Posts Tagged ‘gloop’

Gloop – Java game loop library

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Thursday, August 21st, 2014 4:01 pm

I’ve written a game library in Java providing basic game loop functionality, specifically for anyone using Java in LD30 to use. It’s available here on Github under the BSD 3-clause license. The usage is simple and will save you from writing a game loop yourself.

It also contains a little helper class, for a double-buffered BufferedImage render target thing. It’s tailored for my own games but you may be able to make some use of it. Enjoy!

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