Posts Tagged ‘Google Play’

When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.

Game: https://play.google.com/store/apps/details…
Music: https://senseitorguet.bandcamp.com/track/high-above
Entry: http://ludumdare.com/compo/ludum-dare-36/…
Twitter: https://twitter.com/DiegoCTorguet

Thanks for the support and happy holidays :)

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.

ANDROID VERSION: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

IOS VERSIONhttps://itunes.apple.com/us/app/fat-hero-adventures/id1184880424

Fat Hero Adventures
I hope you like it!! :)

Regards,
S.

“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!

Regards,
S.

Soon I will release my first game to google play!

Posted by (twitter: @gillenewnovo)
Sunday, March 8th, 2015 3:07 pm

Hey guys, recently we’re almost release a game for android called Ladyfox, I’m doing this game since 2 weeks ago.
In this game you control a fox and need to collect rabbits and avoid bombs while you falls from the sky. The version that we will launch will be free and will be available on google play in English and Brazil Portuguese languages.

Soon we’ll post more news.

For now here are some images of the game:

The Spike now for Android

Posted by (twitter: @juancgromero)
Saturday, March 29th, 2014 9:18 am

After MiniLD # 49 I declare that The Spike has been released for android in Google Play.

The Spike

Tired of the heroes overcome the Dark Lord ? Are you sick of always losing to them?

Well, that is going to end because the time to stand up to the heroes and curb their way through the castle of the Dark Lord has come .

But you are neither the hero nor the Dark Lord , not a powerful guardian , you’re not even a Minion . You are …A Spike !

No one spike any… THE SPIKE ! Yes , you are the typical spike is in any castle of a platform game either , faithfully guarding the abode of the Dark Lord of the arrival of the heroes.

The Spike 2

Your task as spike is to protect the passage of the heroes to the throne of the Dark Lord and keep the good guys win .

In “The Spike” to the typical spike control of a castle of a platform game , your duty is to prevent the passage of heroes , rising from different places and with variable speed. Do not let the hero win !

Welcome to The Spike, a highly addictive casual game for free and without in-app purchases .

Touch anywhere on the screen to make the pick attack hero is happening underneath it . You have to wait a while to charge your attack. Beware the Dark Lord’s life reaches zeroIf the heroes have won and you lost!

Google Play

My MiniLD #49 Game – Now on the Google Play Store!

Posted by (twitter: @GarrickWinter)
Sunday, March 9th, 2014 3:22 pm

Star Prober on my Nexus 7

So during last month’s Mini Ludum Dare, I created a one-button game called Star Prober. It was a simple little game, but I rather liked it and so did several of the people I showed it to, so I decided to go all the way and figure out how to turn a tiny little game into a commercial release! You can now download Star Prober on the Google Play Store (I think? Conflicting reports from friends as to whether it’s actually available). It’s free, with a small handful of IAPs thrown in for kicks.

The gameplay itself is identical, though I touched up the graphics a bit and expanded on the interface. Most of the changes went into expanding on the GUI and fitting it to Android devices, and setting up an IAP system for a few small gameplay bonuses. I didn’t actually change the gameplay balance to accommodate the IAP scheme – the game is perfectly playable without them.  Instead, they basically just make the game easier, if that’s something you’re interested in.

I spent a lot of time struggling with the whole in-app purchasing thing. I used the OpenIAB plugin for Unity, which has a few issues – it’s hard to figure out when OpenIAB is ready to start performing billing and inventory operations, and the event-driven structure means that there are delays involved in getting feedback from it, so you need to use round-about ways to get information at the right time relative to the rest of your code. Since it’s fairly new, the documentation isn’t yet completely clear, though that’s something that the developers seem to be working to fix. Took me about a day and a half to get running properly, a more experienced developer will be able to figure it out sooner.

The game was tested on Nexus 4, 7 and 10 devices, and has screenshots uploaded for each of those screen sizes, but I still get the “Designed For Phones” tag, and I don’t know why, so that’s something I need to figure out. Sometimes there are also stuttering issues, which I still want to get to the bottom of, though they don’t appear to impact gameplay all that much.

Overall though, I’m happy that the game works and is out there. I decided to release it mostly as an experiment and as a learning exercise – how do you make Android games ready for release? How do you actually build an IAP scheme into a game? How do you Beta test and publish using the Google Play Store? I feel I’ve learned a good deal with regards to all these questions, and that’s really what I set out to do, so I’m happy with that.

I hope Star Prober brings you at least a few minutes of entertainment!  Once I’ve waited a bit to see if there are any outstanding issues for other users, it’s off to the next game. Maybe MiniLD #50? 😀

Emergency Landing Disaster

Posted by (twitter: @DMTSource)
Friday, October 18th, 2013 2:09 pm

Hey guys, I just wanted to mention my game which I have been working on for the October Challenge 2013. Two weeks ago I was working on a puzzle combat game for android, Tank Tank: The Tankening. The project was going well but it was taking allot of time to develop the large number of levels I needed. So in order to get a product out for the holiday season I decided to switch my focus to a new, smaller game.

Emergency Landing Disaster is my take on mobile flight simulation. Allot of the current flight games on Google Play feature little to no flight realism, and instead use clumsy physics and movement systems. After coming across a new Unity plugin called UnityFS, I was shocked to realize how easily it would be to bring realistic flight to mobile, and how much fun I would have doing it.

My plan is to create 10 crash scenarios and develop a fun and intriguing game for flight enthusiasts and action 3D gamers. It will be a free title, so my monetization method is Admob smartbanner ads which I never show during game-play. I also hope to add Unity Cloud with interstitial ads for the load-screen; whenever the service matures from private beta.

As usual this project is only possible thanks to Unity3D Pro and the Unity Asset Store with its many talented 3d artists. So far, here is what Emergency Landing Disaster looks like:

Screenshot_2013-10-18-00-24-10
Screenshot_2013-10-17-10-38-50

Screenshot_2013-10-17-10-38-50 2

Ain't got time for this promo!

Get ‘Got time for that?’ for Android on Google Play

Attention Humans! Anachronic Design’s ‘Got time for that?’ is now available for Android on Google Play.

Please act accordingly.

https://play.google.com/store/apps/details?id=com.AnachronicDesigns.GotTimeForThat

All earthlings who download the game will be spared appreciated. Have a good night.

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