Posts Tagged ‘gotile’

GoTile: A tool I made!

Posted by (twitter: @Pitzik4)
Monday, April 21st, 2014 8:42 pm

So, I posted about this a while back, but I thought it would be a good idea to post about it again, nearer to the actual LD, so that more people can see it. It is a completely free, open-source program called GoTile that allows you to generate a tileset from just a few images. It’s similar to AutoTileGen, but I think it’s better than the free version of AutoTileGen in a number of ways. It has some features that AutoTileGen doesn’t have, which I won’t get into detail about now – you can read the guide to GoTile if you want to learn about it some more. Then, click that big ol’ screenshot down there and download it! Check out the source here, too!

You can't see the image. Did it break?

This image is so grey…

P.S.: And don’t forget to include the Konami Code in your LD game this time around…

GoTile, a tilesetting tool

Posted by (twitter: @Pitzik4)
Wednesday, February 12th, 2014 5:29 pm

Have you seen AutoTileGen? It’s a useful-looking tool that will let its users generate tilesets from just a few images. It’s not coming out until April. Note that that is in time for LD29. It’s got an IndieGoGo campaign going, you can contribute to that here and, as perks, get a license when it comes out for $25-50 or early access for $120.

If you can’t wait or you can’t afford it for $25, though, I’ve written an alternative tool in Java, called GoTile. It’s free and it’s got a GPL version 3 license – its source code is here. I made the great majority of it in just 2 days. I think it works pretty well, but expect AutoTileGen to have less bugs, more features, and a better interface. You should be able to figure most of it out by messing with it, but custom levels should be CSVs and masks should be solid white in the shape of a tile. Here’s a screenshot, the GUI shows most of the features.

You can't see the image! Ha, ha!

GoTile at its most show-offy.

EDIT: There have been a few updates to the program since I made this post, so I updated the screenshot. Make sure to get the new version, too – I added some good stuff.

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