Posts Tagged ‘give up’

Hi there. It’s Wishdream. I’m out for now.

Posted by (twitter: @influxWishdream)
Monday, December 8th, 2014 6:06 am

You know, I had many problems in my head currently and I can’t really bring myself to finish it. I mean, I had a great idea plus I literally just have to finish one stage and the graphics. It’s not that hard to do but sadly, I just stopped.

Anyways, I’ll finish game but not within the time period of the LD 31.
I mean, who doesn’t want a narrator trying to kill a small innocent girl right?

But anyways, that’s it for me. No entry time, but may next time. I’m just happy that my brother finished his first. I may be able to all of your guys but for me. Christmas time, is break time.

Thank you all for allow me to participate. It’s been fun.

My name’s Wishdream, and to all you guys out there… Remember to shine your way and reach your dreams!

Check out my brother’s entry though! His game is fun to play!

I give up

Posted by
Sunday, December 15th, 2013 1:27 pm

I got sick, still tried my best to complete the game. But now I am exhausted.

The idea was a topdown ‘super crate box’ inspired game with ONE shot per crate. I have simplified the idea to bare essentials however a power outage, sickness and some bugs that I could not track down get on the way. In the end I gave up. Here is last state.


Gonna have to give up for now…

Posted by
Sunday, December 16th, 2012 1:31 pm

So, I made some decent progress. I have the bare bones of a game in which you place enemies in an overworld to try and defeat the hero in RPG combat. Here are some pictures:

LDscreenshot1 LDscreenshot2LDscreenshot3


Trouble is, after the hero defeats all of the enemies in a desert battle, the game crashes, and I’ve spent all of my development time today trying to figure out why, to no avail. If you still want to try what I have, crash-ridden as it is, the executable can be found here and the source code (Gamemaker studio) here.

Good luck to everyone else, and I’ll probably see you next Ludum Dare.


Edit: I MAY have discovered a workaround. Better crunch like hell!


I gave up

Posted by
Monday, April 23rd, 2012 12:50 am

I failed my earth themed game on Earth Day. I gave up yesterday (20.30 localtime) 7,5 hours to end. I was so exhausted, I could not even write a “give up” post. Here is what went wrong.

I started with “Storm God” idea, where player manipulates pressure or add zones which push air to create nice weather, rain for believers and storms and drought for infidels.

  • I had no idea, about realistic cloud movement (I spent time learning)
  • My coordinate system sucked (I constructed earth as 2d, with rows of varying length tilemaps. Rotation was easy, directional movement not)
  • I wrote spaghetti code, since I thought “no time for structured code”
  • Trying to do everything myself (I used flashpunk, since I like it in warmup. But due to my unnatural coordinate system I had to manually manage positions and collisions of everything, within a single entity)
  • I spent more time to debugging than programming+graphics and it  depleted me. (It is both because I choose a language I didn’t use for years [as3] and fdb [debugger] did not trace anything when most needed, e.g. when something went wrong in constructor)
  • I was late to choose a simpler idea and couldn’t let go existing code (I tried to write new idea on the same earth,  thus debugging nightmare continued)
  • Also lost motivation hindered progress

Here is last good state (Sunday morning). Mouse to rotate earth, no cloud movement, because it is so ugly.

Most important lesson was quick development with  scripting languages just an illusion. I learned more from this unfinished game than my warmup entry which is done in less than a day. So I will definitely (if time is right) join next one. In next compo, I will possibly use C++ with my own prototyping library. Because I am so used to compile time checks.

I am going to play games as I do every previous ludum dare. Hail to all who dare to make a game!

giving up

Posted by (twitter: @RawBits)
Sunday, April 22nd, 2012 12:36 pm

I spent half a day debugging things that are considered relatively easy to make so I don’t have time to finish the game. Don’t want to send it to the jam neither. I could have use premade stuff in that case instead of writing everything from scratch so it deserves better.

I’ll continue the developement to make all the features I was originally planned. Maybe it will be complited before the next weekend. I’ll share anything here like until now. Stay tuned! :)

Btw I made some optimalizations in the code and got rid of the bugs. It’s working and pretty now… until I make some changes.

Declaration of Giving-Up

Posted by (twitter: @AtkinsSJ)
Sunday, May 1st, 2011 2:50 pm

So yeah, I spent too long getting nowhere, and didn’t feel like carrying on today (though I did make a brief attempt to fix things) so I’ll declare myself out.

Good luck to everyone else! There are quite a few games I look forward to playing.

Throwing in the mouse pad

Posted by
Sunday, August 30th, 2009 1:17 pm

I’d like to say I went down with a glorious ring of the clock, as the time ran out. But if I were to burn through the night, chuging something that would resemble coffee jello I would surely be out for the better part of tommorow. And I just can’t afford that. I guess this LD is just not to be.

I need to prepare myself better next time. My game this time had some potential, It wasn’t jsut some lame ass idea I usually go with. But I spent almost no time on it the first day, just enough to get my framework up. And today I bravely took on my herculean task thinking I could still salvage it, and at least make it playable. But I have failed again.

Next time I need better preperations all around. Just a good idea or refeined game engine just don’t work out. You need the package. So until next time, I will either finish up my SDL framework or learn some other killer framework or game engine. I will also buy a box of energy drinks and burn through saturday and sunday. I will find a peacefull spot, where I won’t be distracted by every little event. I will try to take monday off, so I can charge to the finish line, and more importantly, have a day dedicated to sleep. Also I will prepare for any other possible scenario, that could prevent me from finishing a kick ass game ( mother nature will not have the best of me!).

Goodbye, Yellow Brick Road

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Sunday, December 7th, 2008 5:34 pm

Hi, I think I am really quitting this time.  I’d really like to submit something so I can vote, but I don’t really have a game or anything close to a game yet and I’m too tired to pull off the last bits of things that would make it a ‘demo.’

So this will be the last of my posts titled using the names of songs related to roads.

Good luck to all of you who are scambling for these last two and a half hours!

I may try to finish this game up later in the week.

Ah… I give up :(

Posted by
Sunday, June 8th, 2008 3:49 pm

Well I am new to Ludum Dare so hi everyone.

Wanted to participate this time but now when there is almost no time left and my mini project being far from playable stage… Ehh… But in some way it was fun. I even wrote some weird maze generator. You can see flash version here.

Idea was about “Snake Vs Pacman” where you play a snake in a maze and hunt down Pacman’s which try to run away using some path finding. When you eat Pacman you grow your tale which you can use to block pacmans runaway path. When you eat all the pacmans in a maze a new one is created with narrower corridors and more pacmans. Also there was idea that there may be some mushrooms that makes pacmans enraged for a while so that they can eat of your tail.

Well i made some mistakes in path finding and after 16 hours awake i don’t have any working brain cells left… May be i will upload this bugged version tomorrow or latter when i finish it or something.

Good luck to those who are still finishing their game worlds breaking gods 7 day record 😀

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