Posts Tagged ‘godot engine’

Swine Fortress: Here’s a gif of my LD35 Compo entry!

Posted by (twitter: @oneseedfruit)
Tuesday, April 19th, 2016 12:34 am
Swine Fortress: Bacons On Strike!

Like I said, pigs have rights too!

Impression of our first prototype

Posted by (twitter: @fischspiele)
Saturday, April 16th, 2016 6:22 pm

First_Prototype

We are on a good progress.

The prototype has his shapes! We only need to shift it!

Our tools are:

  • GodotEngine
  • Inkscape

I’m in for LD35

Posted by (twitter: @mrMarqin)
Monday, April 11th, 2016 12:19 pm

Hello,

I’ve finally found time to participate in Ludum Dare!

Although it’s tempting to use bare C++ with OpenGL, I’ll probably use some third-party engine ( Godot or Unity or Panda3D, not decided yet ). For graphics I’ll have my girlfriend help and for audio…I think I’ll have to make some procedural noises (I’m a little musically challenged :-P).

Good luck and have fun :-)

Xmas wishes from team darkfroggames

Posted by (twitter: @fischspiele)
Wednesday, December 23rd, 2015 7:04 pm

– – –

If you like to play a game over Xmas designed for young children.

Please try out our Pixies Flowers.

Feedback are welcome.

happy_x-mas_small_v3

best wishes

from

puppetmaster and sammakko

– – –

Rage the Stage – postmortem

Posted by (twitter: @fischspiele)
Monday, May 11th, 2015 5:29 pm

Rage the Stage was our 3 game and the first as a team of 3 people.
We accepted the challenge “why not try something new“.
So no Java and no Libgdx. A bigger challenge for sammakko as for me.
For our 3th game we used Godot Engine. I’ve had some training  with the MiniLD #58 – MuMoPo.

 

Preparation
Our only preparation was thinking during the theme voting about what game we can make with the themes.
Unfortunately, for An Unconventional Weapon we haven’t any cool idea!

Jam session
dark3zz
(soundcloud.com/dark3zz) has joined us for the first time with his amazing equipment.
For us, he was big source of inspiration and pushed us forwards.

What worked out well
– teamwork (first time working in threes)
– no major problem with Godot

What didn’t worked out well
 – only on the last day we had a working game to play and improve the gameplay.

Need improvement
– no more music game and no more e-guitar :)

Many thank’s to
sammakko – the main programmer
dark3zz – master of music

and YOU – for helping to improve the gameplay  and voting

 

 

Picture are from the post jam release.

Windows 64bit
Windows 32bit
Linux
OSX

I think I’m in, therefore I’m in

Thursday, April 16th, 2015 8:30 am

Hi people of the web !

First LudumDare.

Going to try with these tools :

– engine : surely Godot 1.1beta1

– graphics : probably Gimp

– sound : maybe Audacity and microphone

Oh, the muchings I have learned! \o/

Posted by (twitter: @crowbeak)
Thursday, April 16th, 2015 7:46 am

\o/

Happy Bartholemew

I have been adding stuff and I have learned much. The platformer is horribly, terribly broken (you can’t move the legless, happy triangle) and I don’t recommend trying it. The shooter doesn’t have enemies yet, but it DOES have shooting and moving. Collision with the walls still needs some tweaking, but I’ll get to that later. Neither has sound because I already figured out how to do sound.

shooter

Here’s a Windows build! (It should work on all the Windowses. I hope.)

\o/ Godot Engine basic-y base code

Posted by (twitter: @crowbeak)
Sunday, April 12th, 2015 5:46 am

I’ve decided that unless I work with Eniko for this LD, I’m using Godot. As part of warmup/learning the engine, I’ve created some very basic stock stuff to start my game off with. As per rulez for the compo, I am making it available for everyone to use if they want.

Grab it here! (zip)

It has a splash screen on which the logo fades in and then out while a sound plays and a handy function for changing scenes that gets called at the end of the fade animation to bring up the start scene. The start scene is so small you can’t see it, but this also includes [what should be] working progress bar code for scene loading.

I might update this again before the jam starts, but in the meantime… \o/ Viva Ludum Dare!

MuMoPo – a multi mode pongish two player game

Posted by (twitter: @fischspiele)
Sunday, March 29th, 2015 3:01 pm

My first mini Ludum Dare entry and also the first game with this great and unique game engine (Godot Engine).

It’s a two player game, so take someone beside you and have fun!

http://ludumdare.com/compo/minild-58/?action=preview&uid=39425

Thank’s to my sons for help me out testing the game. :-)

MuMoPo_minild58_1

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