Posts Tagged ‘gamestick’

Here you can see the video taken from a Pre-Alpha version:

Recommended wacth on full HD to see better all details/effects 😉

The game is still in development and will be released “When it’s done”  but i hope get finished on 2014 for desktop versions and release the mobile (ios/android) and OUYA in the nexts weeks.

 

Nedd more info? check this links:

Official website 

Concept Greenlight

Tigsource Devlog

GameJolt Profile

 

My no entry for LD26, still too slow to coding, next time!

Posted by (twitter: @DavitMasia)
Tuesday, June 18th, 2013 9:42 am

I started to work in “No Time To Stop” near the Ludum Dare 26 and my idea was enter with it but unfortunately no arrived with enough gameplay, still i’m to slow to code :S

At first the game was made using a 16 color palette with a resolution of 120×80 and scaled later to 8x, all very minimalistic, here the first game style.

 

Now my idea is try to do something more colorfull with shadows/lights and glow but keeping the 8x pixel-art, here a screenshot:

No Time To Stop

 

To see the game in movement:

 

Some info about the game:

Resolution: 960×640
Genre: Arcade/Platformer with some logic/puzzles
Platforms: Win,Mac,Linux – Android/iOS – OUYA and maybe GameStick
Engine: Multimedia Fusion 2

 

For complete info you can check the official website or if you want to follow the development check the Tigsource Devlog .

And a few days ago the game was uploaded on Greenlight 😉

 

And well I hope code more fast for the next compo or at least enter some fun-playable!.

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