Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘gif’


Posted by
Wednesday, December 10th, 2014 11:31 am

GIF of my game, Scan Lines

Posted by
Monday, December 8th, 2014 7:04 pm

Play / Rate – Scan Lines

I’m working on a postmortem.

Well this is a first :P

Posted by (twitter: @wilbefast)
Sunday, December 7th, 2014 11:32 am

For the first time ever my LD has gone extremely well – I have a few hours of leisurely polishing before the end and I plan to make them count ;)

Probably the reason things went so well is that there are literally no sprites in the game, so that chunk of time could be used for music and programming instead.

Despite the lack of graphics assets I think the game looks pretty nifty though!

Teased? ;)


Another GIF after the “more” ;)


Poo Dee Pie – GIF Action!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 7:47 pm

Poo Dee Pie Header


Hey, everyone!

Today has been eventful. Steffen painted 90% of the graphics for Poo Dee Pie. Ben got the WIP version of Poo Dee Pie up and running on (You can play it here:

Steffen has gone to bed now, but he sent an early look GIF of the mouse trapped in the conveyor belt.

PooDeePie gif

There is also a new “Fired” screen in the works:

fired screen

Follow all of the updates on Poo Dee Pie on Twitter by following #PooDeePie. Send us your catch phrase ideas using that hashtag. You can also tweet @ThumbsBlue, @SteffenWittig and @Kintinue with ideas.

Fun fact: The timezone differences between myself, Ben and Steffen are super crazy. It is really interesting to have the opportunity to work with such talented people all over the world!


Posted by (twitter: @Titouan_Millet)
Saturday, December 6th, 2014 3:45 pm

Working on these dudes

Snowman Sumo, midafternoon Saturday

Posted by (twitter: @AtkinsSJ)
Saturday, December 6th, 2014 7:34 am

Things are going pretty well! You’re now actually a snowman rather than a snowball, and gather up snow as you roll around. I’ve just added the second player (not pictured) but they both currently share the same controls so it’s not much of a game. ;)

Embedding a tweet below because I don’t want to crush the LD site with gifs.

The Survive Camp Start!

Posted by
Saturday, December 6th, 2014 4:31 am

I made almost all of code (on construct 2), and this is the result. The character can take blueberries and some wood for fire. And the Night coming!

I think this game is more complex that I want… But is fun!



United Nanolytics Knowledge Vault

Posted by
Wednesday, August 27th, 2014 4:45 pm

A machine from another time has entered your possession.

You activate it, but it demands ability-enhancing technology that hasn’t been invented yet.

Are your reflexes and multi-tasking up to unlocking the secrets within?  Try United Nanolytics Knowledge Vault //



United Nanolytics Knowledge Vault



Still going!

Posted by
Monday, August 25th, 2014 6:47 am

Most of you are already writing your post-mortems while I’m still chewing through the code. Puh…

Only got 11 hours left, I have no idea how I’m going to make that.

Either way here is some ingame footage (CLICK FOR ANIMATION!):


Killing villagers

Posted by (twitter: @bytegrove)
Sunday, August 24th, 2014 9:59 am

I’ve begun to get the combat system and some simple AI implemented. But I’m not so sure I’ll make it for the compo… If not, I’ll submit it to the jam instead, I’d like to see what it’ll turn out like. :)

What did they do to deserve this?! :(

What did they do to deserve this?! :(


Posted by
Saturday, August 23rd, 2014 10:43 pm







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The huge progress

Posted by
Saturday, August 23rd, 2014 12:17 am

We started when LD started, and now we have a nice view of our game.
After now we will make the flavors, humor, animations and all cool stuff, but this is my first jam where before finish the first 24h we can see our progress!


bfb10Universal Feeling will come SOON!


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