Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

Posts Tagged ‘gif’

Progress on my post LD game, need more suggestions

Posted by (twitter: @AEFXFreedom)
Tuesday, April 28th, 2015 3:20 am

 

Giant Spiky Ball of Death updates:

  • Much better controls
  • Added arrow key support
  • NEW ENEMY (splits into five smaller enemies, see below)
  • Removed main background (it caused my gifs to go up in file size by 20mb…)
  • Order change of waves (Bigger enemy comes before the shooting one)
  • Fixed being able to outrun the chain

To be added in the near future:

  • Controller support
  • Enemy kills counter after death
  • Post score to twitter?
  • HTML 5 version (Will be saving up in the far future)

I NEED MORE SUGGESTIONS, pls ^__^

Although I am not aiming to sell my game, I would at least like to see this project reach a more acceptable level of quality. Also as this is now more of a shameless self advertise, I need more people to play the Ludum Dare version of my game and give critical feedback. Below is a gif of a more polished and faster version of my game, but I will say now that the LD version is not too far off from this one. I have not released this newer version yet, as I am in need of more feedback on the original, but I will most likely after the voting has finished.

PLD GSBoD

Play Giant Spiky Ball of Death LD version

 

Thanks Ludum people

Posted by (twitter: @@blindskystudios)
Monday, April 27th, 2015 7:27 am

So as well as this being our first Ludum dare we’re also very new to making video games so this jam was a brand new challenge for us! But it’s been a blast playing all the insane games that came from this dare, and its been awesome to read the comments you guys have given us for our game BLODAU.

This is a rad community and we can’t wait until the next jam!! So to show our love I’ve made ya’ll a little gif of our game’s character :)

love

Mass-X is Done!

Posted by (twitter: @charlottegore)
Monday, April 20th, 2015 11:32 am

mass-x

My “unconventional weapon” is a backpack that lets you swap positions with various robots which lets you — look away robot fans — murder robots in fun and creative ways. Or not. Entirely up to you.

Play here!

Telefraging Pots is my OTL!

Posted by
Sunday, April 19th, 2015 12:23 am

UUUggh

Posted by (twitter: @@blindskystudios)
Saturday, April 18th, 2015 11:23 pm

16 hours straight! beginning to envy our little flower character… he gets to lie down loads!

Mecha cop: Over-ambitious?

Posted by (twitter: @tuism)
Saturday, April 18th, 2015 8:47 pm

So the idea is that you’re a cop, you have various types of mechs to take the criminals to task… And try not to sacrifice too many bystanders.

I want a levelling system to get access to better and better mechs, a fairly big city to patrol, and, well, non-programmer art.

……. Too ambitious?

I’m going to doze a little bit and see how far I can push it tomorrow.

mecha_cop_005

 

(is this animated gif working for you? It only works for me if I click it. I swear it’s not a NPAPI plugin issue 😛 )

Progress report 50%!

Posted by
Saturday, April 18th, 2015 7:48 pm

GIF 3 : GIF Harder!

Let’s call it 50% why not, no need to throw in the towel yet.
Here are two of the three (count’em) lab machines available for genetic experiments. The green one, codename “Duper”, is fully functional, unlike the blue “Mixer” on the right, which just destroys the resources at the moment.

Most of the (back)ground work is done now so It’s time for GUI coding.
And here I was having so much fun…

SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

Progress report 1.2317 / 3

Posted by
Saturday, April 18th, 2015 11:31 am

GIF 2! The sequel.

Slowing down a bit I think. Some sleep would do… or maybe just a prolonged break.
The main mechanics are still missing!
It’s going to be great.
I’ll keep telling myself that.

Posted by (twitter: @@resonancearcade)
Saturday, April 18th, 2015 10:56 am

player-character

The player character of our LD32 entry playing its idle loop. We’re streaming live at twitch.tv/resonancearcade if you’d like to see our top-down dungeon brawler take shape.

 

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am

 

Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

Progress report 1/3

Posted by
Saturday, April 18th, 2015 6:45 am

GIF!

The droid AI works well enough, time to move on.
I really like the design as usual and even the theme fits! That must be a first.
I might be able to implement the gameplay this time as well.

Goats

Posted by
Wednesday, December 10th, 2014 11:31 am

GIF of my game, Scan Lines

Posted by
Monday, December 8th, 2014 7:04 pm

Play / Rate – Scan Lines

I’m working on a postmortem.

Well this is a first :P

Posted by (twitter: @wilbefast)
Sunday, December 7th, 2014 11:32 am

For the first time ever my LD has gone extremely well – I have a few hours of leisurely polishing before the end and I plan to make them count 😉

Probably the reason things went so well is that there are literally no sprites in the game, so that chunk of time could be used for music and programming instead.

Despite the lack of graphics assets I think the game looks pretty nifty though!

Teased? ;)

 

Another GIF after the “more” 😉

(more…)

Poo Dee Pie – GIF Action!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 7:47 pm

Poo Dee Pie Header

 

Hey, everyone!

Today has been eventful. Steffen painted 90% of the graphics for Poo Dee Pie. Ben got the WIP version of Poo Dee Pie up and running on GameJolt.com. (You can play it here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/)

Steffen has gone to bed now, but he sent an early look GIF of the mouse trapped in the conveyor belt.

PooDeePie gif

There is also a new “Fired” screen in the works:

fired screen

Follow all of the updates on Poo Dee Pie on Twitter by following #PooDeePie. Send us your catch phrase ideas using that hashtag. You can also tweet @ThumbsBlue, @SteffenWittig and @Kintinue with ideas.

Fun fact: The timezone differences between myself, Ben and Steffen are super crazy. It is really interesting to have the opportunity to work with such talented people all over the world!

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