Posts Tagged ‘gameplay’

Let’s Play Ludum Dare 34 – Episode 03

Posted by (twitter: @lkfumagalli)
Saturday, December 26th, 2015 1:47 pm

This episode covers the following games: Xtreme Crop Duster Simulator ’82 by rjhelms (Rob J H), Homeworld by Bumblepie, Mecha Planeta by Zeriver, Magical Girl Cannon by dark_hunter, and Cube Wars by Chubb1337! Check it out!

I got my Blue Yeti mic and used it for all the content in this episode (except for the intro, which I need to make a new one of) and it sounds great! The only problem right now is I can’t eliminate my keyboard and mouse sounds from the recording, but I’ll figure that out eventually.

Anyway, I had fun recording these, especially Xtreme Crop Duster Simulator ’82! I was surprised how addicted I became with that one. I highly recommend trying it!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game (which will be getting a post-jam update soon!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Let’s Play Ludum Dare 34 – Episode 02

Posted by (twitter: @lkfumagalli)
Monday, December 21st, 2015 10:08 am

This episode covers the following games: Destination: Gravity by ThreeLivesGames, Parascythe X by Neonlare, Riding on Cars! by SuperPokeunicorn, and Wellspring Wanderer by Justin Mullin! Check it out! The audio quality should be much better in this one, and it won’t be long (about 3 days) before I get my new mic to improve things even further! Thanks to my wonderful wife for that, she got me a Blue Yeti mic for Christmas! 😀

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Let’s Play Ludum Dare 34 – Episode 01

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 1:36 am

This first video covers the following games: RhythmRider by Eshford, ZORC by Andrew Deem, NanoBit by Weeping Rupee, Spin-Circle by Modoc73 and Zen Roots by nopogo! Check it out! If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

Swarm Hunter Post-Mortem

Posted by
Thursday, December 17th, 2015 5:15 pm

How was the world’s first First-person zebra-beetle air-combat simulator made? Sate your thirst for knowledge with words from the source, after the moving pictures.

 

 BIG GIF

The Wait

This time around I had no prior project ideas or learning goals. Going in cold.

Out here the jam starts way past bed-time, so when the theme(s) were announced I hit the sack right away and let my subconscious deal with the thinking.

The Idea

I scribbled down a plan first thing in the morning.

It contains some doodles of a segmented flower and futuristic looking bees with the following words:

LD34 Ideas, Growing:
Movement – 6dof
Goal – Defend

The shortest design document I’ve ever done and that’s what I went with.

The Jam

With lessons learned from the past jams I enforced a very rigid sleep-work rhythm: 16h work, 8h sleep, 16h work (the first 8 hours had already passed). As such I ended up working a total of 30 hours with the last 2 hours spent on eating, showering and short breaks.

Working itself went swimmingly. The programming tasks weren’t too difficult and I even managed to use a third-party open-source plugin for the bee movement which saved me more than few hours of coding and debugging.

The Panic

It wouldn’t be a jam without at least one little hiccup. This time around it was audio.

With 6 hours to spare I felt more than comfortable with my chances to finish in time. After recording and listening to the buzzing sounds I made it became obvious that while mimicking what a human might think a bee sounds like is easy, the real deal that is not. Looping and trying the sound in the simulation proper revealed another problem, it’s super annoying to listen to for more than 10 seconds when uttered by swarms of bees.

In the end I managed to fix it by applying a few Audacity effects to make it less monotonous and lower in tone. It’s not perfect by any means, but I consider the outcome an Xmas miracle. The other sounds worked right out the gate, which must be part of the same miracle.

The End

Overall I haven’t had this successful a Ludum Dare Jam since LD26.

I’m not going to do an extensive Post-Jam version this time, but I do intend to give it a bit more graphical polish and a tutorial of sorts in due time.

 

Play it here!

And, please, read the description for controls, there’s no in-game help at the moment.

Interstellar Cruise – unfinished

Posted by
Monday, December 14th, 2015 8:09 pm

 

 

interstellar cruise

WIP. The player gets to build an interstellar vacation vehicle. We’re a bit short on time :S

My Cup of Fury – Gameplay Video

Posted by (twitter: @oneseedfruit)
Monday, August 31st, 2015 10:00 am

Most people have commented about how difficult it is to play my game.

For those who have no idea what is it about, I’ve just added a gameplay video of my Ludum Dare 33 compo entry, My Cup of Fury.

Gameplay Sorted!

Posted by (twitter: @gamepopper)
Sunday, August 23rd, 2015 2:24 pm

I’ve got cutscenes, gameplay and menu sorted. I think the last main thing I have to deal with is audio, which I’ve asked a friend to help make some so the game will be a Jam entry.

Gameplay progress

Posted by
Sunday, August 23rd, 2015 10:40 am

So far so good. Player controls and city destruction are in.

MechGameplay

The only thing missing now is tanks! A lot of tanks…

Baby S’tan first gameplay screencast

Posted by
Saturday, August 22nd, 2015 11:11 pm

Result of ~26 hours work. You already can see beginnings of gameplay ’bout omnivorous baby S’tan.

Scream(But not too much) walkthrough

Posted by
Monday, May 11th, 2015 6:54 pm

And here you can see the V.1.0.4 previous version. I still working on the update so I made a walkthrough.

Added a simple but funny splash screen and i´m working on these damn spikes! Everybody hate them, and me too 😛

If you like it, don´t forget to play it here:

Scream(but not too much)

Do you remember the post “How do pork chops fight the hunger?” Here is some gameplay progress before the art

 

The ugly gif !!!

Posted by (twitter: @Freaknarf)
Sunday, December 21st, 2014 8:39 am

Another late stuff : an ugly gif, badly compressed, of infamous DEATHMETALSLUG jam entry !

I know everyone loves ugly gameplay small animations, so here it comes, in case you didn’t tried the game or hadn’t a chance to see what it looked like until now. You see? there is blood, and destruction, and tiny guys killing each others. Sounds fun no ? Come on, I know this gif horror makes you horny, give it a try now :)

I hope the next ugly gameplay animation will be made under a less ugly game version.

THE UGLY GIF

THE UGLY GIF

HA and if you is ever convinced by this incredible unholy mediatic strike :

1 If you are not under windows, sorry it won’t work :( you  rather watch this gif until you eyes bleed than try to struggle with gamejolt URL version : it is just a java launcher of the executable, sorry for those who had the guts to avoid MS.

2 Even if you’re in love with MS you better download the game rather than have trouble with java. Quickplay works… if java version is exactly the same gamejolt expects (I think 7.51. ; 8 .xx will not work, nor under 7.51). Itch or gamejolt’s executable works 100%. (just tell me if it sucks)

3 No really leave java aside. I’ll be very long to load even if you’re ok with versions… Why did i put a shitty java version in url ? because i could, and i am someone annoying. If you persist,have a black screen but no java error, it’s loading.Nothing will happen until everything is loaded.This sucks.

4 Thanks to those who already gave good comments, and enjoyed it, this is heart reviving :)

CHEERS!

Giving people the best chance of playing your game

Posted by (twitter: @tuism)
Friday, December 12th, 2014 5:47 am

As I was playing through and commenting last night and today, I noticed that there’re still a lot of people who don’t seem to realise what a little change from their side would mean for the number of players they could get.

I wrote this as part of my post mortem of learnings for my LD31 game No More Boxes. Read it, and hopefully it’ll help you get a few more plays from your game :)

Hell I made a fundamental “mistake” too, so let’s talk about that:

  1. The basic principle: LOWER BARRIER TO PLAY. This sounds so simple but so few people seem to keep it in mind. This encompasses many things:
  2. Web player. This is the single easiest and best way to get people to play your game – it works across Macs, Windows, and is usually the best option to deliver your game on if you want people to play your game. And you do, obviously.
  3. Be aware of current affairs: I said “usually” in the above point because Chrome is having a row with Unity web plugin. You can find more details if you Googled for it, basically Unity acknowledges it as Google not liking a tech that they’ve been using and Google’s shut it down with Chrome. I’ve been using Safari as a backup to continue playing Unity web games, but so many people won’t know this and it just appears as if the developer screwed up. So…
  4. Deliver in as many platforms as you can: So yes you got a web player, but it’s better to get a Windows and OSX build up alongside – not only are more options intrinsically better for getting more people access, it also gives streamers more options, if you get their attention.
  5. Single player option – Always *try* to make your game so it’s possible to play single player. Finding other players to play with is TOUGH when everyone basically just finished a jam, is dog tired, and is in front of their laptops at home. That said, I obviously went and made a non-single player game… So I broke this rule, but I thought long and hard about it. If you have time to make a single player mode, or some REALLY RUDIMENTARY AI, or whatever, do it.
  6. Clear, simple, quick instructions. FIRST. Consider the possibility of people not reading. It will always happen, and their failure to get stuff working is your loss, not theirs. I stuck my instructions at the top above the game, and made it as simple and clear as possible. Fuck sentences, just get people to understand it.

Good luck with getting eyeballs for your game!

Enjoy No More Boxes, my 4P physics-em-up arena platformer :)

Not Making It gameplay explained in six (6) seconds

Posted by (twitter: @mattiaswargren)
Monday, December 8th, 2014 4:36 am

Playthrough

Posted by (twitter: @SaintHeiser)
Friday, September 5th, 2014 9:42 pm

I watched this video today:

http://www.youtube.com/watch?v=rXaZCdM5i9o

Yeah! That guys are really awesome! But they’re totally didn’t understood how to play my game. So I was inspired to record masterplay of IMPOSSIBLE DIFFICULT:

If you want another try, here is link to my entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14848

Ok, my compo entry is imbalanced now, because weapons are useless. I working on this project and already re-reviewing gameplay and added useful things. I don’t know when I’ll release new version. Work is going very slow.

Last voting weekend

Posted by (twitter: @allinlabs)
Friday, May 16th, 2014 9:16 am

It’s the last weekend guys! Why don’t you give my game a try ?

[ Beneath a red sky ]

Beneath a red sky gameplay

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