Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘GDC’

APOCALYPSE CHAIN (PROVISORY, OR NOT)

Saturday, April 18th, 2015 7:50 am

PRELUDE

Initially, we gonna show an introduction of our random initial character in his(her) daily basis. During the middle of the day, while working, he(she) will receive a message in facebook:

“The apocalypse has started! The first object  in your right is gonna be your weapon!

Share this message with at least 10 of your friends and avoid been attacked!”

In this moment, we are going t ogive the player the opportunity to really share tihis message by facebook, if he do – the game ends (he avoided it hahahaha) – if he don’t, than the apocalypse really begins. When this happens, the characther will need to use the first object in his right (“An Unconventional Weapon”) as a weapon, to defend himself.

 

OBJECTIVE

To end “your” apocalypse, you’ll need to share the message with 10 friends during the game. In each stage he’s going to have the opportunity to share the message (which is going to be like an invitation the play our game) with only one of his friends, since something always happens that makes the character run to the next stage.

 

MECHANICS

This will be an action game in isometric-view.

The ideia is that the character uses objects from his daily-baisis as weapons: brooms, stapler, notebooks, a cat (?!) – which will be randomnized everytime that the game is reinitialized (other possibly feature is to use the facebook’s API to get some informations on our logged players and, with that, we’re going to try to generate itens related).

We’re going to try to do, at least, 4 random initial scenes, that will going to be, always, followed by: streets, some comerce and the boss fight. In each one of these, the player will need to find  his “hidden friend” in the map to pass him the message – when he does it in game and in facebook, some in game bonus will appear.

There are going to be three types of waepons: contact, long range and special. The character can equip one item and other in his backpack, sometimes, will be possible to merge both and form an special one.

 

ENEMIES

With the apocalypse starting, who else could be your enemies if not some zombies?

 

NORMAL ZOMBIES:

  • Common(Green): Most frequently enemy in the game. Balance – life 10/ speed 5 / damage 2.
  • Fast(Red): 10% of the commons. Balance – life 8/ speed 10 / damage 1.
  • Slow(Blue): 5% of the commons. Balance – life 15/ speed 3 / damage 4.

 

SPECIAL ZOMBIES

  • Speeder: Really fast! Kill it before he reaches you! Balance – life 10/ speed 12 / damage 3.
  • Tanker: Really tough! He will not fall until he tastes your brain! Balance – life 15/ speed 4 / damage 6.

 

WEAPONS

MEELE: Broom, ruler, umbrella, pillow, notebook…

DISTANCE: Box with chocolates, cat, sheets, fishing net, television control, box full of (sharped) pencils…

SPECIAL: Mace, box of nails…

RECOVER ITENS: Soda, sandwiches, chocolate bars, coofe, energy drinks…

 

STAGES

INITIAL: Home, office, market, metro, game jam;

STREETS: Random format;

STORE: Conventional store; restaurant;

FINAL BOSS ROOM.

 

FIRST THING DONE HAHAHA

First thing done hahahaha

GDC@UTK is In

Posted by
Thursday, August 21st, 2014 8:56 pm

Last spring, I was finally able to official start the Game Design Club @ the University of Tennessee, Knoxville. The goal is to make professional quality games that will help the club members get into the Gaming Industry. I couldn’t start the club until the close to the end of the semester, so we didn’t get a lot done, mostly because of finals. This fall semester is going to be different, starting with participating in Game Jams!

So, for the first time, the GDC@UTK is getting out there and we’re going to try our best and make some cool stuff. For this Compo, we’re going to split into teams (we might have a few lone wolfs), and make some quality games. Most of us in the club are fairly new to Game Dev and I only know of a couple that have participated in the past, so our games might be on the lower end of the spectrum. But that’s not the Ludum Dare is about! We just hope to make games that some people would like, and maybe play again! And who knows, we may turn these games into full games throughout this fall semester.

Some of the teams may stream or screen cap, but no guarantees. I know it’s late, but if anybody in the Knoxville, Tennessee (USA) area want to come by, the club will have some pizza and drinks in the Hodges Library presentation room, Friday the 22nd, 2014 from 8pm-10pm EST.

Wish us luck and Happy Gaming.

Game Jam talk March 15 Santa Cruz

Posted by
Sunday, March 4th, 2012 7:19 pm

Hello, if anyone will be in the Santa Cruz area (1 hour south of san francisco), 1 week after GDC, March 15 at 7pm, I’ll be giving a talk on game jams to the e-games gathering in downtown santa cruz. I’ll talk about my experiences at more than a dozen LD’s and 4 global game jams, and I’ll talk about organizing game jams with a focus on team building from helping with the santa cruz ggj 2012 and plans for the sc ggj 2013, which I am organizing.

https://www.facebook.com/events/309016355829261/

Want to be interviewed for the Game Jam Documentary?

Posted by (twitter: @McFunkypants)
Friday, February 24th, 2012 7:12 am

Dear Game Jam Friends:

Going to GDC? Want to be interviewed for the Game Jam Documentary?

http://www.indiegogo.com/Game-Jam-The-Documentary

You just might be able to get into the film. Let me know (via EMAIL: breakdance at mcfunkypants dot com) and I’ll put you in touch with the producers.

They are going to bringing a film crew to GDC for some interviews and have asked me to help rally the troops.

Kind regards,

Christer Kaitila
aka McFunkypants

blog: http://www.mcfunkypants.com
twitter: http://twitter.com/McFunkypants
google+: http://gplus.to/gamedev

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