Posts Tagged ‘Google Dart’

Revenge of the Ducks finished!

Posted by (twitter: @Roninkoi)
Monday, December 14th, 2015 3:35 pm


At one point it seemed that there was no way that I was going to make it using Dart and WebGL, but here we are! It’s my first 3D game, and LD really gives me the motivation to finish what I start. I was able to use both themes, and my thought process was the following: growing -> growing up -> growing old. You only have the right and left arrow keys. I went completely silly this time. You should always remember to feed the ducks when you go to the park or you’ll regret it.

Play it here

I might also upload a timelapse of the creative process behind this masterpiece.

Not sure if going to make it, but trying

Posted by (twitter: @Roninkoi)
Saturday, December 12th, 2015 5:59 pm


Trying to do WebGL and Dart again, and it has turned out to be a bigger task than expected. Everything has to be done from scratch, but nevertheless WebGL is a really powerful tool. I now got the rendering working after a long and tedious battle involving stuff like depth buffers, and I can finally render simple shapes (such as cubes in this test, using placeholder textures from a previous project). This is my first time making a 3D game, so I’m really not sure if I’m going to submit it. There isn’t even a game yet.

Maybe in, made a game for this other jam

Posted by (twitter: @Roninkoi)
Tuesday, August 18th, 2015 4:29 am


Over the summer I participated in the A Game By Its Cover game jam, which just ended yesterday. I made a game called Eternal Eski based on a fake cartridge I found on, and it’s about building spaceships and controlling them by typing various commands into the ship’s computer. As a result of this I’m currently quite tired, but if I find the theme interesting I’m likely going to do LD too.  I’ve been doing a lot of Dart + WebGL stuff for AGBIC, so I think I’m probably going to step away from C++ for a while. Raw WebGL is certainly a challenge, but if I prepare sufficiently it should be fine.

I will be using:

– Intellij IDEA

– Photoshop

– sfxr

– Dart + WebGL

Oh, and here is a link to my AGBIC game if you want try it out.

Postmorten : AbbrevsMaster

Posted by
Thursday, May 9th, 2013 1:15 am

This was my first participation to Ludum Dare and to a Game Jam.
I played games from previous jam, but this time “I’was in”. :-)

About the theme

I’m a fan of clean manga and “bandes dessinées” (ligne claire), of “minimalist” web design “minimalist”.
Daily I work on a game vdrones with minimal gfx (triangle, cube, plan), sound, …

So I should do something different.

"Google Search" page is a famous example of "minimalism" web design. So start on a game with a visual like it.
+ An other place where we use minimum keystroke : chat, forum, coding,... via abbreviations and acronyms
+ gamefication (try to include fun and juicy)
= AbbrevsMaster

What wrong ?

about game:

  • I prepared some stuff (atmosphere, color palette, libs of code, …), I nearly use nothing
  • poor abbrevs’database
    • not tune, simple copy / paste from some web page
    • the random selection in list should need to integrate a popularity weight of term
    • I failed to read data from a wiki page (github) due to security issue, spend too many time to try
    • I didn’t find an online service that allow to request by category
  • No introduction (instruction, credits screen)
  • Not enough funny juicy animations when traduction are crunched (quantity, quality)
    I could not fix a bug in css 3d transformation.
  • The fun is hidden, the game is hard
  • no time to provide an Assistant
  • not enough gameplay tuning
  • It’s not the kind of game I enjoy to play
  • Not enough time to provide a way to share score

misc :

  • not enough reuse
    • I didn’t reuse all the code (lib, framework) I prepared during previous week
  • very short night 😉
  • I didn’t post progression, I was not aware of others participants.
  • I failed my timelapse recording (glapse has no pause).
  • Not enough preparation, I didn’t follow my pre-roadmap
  • Last hour on a stupid bug in audio
  • Stack email, news, … during 2 days
  • I found the name (title) when I filled the submit form.
  • Crappy code (and image) lot of places for improvements

What Right ?

  • I submit a playable version (80% finished) (last deployement at H – 30 min)
  • I was able to reuse audio code (, build code from other project
  • I toke time for my friends and familly (saturday afternoon)
  • Using a kanban (Trello) vs todo file.
  • I successfully try freemarker as css preprocessor (day 2, I should use it day 1)
  • Very stimulating
  • Good wife’support (Thank you Darling)

Next time

  • Prepare better (real project skeleton, timelapse recorder, video capture)
  • Try to improve and to enjoy


An now it’s time to explore LD games (to play … to rate)

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