Posts Tagged ‘Gjallarhorn’

Let’s Play Ludum Dare 34 – Episode 5

Posted by (twitter: @lkfumagalli)
Saturday, January 2nd, 2016 3:28 pm

This episode covers the following games: Gjallarhorn by NoWandStudios (got it working this time), The Tie Game by Dejvo, Sanctuary Station by Joror, and SHRiNK by qkerguelen! Check them all out in the video!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. Be sure to include an alternate means to notify you if you don’t have Twitter! People who’ve commented on my game (which I’ve updated since the jam!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next (if I remember to post about it).

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with my work on the #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to) or postpone them until after the jam. Once the voting period ends on LD34, I will close the form. I may still accept requests to LP your game, but there’s no telling when I’ll get to it.

That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

You can follow my progress on my #towerjam game on Twitter. I’ll make a website for it once I have more to show as well.

Let’s Play Ludum Dare 34 – Episode 04

Posted by (twitter: @lkfumagalli)
Tuesday, December 29th, 2015 2:15 am

This episode covers the following games: Garbage Run by Dege, Gjallarhorn by NoWandStudios (unfortunately cut short by errors), Cultivate by kmakai, Neo Oxygene by Jwatt, and Rolla Grolla Arena by Xanjos! Check them all out in the video!

I hope Garbage Run continues to be worked on, as I thought the game was quite fun to play. I also enjoyed Cultivate but wish it didn’t skip through some text so quickly. I’d love to replay both these games if they get updated.

As for Gjallarhorn, I’m sad I wasn’t able to play it much due to the technical difficulties. If these get resolved, please let me know and I’ll give it another try!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. Be sure to include an alternate means to notify you if you don’t have Twitter! People who’ve commented on my game (which I’ve updated since the jam!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with my work on the #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to) or postpone them until after the jam.

That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

You can follow my progress on my #towerjam game on Twitter. I’ll make a website for it once I have more to show as well.

Post-mortem from Valhalla!

Posted by (twitter: @NoWandStudios)
Wednesday, December 23rd, 2015 3:59 am

Hello there!

There’s our 3rd game for Ludum Dare. This time we choose the both theme. Gjallarhorn (it’s the horn that will sound when Ragnarök comes) it’s an arcade game, you run right to left smashing enemies. They want cross the bridge that’s you protect, so you play as Heimdall, the Bifröst’s guardian, and must stop them.

logoGjallarhorn

What went right?

Design:

We design the game very quickly. Last LD we spent a lot of time until the idea flowed. Also we want a direct control game, previous LD we’ve experiment with games more passive and the results weren’t good.

Workflow:

From the beginning we split up the tasks perfectly. Even we had time and we submitted 1’30 hours before.

Rankig:

One programmer fought with online scoreboard during the weekend. He said: “It was more difficult when I defeated the hydra”. Programmer’s stuffs!

Music:

This time we could make our music. There’s a thousand of software to make easy music. Try them! It’s satisfactory submit an entry made entirely by the team.

Gjallahorn (2)

What went wrong?

Graphics:

Our graphic artist isn’t satisfied. They must work quickly and he did everything in his power. The rest think the graphics passes anyway.

Features not included:

We have a lot of good features designed. But the competition only had 72 hours  ¯\_(ツ)_/¯

 

We’re proud of the result! Because of that, we’re going to spend a bit of time and we’ll launch the game in Android and Ios. So we hope announce in this feed soon!

Stay tuned sons of Valhalla!

PLAY IT HERE

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