Wow, NME works great 😀 thanks all people working on NME/haXe.
So I have submited my game and it is working on:
Not tested but compiled:
Not able to compile but probably working (Thanks Apple)
What went well:
haXe + NME, the cross platform compiler + its graphical friend. I never thought I would be able to deliver so much version of my game without having to change anything in the code (except for a -1 to 999999 for the HTML5 version). During this two days I was compiling to random targets and if something didn’t work on a version I didn’t have to check a very long script. And a few times it saved me from code that wasn’t correct. On some platforms it did work, but on one platform it got some problems so I knew something wasn’t right.
Inkscape, I didn’t know that I could draw planets so nice. I impressed myself this weekend 😀 (thanks LD).
What went wrong:
I think the game has still some memory leaks. But I’m not able to fix that in time, IF i’m even able to fix it. It is possible that it is a bug in NME. And second, my code is a mess. Long time no scripting didn’t make it better.
But I really like the product I have made this weekend.
If someone one a mac knows how to use haXe + NME. Could you please download the source (http://games.corne.info/LD/LD23/release/dist/astronautics-source.tar.gz) and compile it for iOS/OSX?
My entry: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4506