Posts Tagged ‘GIMP’

Another one in

Posted by
Saturday, August 22nd, 2015 6:24 am

Lol, just finished my player-graphic:


I would say: I’m the fucking greatest artist on this planet 😀

However, even if this guy might look cute, he suffers a heavy PTSD and kills everything in his way. So don’t get too close.

I chose a futuristic space-scenario with humans and aliens (hopefully, if I got enough time). You will have to fight innocents, e.t.’s and evil United-Space-Alliance-Agents alike.

I hope this sounds interesting enough for you :)

I will program in Java using NetBeans and some code I prepared for this weekend. Graphics are done in GIMP. However I consider my lack of artistic talent as my achilles heel.


Good luck to everyone!

First LD and Progress

Posted by
Saturday, April 18th, 2015 12:49 am
The Sketch of the game protagonist

I The Sketch of the game protagonist

I have the pleasure to announce it’s my first LD and I’m very exited with this fun event. For now, I have worked most on GDD and a little bit on Sketch of the character. I decided to not use Krita anymore which was used to make the character on this image. I will be back to Gimp, because Krita deserves much more learning to take full advantage of software. The game will be made with Godot Game Engine. I will rest a little bit dreaming with this event. Thankyou !

I’m here for LD31!

Posted by (twitter: @qristofer)
Wednesday, December 3rd, 2014 12:12 pm

Loadout: GCC, the WinAPI OpenGL Hello World you get with CodeBlocks, Gimp, some audio lib not sure which. I’ll take part in the compo.

I will make everything from scratch except the font/fonts I’ll be using. You can find them here!

Last LD, I tried to make a 3D, planetary (connected worlds), proc.gen, RTS. Didn’t finish, duh, so let’s keep it simple and ugly fast this time.

I’m in

Posted by
Friday, August 22nd, 2014 8:48 am

This will be my 6th Ludum Dare so far and I’m going back to the basics with the tools.
I’ve been working for a while on a basecode specifically for Ludum Dare, but unfortunately (mainly due to my own lazyness) it is not in the shape I was hoping it to be for this event. It is lacking few major featuers (like audio) and the sprite system has been hacked together in the last few hours so its far from state-of-the-art and likely to be buggy. Anyhow, I’ll give it a go and try to work on it for these few hours there still is before the compo starts and see if I can get the code to even compile on Windows as I haven’t tried that yet even once (in theory it should as I’m not using any Linux specific libraries, but since when has anything been that easy).

Language: C++
Basecode: Link
Graphics: GIMP
Audio: TuxGuitar, SFXR, Audacity

What’s that button for ? o_O

Posted by
Thursday, April 24th, 2014 6:07 am

With my friend, we will participate in 72 hour edition of Ludum Dare for the first time.
We’re really excited and curious of theme 😀

What we will be using :
Code : C#/XNA (with our own framework)
Graphics : GIMP
Sounds and Music : FL Studio and SFXR

Except “Ludum Dare’ing”, we’ll be learning Haskell for our studies 😀

We will be also streaming at Twitch.

Good luck everyone and have fun 😀

Third Time

Posted by
Friday, December 13th, 2013 4:45 am

Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.


Here’s what I’ll be using:


Language: C++

Operating Systems: Linux and Windows



Editor: gVim

Compiler: GCC

Version Control: Git

Image Manipulation: GIMP

Audio: Linux Multimedia Studio


Good luck everybody and have fun!

Breakdown Countdown – LD#27 – Complete and Submitted!

Posted by
Sunday, August 25th, 2013 6:35 pm

And that’s a wrap!  Congrats everybody who participated!

I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever!  I managed to implement, I believe 100% of the features I planned!  I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…)  Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!

I’ve got my code up, but haven’t squished it down into an executable for y’all yet.  I’ll try to do that tomorrow!

I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.

…Speaking of which, it’s time for me to get some sleep.

Oh right, have a link to my entry!


I’m In!

Posted by (twitter: @TheRealTimmah)
Friday, August 23rd, 2013 3:17 am

Even though the university semester is in full swing and there is probably millions of other things I should be doing, I am going to make a game for Ludum Dare 27!

I will be looking to compete in the jam since I won’t have much time to work on the first day of LD and I am really just aiming to have something complete by the end of it.

I will be using:

  • Unity3D – but look for more of a 2D game
  • GIMP/Inkscape – whichever is needed for the occasion
  • BFXR
  • OBS – for streaming my progress on my channel which is

I look forward to seeing what everyone comes up with and if I find time in the week following LD27 I will probably try and stream me playing some of the games people come up with!

Good luck everyone!

Checking in for LD!

Posted by (twitter: @caranha)
Wednesday, August 21st, 2013 7:59 am

Argh, life got in the way, and just now I had time to write an “I’m in” post. I’ve been participating since LD24, and this time it won’t be different. The timezone for LD is just perfect for me: The compo starts 10:00AM my time on Saturday (Tokyo) and goes until 10:00AM Monday – Already took the day off work that day ;-).

The only snag will be a school event that will take 3-4 hours Saturday afternoon. I will try to use that time to do some game designing.

Anyway, tool call:

Coding: Java+libGDX, the goal is to make a game playable on android and the desktop. I might drop android or add html5 depending on the theme and the design. Using Eclipse+ADT as my IDE.

Graphics: Gimp + Inkscape + my handy WACOM tablet. If the game design calls for it I might use a cool android-based random sprite generator that I found these days.

Sounds: BFXR + possibly a voice synthesizer.

Music: Probably I’m just going to go with Autotracker , even though I can now recognize an autotracker-bu generated song by smell 😛 If I have the time and inclination I might try to compose something using the dozens upon dozens of trackers that I have tested over the months, but every time I’ve tried to do so it ended in utter disaster :-(

Here is my base code (right now it is just some empty classes for handling state changing and asset loading). Good Luck and have fun everyone!

Always in the fun.

Posted by (twitter: @RawBits)
Friday, April 26th, 2013 7:51 am

I’m silent lately but ofcourse I’m IN! Also this will be April’s #1GAM entry.

When I find some time you will get the missing works on YouTube, Twitter and my site. Stay tuned!
Until then check out my works. You missed 8 games and the tutorials with them not to mention free code…  Enjoy! 😉

Gear for this LD is Processing & Gimp as mostly was – still not promising sounds. No need for desktop photo as it’s about the same as last time and there is only an – irrelevant –  console development corner has been added.

See you in the compo!

I’m in! At least I’ll try to make it…

Posted by
Thursday, April 18th, 2013 7:51 am

I’ll try to attend this upcoming Ludum Dare, which will be my 5th time I believe.
This time I’m going to spice things up a little how ever and I am going to use tools unfamiliar to me.
I’ve been meaning to learn out Lua (only done some really small-scale embedded work with it) for a while and decided that LD would be perfect opportunity for this.

As for the framework I’m going with Löve (never used it before) as it seems suitable for LD type of development (==quick and dirty :P).
I’ll try to make a small game this weekend as a warmup to at least have some feel to the language/framework.

The so-called “art” will be handled with GIMP as usual and music will be created with TuxGuitar if I have time for it.

If Lua turns out a disaster I will probably revert back to the warmth and safety of C++, but hopefully I won’t have to.

Good luck everyone and lets have a blast!

Wilbefast timelapse (ld25)

Posted by (twitter: @wilbefast)
Thursday, February 7th, 2013 1:32 pm

I finally got around to posting my Ludum Dare 25 time-lapse, accompanied with some idle musings and some epic open (GPL3) music :)

Check it out!


In, as usual…

Posted by (twitter: @RawBits)
Thursday, December 13th, 2012 11:19 pm

Hi LD25!

This time I don’t have any new hardware to learn and I’m not really interested in HTML5 games – right now – and I don’t want to mess with Angie – it would produce a lot of bugs and code mess. However in the last weeks I used Processing a lot so that will be my tool for sure.

code: Processing
gfx: Gimp2
sound: sfxr, musagi – never done any sound before though…

I’ll reuse code from my previous game GotEL if needed – not likely though. You can find it at

I’ll certainly try to use my NES Framework  – for Processing – made during the CharityGameJam. Sadly no game was made based on it then but it developed more since so if you want then feel free to download the latest version here: YouTube video of it. Read the description for updates!

I wish lots of fun and plentygood experiences for the weekend!

p.s: My internet connection having problems in the past weeks and my PC does wierd things so I’ll may not be overly social during this jam. :(

I’m in… and prepared for once

Posted by
Tuesday, December 11th, 2012 12:04 pm

I’m in for my 4th Ludum Dare 48. Couldn’t take part in the last one due to Guild Wars 2 launch being on the same weekend :) but now the stars have aligned properly again and I can join in.

Since my 1st LD (which is the only one I actually finished in) my preparations have been, kindly put, lacking, but this time I’ve cleared the schedule done some quick mock-ups and gotten in to the dev mood, hopefully I can finish something working.

My tool set will be the same as for every LD so far:

  • C++ as the language
  • GNU (GCC & GDB) as tool chain
  • Eclipse as IDE
  • GIMP for “art”
  • TuxGuitar & SFXR for making ones speakers cry

I’ve tweaked ( == stripped and “streamlined” ) my tiny little frame work which I will use as my base-code, and as the rules demand here’s a link to it: Link.


For “added value” here’s a picture of my desk,which isn’t that fancy (sorry for the bad quality, my phone is ancient):



Lets get ready to rumble!

Darwin Award entry, gameplay video

Posted by
Monday, August 27th, 2012 1:44 pm

My entry Darwin Award is mostly an infectious disease simulation with some population genetics thrown in.

If that description doesn’t sell a game, I don’t know what will.

A gameplay video perhaps?

Darwin Award gameplay video

Simulation ok, interaction next

Posted by
Saturday, August 25th, 2012 12:12 pm

Seems like the simulation part of my LD#24 entry is going ok.

LD#24 work in progress screenshot, darwin_award

LD#24 work in progress screenshot, darwin_award


Next up is working on the interaction part.  And sprite animations.  And background.  And music.


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