Posts Tagged ‘gifs’

Day 3 Gif-a-thon!

Posted by (twitter: @Zazanxors)
Monday, April 18th, 2016 2:48 am

MorphSpace-Enemies

There are now enemies!

MorphSpace-Mines

You can blow them up with mines!

MorphSpace-Husks

Turn their remains into useful stuff!

Today is over, and I couldn’t be happier with what got done. As you can see from the plethora of animated imagery, I have added kamikaze enemies, proximity mines to blow them up with, and made it possible to transform (read: shapeshift) their corpses into defensive objects to kill more enemies with.

I do plan to have more options for building (cough shapeshifting) and more enemies to fight, but UI and sound are going to have to take priority, so I may not get that done in time. Despite this, the basic gameplay is there, and it works well!

Saturday Evening Progress Report

Posted by (twitter: @gamepopper)
Saturday, April 16th, 2016 12:47 pm

So I’ve currently been working for 7-8 hours, so my current progress:

  • Came up with idea at around 3am, a bullet hell where you must last as long as possible by avoiding or absorbing bullets like in Ikaruga. The shape shifting theme will be when the boss changes appearance for each behaviour type. The player will also shape shift when changing colours as well.

My 3am notes…

  • Got my HaxeFlixel project up and running, good thing I updated and checked the template the day before. I’m still amazed at how much has changed and improved in HaxeFlixel over the year. It feels like a brand new framework every year!

Testing the colour switching and custom particle/emitter behaviour.

  • I’ve got player movement, enemy bullet patterns, the colour switching and some basic UI working. I’m on good progress to getting the core gameplay done by the end of today.

Custom bullet pattern testing.

Hope you like what you see, I’m gonna have dinner now, then more core gameplay stuff!

Some gifs for you<3

Posted by (twitter: @bytegrove)
Thursday, August 27th, 2015 12:41 am

jump1

Hippety-hop

 

jump2.gif

Boppety-boop

 

jump3.gif

Derpely-derp

(ツ)

Clickety-click

There have been reports that 10 year old Newt Scoot has allegedly destroyed majority of his home in an attempt to blockade and subdue multiple unidentified entities. Surveillance footage from inside the home displays the boy shooting various items through what appears to be a makeshift, leaf blower cannon.  For more details, or to watch and “Experience” the action for yourself: Click Here

footage

 

Gradience – Update #5 – End of Day #2

Posted by (twitter: @thegrieve)
Sunday, April 19th, 2015 8:08 pm

Today seen a total overall of the level system to allow for concise YAML descriptions of the levels and progressions, along with player and enemy death stuff. Which means we should be able to get some serious work done for tutorials and early levels tomorrow evening. On top of this we’ve been working hard on getting some excellent music into it.

Tonight’s teaser:  The title screen! (click for better version)

 

 

Gradience – Update #3 – End of Day 1

Posted by (twitter: @thegrieve)
Sunday, April 19th, 2015 6:31 am

I fell asleep last night before posting this little update, but Team Rehab performed admirably until late in the evening, here’s a little gif of something actually happening. Still a lot of work to do today to make it what we envisioned on those whiteboards. Let’s get cracking… after some coffee and toast.

gradience_1

(is this gif running slow for me or everyone?)

Gradience – Update #1

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 3:03 pm

 

Status: 

(except Sos is probably making something much better, obviously)
 

 

Actual Status:

 

 

Our in progress game looks something like this:

Placeholder art FTW.

Perfect looping GIFs of my game

Posted by
Tuesday, December 16th, 2014 8:48 pm

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