Posts Tagged ‘goat’

End Level Boss

Posted by (twitter: @spiridios)
Sunday, December 16th, 2012 1:42 am

It’s the end of day one here (well, technically the start of day 2). Only a bit more then 17 hours left, and I’m about to dedicate 8 of them for sleep. I’m pretty far behind, so this may end up being a jam game. Right now what you see is pretty much what’s there. No gameplay at all.


The AI will pilot an oddly shaped ship and you’ll be the end-level boss that the AI has to fight. We’ll see how much of the core mechanic gets in.



Time for bed ZZZZZ

Posted by (twitter: @bitgriffin)
Sunday, December 16th, 2012 1:41 am

In my game you play an imp who is impersonating a guardian angel helping a rather clueless “Chosen One” retrieve an artifact, so you can take it from him after he gets it. The demon will eventually be able to spend resource points to play “fate cards” and interfere in the battle so the hero will win, because otherwise he’d die because he’s really weak and doesn’t know how to do anything. I have very very basic gameplay in, as in the hero can battle monsters but the interference of the imp isn’t in yet. It’s written in XNA but also translated to javascript with JSIL so it runs nicely in the browser (After fixing some bug weirdness with how JSIL handles TryParse). Also: Gratuitous goats on the starting screen.


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