Posts Tagged ‘gamescalation’

Some Progress

Posted by
Saturday, April 16th, 2016 9:29 am

Most of the programming work is done and the assets are stuck somewhere in the Pipeline.
For now: It looks good for team Gamescalation. :)

We hope everyone has a good time by now.


We finally got a idea and our first character concept art.

Posted by
Saturday, April 16th, 2016 1:09 am


So… It’s some kind of endless runner and our golem shapeshifts into other elemental forms.
The main function is working (walking and very basic world generation).

*hackervoice* We’re in !!11eleven

Posted by
Tuesday, April 12th, 2016 5:30 pm

Out of the mystical land of Schnitzel Germany a group of undaunted adventurers try to take part in this glorious competition.

The contestants are well studied folks from all over the kingdom.
The very name of those fine squires are: TridecaDice, CaptainUlli, (Sir) Zhorky and … maybe Zallavin (“If┬ámaybe he gets his stuff done…”)

The fine tools of our choice are:

  • Arts: Adobe XYZ
  • Sculpting: Autodesk Maya
  • Workbench: Unity3D
  • Instrument: Visual Studio
  • (Din: Beepbox)

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