Posts Tagged ‘generation’

Little progress

Posted by
Saturday, December 6th, 2014 11:14 am

For now i have almost all technical features except dynamical lightning. And tommorrow i want to create music, graphics, death and menu screen. Maybe, google play games integratedd too…


A Missing Piece – Music!

Posted by
Friday, April 26th, 2013 8:27 am

Another post with an amazing revelation (for me)!!!

There is a program out there called  This code file, when run in python, will automatically generate a piece of background music for you to use in your games – I have just downloaded it, got it to run, and have exported a few background tracks that sound great.  I just discovered this tool today, and am supremely happy I did.  Music (and all art in general) is something sorely lacking in my games – that is no longer the case!

How to use (for Windows):

  1. Download Python 2.x (if you don’t have it already).  Using 2.x is important, as I tried this on 3.x and got errors.  Use 2.x!  Python 2.x can be downloaded here:  Make sure to use the 2.x link.
  2. Install Python.  Simply run the file you downloaded and let the program install.  I installed Python to the standard directory, C:\Python27.
  3. Copy the script file to C:\Python27.  Script file is available here:
  4. Open up a command prompt window (his Windows Key – R, and type ‘cmd’).
  5. Navigate to where you installed Python.  Use cd to change directory, and use .. to move to the parent directory.  To get to the C drive, type C:.
  6. Run this command: python  The script will output many lines of text, and will end when the file is saved.
  7. Open the file output in VLC.  Sample the greatness.
  8. Convert the .it file to a readable format – in the case, .OGG.  To convert, go to Media -> Convert/Save.  Follow the dialog there.
  9. Your converted file is ready to be used!

I hope these directions are helpful – I already enjoy the output from this script, hope you do too!

Note: I am in no way affiliated with the creator of autotracker.

Land generation complited

Posted by (twitter: @RawBits)
Saturday, August 25th, 2012 7:42 am

Here is a video of the algorithm in action with random seeds at the end. Enjoy!


Guns Rule finished!

Posted by
Sunday, May 20th, 2012 5:44 pm

It’s done!! You can now blast away at monsters with an infinite number of randomly generated guns to your heart’s content. (The guns can do some pretty interesting things, if I say so myself).

Can you beat my highscore?

     Guns Rule      



Lunch and Crappy World Generation (TM)

Posted by
Saturday, August 9th, 2008 5:28 am

I have spent way too much to create a rather crude world generator. Well, maybe not so bad really, but the output does not always seem to make any sense. Guess I can improve Mr Parameters when I got a game.

I’ve finished with the laundry, and also had a bit of lunch. The famous Salmon and Stuff dish.

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