Posts Tagged ‘goblin’

5 Days with Tiffany

Posted by
Tuesday, April 21st, 2015 1:05 pm

Hello guys!! 5 Days with Tiffany it’s our game. we worked during 30 hours the days 18, 19, and 20.  we wanted make a game for kids and the result is here.

17.- The day of the beginning of the Ludum Dare we met Boris, who comes from Ukraine and is part of the programming team. Besides, we also met Adrian, a very nice local programmer. The rest of the team already knew each other from other previous works: Estanislao, leading the programming team. Bernardo, Javier and Alby, in charge of the illustrations. Last but not least, Israel, who works with the rest of the team on the creative development and also manages the activity and the execution time of the activities.


18.- We started working at 10:00. During the first 2 hours we discuss the genre, type, main idea of the game and the mission. In the course of this time we came up with ideas like Geometric Mission, a game where geometric figures attack and defend an objective. Another one was Invasion on the Beach, which is a project where a hero goes over Gran Canaria beaches sprinkling sunscreen lotion. Finally we decided to develop 5 Days with Tiffany.  At 12:00 the team got to work on the creation of the project with Estanislao leading the programming.


19.- Today we started coloring many of the illustrations we had already worked with. We have developed the story of Tiffany and Alejandro, a musician, composed the BSO of the game. There have been some issues with the game logics and this held us up some hours, but we were able to solve it thanks to the hard work of the programmer. We also started to record via streaming. By the end of the afternoon the game will be probably finished.

Ogre’s Gold – be a greedy goblin

Posted by (twitter: @asotelo94)
Tuesday, May 6th, 2014 4:46 pm

This the 3D game we did for LD29 Jam. Find your way to the Ogre’s gold in 4 different levels.


icon OgresGold


Had a blast on my first LD ever. Somehow we all agree to make a game at the last minute before the jam started. What makes me the most proud is that we are able to make a 3D game in such a short time and 100% remotely. Right now I am living in Florida, US; while the rest of the team is living in Lima, Peru (where I am from). We are conscious that this game has a lot of flaws, especially in what comes to the mechanics (we didn’t had enough time to make the illumination work as we wanted); however, this projects gives us the confidence that we can make 3d games in a short period of time.



Have unlimited fun playing autogenerated maps.

automap - OgreGold


Web (Kongregate), Windows, Mac, Linux. Web version recommended.

kongregate - OgreGold


-Made with Unity3D

-3Ds Max


Alexis Sotelo

Alvaro Barua

Alonso Caballero

Edwin Cornejo



Final Countdown!!!

Posted by
Monday, April 28th, 2014 5:47 pm

Wow, it’s down to minutes! we are adding final details. It’s been a great experience.First timer here. Here is little preview.

Hope you like it when we finish.


Give me Dat candy!

Saturday, December 15th, 2012 3:46 pm



I solved the bug, and now i can spawn kids at an arbitrary rate. I added road depth, and i organized the code so that to add a new character is as easy as steal a candy to a kid :3.

now , i need to figure out where to put the damn goat. But first, some hours to sleep. it’ s midnight in here. See you later, and good luck for all the other evil creatives of the world :3

What an exciting day!

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