am

I fell asleep last night before posting this little update, but Team Rehab performed admirably until late in the evening, here’s a little gif of something actually happening. Still a lot of work to do today to make it what we envisioned on those whiteboards. Let’s get cracking… after some coffee and toast.

gradience_1

(is this gif running slow for me or everyone?)

Gradience – Update #2

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 6:08 pm

The first day draws late, the clock has struck midnight and there are still a boat load of creatures stirring. Pizzas have been ordered. Beers have been drunk. Sine waves have been coerced into staying within their immutable boundaries, like good little functions.

On top of that, our Doodler of Fortune has returned from building real things out of wood and watching horsies to present us with a style guide!

Now to get this into the game and see if we can’t have something playable before the Sandman claims what remains of our sanity.

 

ld

Gradience – Update #1

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 3:03 pm

 

Status: 

(except Sos is probably making something much better, obviously)
 

 

Actual Status:

 

 

Our in progress game looks something like this:

Placeholder art FTW.

“Gradience” – Paint Your Target

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 12:01 pm

So, after some long deliberation, a hefty but delicious lunch, and a few sneaky beers, we have our core idea!

Codenamed “Gradience” our game will be a traditional scrolling shooter, but using colour as your weapon, we have a few other tweaks and twists that make it more unconventional, and we hope to reveal them as we solidify, but for now here’s some shots of our brainstorming whiteboarding and you can follow our progress on github here, all nice and open.

 

 

 

[cache: storing page]