Posts Tagged ‘gems’

My first entry to ludum dare; Monster Twins!

Posted by (twitter: @jukepoks1)
Sunday, August 23rd, 2015 4:26 pm

monstertwins2

This is a puzzle platformer with it own kinky twist. One of the twins defies physics and hangs around ceiling like it’s nobody’s problem. :) It was fun to make. I wish I had started making it earlier so it would be much longer. But anyway you take what you get. 😉

Monster Twins

Nearing one day gone… am I on track? (1d0h8m to go)

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Saturday, August 29th, 2009 7:51 pm

My folks came over and I haven’t had much time in front of the computer since then.  We went swimming for awhile and then grilled some burgers.  The doofus I am, I forgot to take a picture of our picnic out in the back yard.  Burgers with bean salad and pork and beans.  Wow, did we have enough beans there?  Anyway, my mom had a few cake mixes that were getting close to expiring so she brought down a cake.

Cake!

Cake!

So where am I in development… I’ve got a hero that moves around the map and collision detection works great against the walls.  I’m putting the finishing touches on the gem tile type and have begun the monsters.  I still need to do more tiles, but I think I can wait until I get enemies done.

Screenshot showing gems and the updated tiles.  Player is left of the gems stash.

Screenshot showing gems and the updated tiles. Player is left of the gems stash.

Most of the work is all behind the scenes, which I hope means that the rest of it will start to fall into place at a faster pace later.  Hopefully the next screen shot will show some monsters, even if their AI isn’t ready.

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