Posts Tagged ‘Git’

Version Control

Thursday, September 1st, 2016 7:51 am

Did you know that it is possible to use git without server? Even if you have a small team:

LD36 Git Log

(1:00-5:00 am commits are the best)

At first you need to create a shared folder and execute git init there. This will be your remote repository.

Than each team member creates a separate folder and simply git clone this shared path as it was a github/bitbucket link. And voila — your team is all set. You can create personal branches or work in a single master.

 

And how do other teams organize code/assets version control during LD?

Finally…

Saturday, December 12th, 2015 9:34 am

For the past 3 hours I have been attempting to get git working on my old windows 7 laptop. Lets just say it didn’t go well…
But Now, finally, I can begin working on the “game that may be” (Official title)….

Note: Two themes? Two themes??? One theme is hard enough, let alone two.

A minimal tool to create text adventures

Posted by (twitter: @johnnyaboh)
Thursday, March 5th, 2015 11:55 am

Yesterday I published the very first version of a minimal tool to create and publish text adventures.
It’s called gist-txt and you can find the source code at https://github.com/potomak/gist-txt.

The inspiration for this project came from two pieces of software:

  1. Twine (http://twinery.org/), an open-source tool for telling interactive, nonlinear stories
  2. bl.ocks.org (http://bl.ocks.org/), a simple viewer for code examples hosted on GitHub Gist

Tool’s features are very limited. What it does is basically reading GitHub public gists and handle links to browse between files of the gist (scenes in gist-txt’s vocabulary). The cool part is that you can create your text adventure simply by creating a new gist. This lets you easily share and track updates of your work (gists are git repositories). Another cool part of this tool is that the hosting is as simple as a specially crafted url: just share an URL in the form http://potomak.github.io/gist-txt/#<your-gist-id> to let people play your game.

I made simple example gist at https://gist.github.com/potomak/acebd8fe14942fab4e8e, this can be shared as a text adventure with the link http://potomak.github.io/gist-txt/#acebd8fe14942fab4e8e.

I’m going to use it to prototype text adventures, but I’d like to know what do you think about it and I’m looking forward to see what people could achieve with this minimal set of features.

Update 03/16/2015: I posted about tool’s updates and new features as of version 1.6.0.

What I’ve Learned from not Finishing: A Postmortem

Posted by (twitter: @gamepopper)
Wednesday, December 18th, 2013 4:44 pm

Hey all! I’ve been enjoying a lot of games from this Ludum Dare, and I hope you all have to. I participated myself in the jam, collaborating with another indie game dev known as Code_Assassin. However, through details I’ll explain below, we didn’t finish. While we did submit an entry, it wasn’t a finished game like we hoped, and after a day of thought, we requested the entry to be taken down, and the game removed from Newgrounds.

The idea

Our game originally started off with a premise of finding a mob boss out of a group of people, the levels and the clues would be random each time, but you only had one chance at killing the boss. We agreed on using Flixel as our framework due to its ease of use, my experience from using it in last year’s Ludum Dare and CA’s experience with Actionscript3, and that we could upload it to the web. We got a Git repository set up and we were hyped up and ready to go!

(more…)

Third Time

Posted by
Friday, December 13th, 2013 4:45 am

Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.

 

Here’s what I’ll be using:

Platform

Language: C++

Operating Systems: Linux and Windows

 

Tools

Editor: gVim

Compiler: GCC

Version Control: Git

Image Manipulation: GIMP

Audio: Linux Multimedia Studio

 

Good luck everybody and have fun!

Ready to go!

Posted by
Friday, August 19th, 2011 3:32 pm

Hello everyone! I’m ready to join in! This is my first post to the site!

I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.

So here’s what I’ll probably be using:

  • Language: Lua (Using LÖVE as a framework)
  • Source Editing: Vim
  • Version Control: Git
  • Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
  • Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)

Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!

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