Posts Tagged ‘Ghost’

Little Girl – My first LD, part of the compo

Posted by
Sunday, April 17th, 2016 10:35 pm

Firstly, go check the game out!

Alright, welcome back. Little Girl is my first Ludum Dare entry, and my first participation in the event. It’s my second solo game jam and my third overall (I did soundtrack work at a local jam). I knew I had what it takes to get a nice entry in 48 hours, and that’s all the time I’d likely get my wife to fly solo with the kids on a weekend, and I don’t really have any go-to teammates, so the compo (48 hour, solo) flavor of LD seemed right for me.

Screenshot

Shapeshifting¬†was the theme this time around, which was perfectly fine by me! I opted to make a 2D action game because I felt I could get it up and running quickest. I’m not sure where the idea came from, but I decided an innocent-looking little girl that transforms into a hellish phantom would create a nice level of juxtaposition and really sell the shape-shifting motif. In phantom form, your agility goes through the roof, you have fearsome attacks, and can rip through enemies. It, however, drains away your life power! So does being shot. That’s all bad. So it’s a balancing act between stringing enemy kills together and biding your time as a cutesy little pink-haired girl.

I did all of the player animations in the first hour or two of the jam, then moved onto prototyping mechanics. I got those nailed down, made the tileset, the smoke effects, 90% of the soundtrack, and a few sound effects in the first 24 or so hours. I had a couple sleep breaks at night and a few hours for church, but then hammered away at the game until it was done with two minutes to spare. There are always things I’d like to go back and add, but I’m extremely happy with my entry!

Screenshot

The soundtrack, I think, is something particularly neat. It’s fully interactive and really helps set the tone between the two character forms. I also did a LOT of Foley work around my desk for as many sound effects as possible.

I think it was a pretty huge effort overall, and I’m ecstatic with what I was able to accomplish in 48 hours. Give it a go and let me know what ¬†you think!

 

-Adam

The Idea

Posted by
Saturday, August 22nd, 2015 2:15 am

After some thinking and a little playing around with a quick build, I’ve mostly solidified the game idea.

You play as the ghost of a dead crew member aboard a spaceship who has come back to haunt the living and destroy the ship, for reasons unknown (to you guys, anyway). It’s a fast FPS with things like bouncing bullets and multishot, might throw in some grenades or something too. The only problem so far is I’m not sure how to make it mean much. I mean, the premise is cool, but it doesn’t seem to affect the gameplay much. But I do have a few ideas…

I’m thinking perhaps your goal is to revive yourself and leave the ship while blowing it up. To this end there would be 3 things to do and the order would be somewhat up to you:

  1. Set the ship to self-destruct
  2. Revive yourself and become human
  3. Escape the ship

Obviously if you escape the ship before the others, you get a pretty bad ending because you didn’t kill everyone and you’re still a ghost. I’m thinking that as a ghost you can see/interact with certain things like platforms, powerups, and areas that you normally can’t, but perhaps as a human there are things you can do that you can’t as a ghost, like activate objects and open doors. When you sabotage the ship, it will start a countdown and if you don’t escape within that time you die, and the game ends (but you don’t necessarily fail!). So, you have two main paths; Revive yourself and then set the ship to destruct, or set it to destruct and then revive yourself. The first is risky because you can’t use as many safe options and can’t get as much combat advantage when you’re alive, the second is risky because you have to both revive AND escape in the time limit, instead of just escaping.

OK, I’ve sorted out my issues. I like where this has gone, and it’s what I’m sticking with. Thank you for reading, and good luck in the competition!

My first time entering Ludum Dare.

Posted by
Sunday, April 28th, 2013 1:51 pm

screenshot104

So today I posted my first entry into a Ludum Dare competition ever. How fun!¬† The result is Euphoria. The first thing that jumped into my mind when I heard minimalism was visuals, clean and crisp. But that didn’t mean I wasn’t going to try make a good looking game.

So let me talk about the game before you get too bored by all this visuals talk. It is a short story about a child that gets hit be a car. While the child’s soul is trying to come to peace, you gain memories as to their final moments. Many memories of which have parallels with what the child is experiencing.

For any decent gamer who gets annoyed at the symbolism do not worry, there are puzzles. Once collected an orb, the player can “phase shift” switching between two realities in the spirit world making for a few interesting puzzles.

I couldn’t have been happier with the final product and hope to get some feed back from some of the best indie developers out there. Good luck to the rest of you!

Watch out for Ghosts!

Posted by (twitter: @camdensegal)
Sunday, December 16th, 2012 12:51 am

Ghost

Now I just have to make it more of a game…

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