Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘GNU/Linux’

TileCraft: an open-source multi-platform 2.5D modeling tool

Posted by
Thursday, April 16th, 2015 9:13 am

**EDIT** I’ve changed the post time (hope it is not a problem for the admins) because quite a few people downloaded the ALPHA8. I am sorry it was bugged and it could not run at all. I’ve just released a fixed ALPHA9 (tested on all platforms).

Hello guys,

I’ve made a tool based on LGModeler (by AngryOctopus) which was based on a challenge.

The software is still alpha but it works (I’ve been working hard and fast to make it works for this ludum dare).

Test it and see if it can be a good companion for this Ludum Dare.

The TileCraft github project (star it if you like it!)

A quick guide to use the tool

Download for Windows, Mac and Linux

Happy coding and good luck for LD#32 😉


Port SDL game to OS X from Linux

Posted by (twitter: @@broepi)
Thursday, December 4th, 2014 5:14 pm


Is there someone developing under GNU/Linux with C++ and want to compile his game for Mac OS X ? I don’t have an OS X system (using Arch Linux) and I don’t know which software to use to cross-compile it. Suggestions or just ignore?

— broepi

Hey unity devs! please export to linux!

Posted by
Tuesday, May 13th, 2014 5:25 pm

This is a reminder to unity developers, there is NO webplayer for linux(yet?) so please, make a linux build, its not that hard =).

Linux users like to play games too!

Simple instructions to build for linux:

Compiled, Compiled, Compiled and Submited

Sunday, April 22nd, 2012 5:42 pm

Wow, NME works great 😀 thanks all people working on NME/haXe.

So I have submited my game and it is working on:

Not tested but compiled:

Not able to compile but probably working (Thanks Apple)

  • iOS
  • OSX


What went well:

haXe + NME, the cross platform compiler + its graphical friend. I never thought I would be able to deliver so much version of my game without having to change anything in the code (except for a -1 to 999999 for the HTML5 version). During this two days I was compiling to random targets and if something didn’t work on a version I didn’t have to check a very long script. And a few times it saved me from code that wasn’t correct. On some platforms it did work, but on one platform it got some problems so I knew something wasn’t right.

Inkscape, I didn’t know that I could draw planets so nice. I impressed myself this weekend 😀 (thanks LD).


What went wrong:

I think the game has still some memory leaks. But I’m not able to fix that in time, IF i’m even able to fix it. It is possible that it is a bug in NME. And second, my code is a mess. Long time no scripting didn’t make it better.

But I really like the product I have made this weekend.


If someone one a mac knows how to use haXe + NME. Could you please download the source ( and compile it for iOS/OSX?


My entry:



Sunday, April 22nd, 2012 6:37 am

I finaly have a playable version of the game :) Now I only have to fix some bugs and than I can add additional stuff.

You can play the HTML5 version here:

Used so far:

  • haXe
  • NME
  • Inkscape

What works:

  • Planet are being spawned
  • My rockets flies and attaches hisself to the planets
  • Gameover screen

What I want to add:

  • Fuel
  • ?

Planets are falling from the air.

Saturday, April 21st, 2012 12:51 pm

One of the key elements is almost done. My planets are being spawned, rotated and moved down and I can easly add more planets. And I’m still able to compile it to Android, HTML5, SWF and Linux.

Screenshot from android version:

Good morning.

Friday, April 20th, 2012 11:32 pm

Hello LDI just wake up and I do have an idea. I will use:

  • haXe
  • The GIMP
  • Inkscape
  • ?

I have to work today’ so I will miss 6 hours, but I think it should be enough time to finish the game.



gLapse 0.2 released!

Posted by
Sunday, May 29th, 2011 10:28 am

I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check out more information about this tool in my first post. At this moment, gLapse is available in English, Spanish and German.


  • Configurable video quality (very bad, bad, normal, good, best).
  • Synchronized screenshots output and video input folders.
  • Changes default screenshots output folder.
  • Adds German translation (thanks to Superyoshi).
  • Improves GUI usability.


Feedback and new translations are hugely welcome, if you find any problems I would be grateful if yould report them in the issues section. Hope you like it and find it useful for the next compo!

gLapse: take screenshots, glue them together

Posted by
Monday, May 16th, 2011 12:06 am

Hi, I’m proud to introduce you gLapse v0.1, a GUI GNU/Linux tool to make time lapse videos of your Ludum Dare work progress. gLapse allows you to take desktop screenshots at fixed intervals and glue them together in a time lapse video. I developed it because there only were command line tools to make time lapse videos on Linux… until now!


  • Take .png screenshots at a custom time interval and with variable quality.
  • Make videos from using the saved screenshots with custom FPS.
  • Multilanguage: English and Spanish for now (more translations are welcome!).


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