Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘gif’

Swarm Hunter Post-Jam Finished & Released

Posted by
Saturday, January 2nd, 2016 9:07 pm

Implemented the gameplay code and pushed to Itch.io. Pardon the blurry Gif:

SMALL GIF

The new flight model is easier to handle, trust me. It even has a controls help panel!

Give it a spin

Swarm Hunter Post-Jam Progress – Graphics, Part 2

Posted by
Wednesday, December 30th, 2015 7:46 pm

Implemented a mesh generation script for the flower stem. Have a look:

GIF

It’s much smoother than the capsule hack I rigged up in the jam. Better performance is a nice bonus.

I won’t be releasing anything before I’ve finished the gameplay improvements as well. That shouldn’t take too long.

Meanwhile, try learning to fly.

Swarm Hunter Post-Jam Progress – Graphics, Part 1

Posted by
Wednesday, December 23rd, 2015 6:51 pm

Started working on the post-jam version yesterday. Wrapped up the first task today, have a look.
GIF

I won’t be releasing anything before I’ve finished the gameplay improvements as well.

Meanwhile, try learning to fly.

Swarm Hunter Post-Mortem

Posted by
Thursday, December 17th, 2015 5:15 pm

How was the world’s first First-person zebra-beetle air-combat simulator made? Sate your thirst for knowledge with words from the source, after the moving pictures.

 

 BIG GIF

The Wait

This time around I had no prior project ideas or learning goals. Going in cold.

Out here the jam starts way past bed-time, so when the theme(s) were announced I hit the sack right away and let my subconscious deal with the thinking.

The Idea

I scribbled down a plan first thing in the morning.

It contains some doodles of a segmented flower and futuristic looking bees with the following words:

LD34 Ideas, Growing:
Movement – 6dof
Goal – Defend

The shortest design document I’ve ever done and that’s what I went with.

The Jam

With lessons learned from the past jams I enforced a very rigid sleep-work rhythm: 16h work, 8h sleep, 16h work (the first 8 hours had already passed). As such I ended up working a total of 30 hours with the last 2 hours spent on eating, showering and short breaks.

Working itself went swimmingly. The programming tasks weren’t too difficult and I even managed to use a third-party open-source plugin for the bee movement which saved me more than few hours of coding and debugging.

The Panic

It wouldn’t be a jam without at least one little hiccup. This time around it was audio.

With 6 hours to spare I felt more than comfortable with my chances to finish in time. After recording and listening to the buzzing sounds I made it became obvious that while mimicking what a human might think a bee sounds like is easy, the real deal that is not. Looping and trying the sound in the simulation proper revealed another problem, it’s super annoying to listen to for more than 10 seconds when uttered by swarms of bees.

In the end I managed to fix it by applying a few Audacity effects to make it less monotonous and lower in tone. It’s not perfect by any means, but I consider the outcome an Xmas miracle. The other sounds worked right out the gate, which must be part of the same miracle.

The End

Overall I haven’t had this successful a Ludum Dare Jam since LD26.

I’m not going to do an extensive Post-Jam version this time, but I do intend to give it a bit more graphical polish and a tutorial of sorts in due time.

 

Play it here!

And, please, read the description for controls, there’s no in-game help at the moment.

My Compo Entry: Griffin Card!

Posted by
Monday, December 14th, 2015 5:22 pm

Play it here.

I went outside my comfort zone a bit with this game. I normally like to create fast paced action games with lots of screenshake. This game is a strategy, turn-based, card game that only has a little bit of screenshake (I couldn’t resist). It was a good experience for me and I’m proud of what I was able to do in under 48 hours.

Here is a gif to tempt you into playing it 😉 Enjoy!

Main Menu of MUNCH

Posted by
Monday, December 14th, 2015 12:17 am

MainMenu

(CLICK FOR ANIMATION)

Any comments are welcome 😀

Note: if anyone knows how to post gifs animated without you having to clock on them that would be great :)

Curse has struck again…

Posted by (twitter: @gamepopper)
Sunday, December 13th, 2015 6:56 pm

Had a party on Saturday, only did around 2 hours (on the train towards London). Next day, couldn’t work on train back because I had to stand for two hours, then do shopping. My computer also decided to have issues that required restarting twice. So after 46 hours (with sleep) all I could do this time was this.

Hopefully I can get a bit more done tomorrow and submit it as a jam entry.

Progress (23 hours in) – Gameplay!

Posted by
Sunday, December 13th, 2015 2:47 pm

 BIG GIF

First-person zebra-beetle air-combat simulator. That’s a world first, I would hope!

The only thing left on the to-do list is audio, but that should be a cinch right?

TRASH EATER

Posted by
Sunday, December 13th, 2015 9:30 am

Monster2

(CLICK FOR ANIMATION)

Look at him go!

 

Boss Idle Animation

Posted by (twitter: @JPSMJordan)
Sunday, December 13th, 2015 9:13 am

boss_idle

Animation Bugs :D

Posted by (twitter: @JPSMJordan)
Sunday, December 13th, 2015 6:06 am

bugs

Progress (14 hours in) – Simulation up and running

Posted by
Saturday, December 12th, 2015 8:46 pm

GIF

I strapped a camera to one of the bees, it got beaten up pretty bad…

The simulation works about as it should now. I have the whole day tomorrow to implement interaction mechanics and audio, lucky me!

ATTACK!

Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 5:41 pm

battle

First GIF

Posted by (twitter: @JPSMJordan)
Saturday, December 12th, 2015 12:25 pm

giphy

Magical-Lazer && FireBall !!~ New Update will coming soon~~~

Posted by
Sunday, August 30th, 2015 2:18 am

Oh my god ! Why i found LICEcap sooooo late!!~~ This tool is really easy to bulid some gifs!!!~~~

in our new mode<crazy with〉 ,we can shoot  fireball to  fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )  We find we have get some new feeling with great gameplay in it~~

since 8.28:  We are buliding a new mode for this game,named:<Crazy Witch>
which you can shoot fireball and fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )

We find we have get some new feeling with great gameplay in it~~  it may expand our gameplay and let this game more Strategy and full of rhythm-sensation!
It is being finished /~~/ we may update it after a few hours~~~☆゚

our new mode and new   magical-lazer~~

our new mode and new
magical-lazer~~

We change the old-lazer effect by  new asset  yesterday afternoon~~ we made it more glow effect now ~~

(Glow-11 大法好~~✪vvv✪)

 

Big Bad Wolf

Posted by (twitter: @allinlabs)
Wednesday, August 26th, 2015 4:13 pm


Play & rate BIG BAD WOLF

Tonight, I won’t write much, I just want to post a bunch of video/gif to give you a little taste of what it’s about

Castle in the wood

Seaside

 

I’ll try to write a postmortem tomorrow and work on an enhanced version of the game

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