Ludum Dare 34
Coming December 11th-14th Weekend

Posts Tagged ‘gif’

Magical-Lazer && FireBall !!~ New Update will coming soon~~~

Posted by
Sunday, August 30th, 2015 2:18 am

Oh my god ! Why i found LICEcap sooooo late!!~~ This tool is really easy to bulid some gifs!!!~~~

in our new mode<crazy with〉 ,we can shoot  fireball to  fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )  We find we have get some new feeling with great gameplay in it~~

since 8.28:  We are buliding a new mode for this game,named:<Crazy Witch>
which you can shoot fireball and fighting with these mob~~~(biu~biu~biu~~ (╭ ̄3 ̄)╭✧✧✧✧✧ ★╰(*@▽@*)╯ )

We find we have get some new feeling with great gameplay in it~~  it may expand our gameplay and let this game more Strategy and full of rhythm-sensation!
It is being finished /~~/ we may update it after a few hours~~~☆゚

our new mode and new   magical-lazer~~

our new mode and new

We change the old-lazer effect by  new asset  yesterday afternoon~~ we made it more glow effect now ~~

(Glow-11 大法好~~✪vvv✪)


Big Bad Wolf

Posted by (twitter: @allinlabs)
Wednesday, August 26th, 2015 4:13 pm

Play & rate BIG BAD WOLF

Tonight, I won’t write much, I just want to post a bunch of video/gif to give you a little taste of what it’s about

Castle in the wood



I’ll try to write a postmortem tomorrow and work on an enhanced version of the game

JAM entry gif vs early prototype vine!

Posted by (twitter: @beavlgames)
Tuesday, August 25th, 2015 5:47 pm

JAM entry gif!

Monster Streaking!




Early prototype Vine!

BTW, you can play Monster Streaking! here! :)

Cheers, people!


Posted by (twitter: @sparrowspell)
Sunday, August 23rd, 2015 8:43 pm

I have a feeling I will finish in time, I hope music won’t prove to be troublesome. :)
Here’s a gif:



Posted by (twitter: @the_bukkraken)
Sunday, August 23rd, 2015 7:07 pm

Here is a gif of our game NFWTZJ: Nobody Messes With The Zombie Jesus


Its a juggling simulator that aims to be easy to pick for people who already know how to juggle 3 balls in real life and a crazy game for the rest.

The game requires you to have good hands syncronization, and the control schema used to control them is the same as the PC version of Tony Hawks Pro Skater 3: WASD + Arrow Keys

  • A and D to move left hand
  • W or S (as you feel more comfortable) to throw the ball with left hand
  • Left and Right to move right hand
  • Up or Dow (as you feel more comfortable)  to throw the ball with right hand

In the android version you will drag and move each hand, and release to throw.

The title of the game was inspired by this Big Lebowski scene:

End of Day 1

Posted by (twitter: @Zazanxors)
Sunday, August 23rd, 2015 2:21 am

Death themed corruption fights Disease themed corruption for land to corrupt

Tons of stuff done, tons of stuff left to go.

In this little turn-based game, you play as a form of corruption taking over the land, trying to beat out the opposing forms of corruption for the area. I originally wanted to have you fight some settlement that wanted to protect its land from you, but couldn’t think of a good way to make that fun.

So far, you earn a point each turn per tile you’ve corrupted, and can corrupt more tiles with those points, with doing so being cheaper the more of your tiles that are next to it. The AI will attempt to take over tiles randomly until it can’t afford one each turn. There’s no win/loss conditions yet, but you can lose or control all tiles.

On the agenda for tomorrow: Better AI, more features, more polish, probably music. Off to bed!

Ludum Dare #33 – Day 1 Progress

Saturday, August 22nd, 2015 9:23 pm

We have been hard at work for our Jam entry for Ludum Dare 33. This will be our 12th consecutive entry. Making good progress but still a lot of work to do.


Here is a short tease of what we are working on.

Knight Gif

A gif of an enemy knights walk cycle.


Best of luck to everyone participating. :)

Spreading corruption!

Posted by (twitter: @Zazanxors)
Saturday, August 22nd, 2015 7:51 pm

Corrupting the land over every turn

Got a slow start, but finally getting somewhere.

End of day 1 teaser

Posted by
Saturday, August 22nd, 2015 4:48 pm


Progress on my post LD game, need more suggestions

Posted by (twitter: @AEFXFreedom)
Tuesday, April 28th, 2015 3:20 am


Giant Spiky Ball of Death updates:

  • Much better controls
  • Added arrow key support
  • NEW ENEMY (splits into five smaller enemies, see below)
  • Removed main background (it caused my gifs to go up in file size by 20mb…)
  • Order change of waves (Bigger enemy comes before the shooting one)
  • Fixed being able to outrun the chain

To be added in the near future:

  • Controller support
  • Enemy kills counter after death
  • Post score to twitter?
  • HTML 5 version (Will be saving up in the far future)


Although I am not aiming to sell my game, I would at least like to see this project reach a more acceptable level of quality. Also as this is now more of a shameless self advertise, I need more people to play the Ludum Dare version of my game and give critical feedback. Below is a gif of a more polished and faster version of my game, but I will say now that the LD version is not too far off from this one. I have not released this newer version yet, as I am in need of more feedback on the original, but I will most likely after the voting has finished.


Play Giant Spiky Ball of Death LD version


Thanks Ludum people

Posted by (twitter: @@blindskystudios)
Monday, April 27th, 2015 7:27 am

So as well as this being our first Ludum dare we’re also very new to making video games so this jam was a brand new challenge for us! But it’s been a blast playing all the insane games that came from this dare, and its been awesome to read the comments you guys have given us for our game BLODAU.

This is a rad community and we can’t wait until the next jam!! So to show our love I’ve made ya’ll a little gif of our game’s character :)


Mass-X is Done!

Posted by (twitter: @charlottegore)
Monday, April 20th, 2015 11:32 am


My “unconventional weapon” is a backpack that lets you swap positions with various robots which lets you — look away robot fans — murder robots in fun and creative ways. Or not. Entirely up to you.

Play here!

Telefraging Pots is my OTL!

Posted by
Sunday, April 19th, 2015 12:23 am


Posted by (twitter: @@blindskystudios)
Saturday, April 18th, 2015 11:23 pm

16 hours straight! beginning to envy our little flower character… he gets to lie down loads!

Mecha cop: Over-ambitious?

Posted by (twitter: @tuism)
Saturday, April 18th, 2015 8:47 pm

So the idea is that you’re a cop, you have various types of mechs to take the criminals to task… And try not to sacrifice too many bystanders.

I want a levelling system to get access to better and better mechs, a fairly big city to patrol, and, well, non-programmer art.

……. Too ambitious?

I’m going to doze a little bit and see how far I can push it tomorrow.



(is this animated gif working for you? It only works for me if I click it. I swear it’s not a NPAPI plugin issue 😛 )

Progress report 50%!

Posted by
Saturday, April 18th, 2015 7:48 pm

GIF 3 : GIF Harder!

Let’s call it 50% why not, no need to throw in the towel yet.
Here are two of the three (count’em) lab machines available for genetic experiments. The green one, codename “Duper”, is fully functional, unlike the blue “Mixer” on the right, which just destroys the resources at the moment.

Most of the (back)ground work is done now so It’s time for GUI coding.
And here I was having so much fun…

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