Posts Tagged ‘GameJam’

My Warm-up Game Jam will start tomrrow!

Posted by
Saturday, April 1st, 2017 9:22 am

Hello Everyone,

make sure to check out my YouTube Channel (called HellowPixl) tomorrow (UTC/GMT +2.00 hours) at 4 pm!

https://www.youtube.com/channel/UCIcGTfUstoSZUoi6rOQfxSw

Then the theme will be announced!

Take part, it’s a one-week  Game dev Competition to get ready for LD38!

So hope to see a few of you there in the comments!

 

 

Survive the Barbaric Vikings

Tuesday, December 13th, 2016 2:38 am

Our second Ludumdare but this time we had less time but still had fun!

Things we learned

  • Creating weapons that the AI and player use exactly the same way. Don’t have to change anything specific for the AI or player.
  • Animations in Unity. Our doors were animated in Unity because they have their own colliders that move
  • Complex animations with layers etc.

We couldn’t get in everything we wanted but its still enjoyable with its infinite wave generator!

HOW FAR CAN YOU GET!

screenshot1 screenshot2 screenshot3 screenshot4

Click here to play our game

 

Stage 1. Generated Ideas

Posted by
Saturday, December 10th, 2016 4:23 am

Okay, I have few ideas and, as I promised, I arranged the vote! Write in the comments idea’s number that you like the most and the top two ideas will go into next round!
Oh yes, also i will develop very simple clicker-game as a bonus!

So, the voting started and will continue until 12:00 a.m.

 

  1. Quest room with procedurally generated rooms
  2. To clean the snow by shovel when you are being chased by snowmen that make snow.
  3. Santa Claus must to find a Christmas tree and put gifts there. At the same time not to wake up residents and have a short time.
  4. Regular TDS Shooter.
  5. Watch for the “pirates” in the cinema.
  6. Sandbox terrarium (thx to Leon Möhring)

Stage 1. Idea of the game…

Posted by
Saturday, December 10th, 2016 2:51 am

So, ideas…

Nothing in my head. STOP! New Year and winter is a good theme!!!
But also let’s take a look to game idea generators XD

http://www.insanityjam.com/idea/

risovach.ru

 

 

 

By the way, the best idea proposed in the comments will be awarded in my profile!

Ready to #LD37. Introducing.

Posted by
Friday, December 9th, 2016 6:35 pm


The first post of my #LD37 blog will be in acquaintance with me and my plans to this Game Compo.
My name is Egor Davidov, russian indie developer and freelancer. I started programming when I was 12 years old.

The basic profile – web development, but also I’m developer of games,Server administrator and application programming (eg IoT and Smart House).

That’s all information you need :-)

About plans and my project.
I did not come up with a unique idea for a game, the more vote for the theme of the contest is still going. Most of all I love the one-screen games, runners and simple RPG. I am sure that future development is to build on these areas! And certainly it’s will be in 2D!!! Becouse 2D is AWESOME!!!

For the competition I have chosen category Ludum Dare Jam, because this is my first experience of participating in this competition

 

And by the way, I am very respectful attitude to time management, so now I publish my work schedule, and at all times will adhere to it!

All the time will be divided into 5 stages:

  1. Thinking through ideas and concepts.
  2. Prototyping.
  3. Work on the design.
  4. Work on gameplay.
  5. Optimization.


STAGE


DEADLINE

  • Sleeping before sleepless seventy-two hours
10.12.16 06:00
  • Generate 5 or more ideas of game
10.12.16 10:00
  • Choose 2 best ideas by voting
10.12.16 12:00
  • Make concept prototype of each idea
10.12.16 17:00
  • Choose the best prototype by voting
10.12.16 19:00
  • Make the first playable version of the game
11.12.16 03:00
  • Turn bags into features
11.12.16 06:00
  • First working on design
11.12.16 14:00
  • First working on gameplay
11.12.16 20:00
  • Public Alpha Test!!!
??????????????
  • Turn bags into features
12.12.16 00:00
  • Second working on design
12.12.16 09:00
  • Making new gameplay features, selected by voting
12.12.16 15:00
  • Second working on gameplay
12.12.16 18:00
  • Public Beta Test!!!
??????????????

First game, first gamejam!

Posted by
Monday, August 29th, 2016 3:56 am

We are a young brother and sister team.  This is our first game together, and we made it using Scratch, which we have been using since one of us joined our local Code Club.  We were invited to participate in Ludum Dare 36 by local game developers SoGoodStudios and SizeableGames who made us feel really welcome and helped us by testing our game and giving us feedback.

Our game is called Roman Defence.  We were talking about the ancient technology theme and decided to do a game using Roman weaponry and gladiators, but it ended up being about a lone Roman soldier defending their town from ferocious animals (who escaped while being shipped to the Colosseum!) using only spears.  Hundreds of spears..  We came up with the basic idea on Saturday afternoon and over the rest of the weekend one of us did all the programming into Scratch while the other made all of the sprites etc.  We used the Pixel Art and PixiTracker apps on Android for the sprites and music and converted the Scratch file to a Flash game using http://junebeetle.github.io/converter/.

We tried to make Roman Defence seem authentically retro, with very simple gameplay and pixel art sprites, and a soundtrack that stays with you afterwards for all the wrong reasons.  There is only one level, it starts off slow and gets faster.  The conclusion is sadly inescapable (the herd of beasts always win!) but you get to take as many as possible with you.  You are helped by a power up in the form of Pompeiian bread, which allows you to use the Super Spears superpower for every thirty seconds you survive the onslaught.

 

The Ziggurark: half-cut animals – First day

Posted by (twitter: @glisk_)
Saturday, August 27th, 2016 6:43 pm

Hey folks! This time I’m running for the Jam with Syrhmak, a good friend of mine who joined me as a badass artist.

We’re working on ZIGGURARK, a dungeon crawler with half-cut, genetically recombined animals living in a pre-Columbian Ark ruled by the mighty Tezcacoatlus.

14055768_10208855860706918_261833615_n

 

How cool does that sound?!

You, the Explorer, after discovering the ZIGGURARK in the heart of the jungle, stumble upon an ancient tool used for recombining DNA and creating twisted biological hybrids.

Using the weapon, you’ll have to take your hybrid through the perils hiding in the dark rooms of the ZIGGURARK…

14111740_10208855860106903_1859913594_n

 

Code: HaxeFlixel

Art: Pyxel Edit

We’re almost halfway through! We already have 30 hilarious animal combinations (and we’re planning to add more), the intro splash screen and some basic levels. Basic game mechanics are in place as well!

Lots of fun so far… Good luck everyone! Keep up the good work!

 

I’m in!

Posted by (twitter: @thecodingcouple)
Monday, August 15th, 2016 10:39 am

I am looking forward to participating in Ludum Dare 36!

I plan on creating a web-based HTML5 game with Phaser.

  • Language: JavaScript
  • Libraries: Phaser
  • Music: Open Game Art
  • Art: Open Game Art and I may create custom art using Graphics Gale
  • Editor: Visual Studio Code

 

The end is niiigh with Realm Shifters

Posted by (twitter: @mkderin)
Sunday, May 8th, 2016 3:46 pm

So the count down has begun. If you have 5 more minutes for a game with a cow turning into a ghost dragon let me present you Realm Shifters. :)

Realm Shifters

> Play Realm Shifters! <

Lots of different characters!

Posted by (twitter: @BubsyPoochies)
Saturday, May 7th, 2016 5:28 am

001

When working on The Wewelsburg Experiment we knew one of the most important things for the game to be fun would be to have a ton of different characters. We even made some that didn’t make it to the final game (gamejams are like this I guess) and you can even find some graphics in the game folder that were not included.

Anyhow, we got to make a quite a few, and I was wondering… did you manage to play with all of them? :)

chars wewelburg

Gif: Environment morphing in Realm Shifters

Posted by (twitter: @mkderin)
Thursday, April 28th, 2016 1:17 am

Hi, I couldn’t wait to show you this gif while we are working on the post of the environment morphing technique in Realm Shifters.

View post on imgur.com

> Play Realm Shifters! <

Have you seen the two-legged cow running around in Realm Shifters?

Posted by (twitter: @mkderin)
Sunday, April 24th, 2016 9:05 am

Let’s talk about the characters of Realm Shifters.

All 3 of them share a single humanoid avatar. At first it seemed a bit weird when the cow started walking around on two legs but the end result became really funny! 😀

Realm Shifters – cow

We used Unity for the game and man, it’s model importer is quite powerful! If the target model has the more-or-less correct bone hierarchy, it automatically maps the bones of the target rig to the humanoid reference avatar. If it’s not correct, you can still configure it manually. Our dragon guy required some manual setup like this and still got into the game in no time!

View post on imgur.com

Okay, it’s not AAA category, but did the job. :) We really enjoyed selecting and putting together the final characters. Being only 2 programmers on the project we had.. hm.. let’s say limited artistic skills, so using a shared skeleton greatly reduced the time required to get our creatures moving. This technique also made it possible to try out multiple versions and choose the ones we liked the most.

View post on imgur.com

There is great potential (e.g. platformer moves, melee fighting) in this approach but we found it too buggy and complex to implement these extensions correctly within the given time frame so we kept only the animations and basic controls. We shifted our focus on improving the atmosphere, juiced the scene with sound and visual effects and some nice particle systems.

> Play Realm Shifters! <

The inspiration behind Realm Shifters

Posted by (twitter: @mkderin)
Saturday, April 23rd, 2016 1:48 pm

We were so excited when we saw that the theme of Ludum Dare 35 was Shapeshift. This one word can mean a lot of things. The obvious meaning is changing form, shape or body but we went further during our ideation phase. We thought that the environment elements, the lighting and the music could also shift. If we could manage to get all those working in a game that would be so awesome! There are a lot of examples on character transformation in games but not as much on real time environment morphing/manipulation. Maybe this is because of technical limitations or the fact that every asset needs to be done at least twice for a game like this. Anyway, we started looking for similar games from the past for inspiration.

One of my all-time favorite game series is the Legacy of Kain: Soul Reaver games. They have deep and interesting storylines, nice action/platform mechanics and at the core of the games the otherworldly environment shifting. Without spoiling anything (if you have the chance I really recommend playing those games), Raziel, the main protagonist can shift between worlds which leads to interesting puzzles in the game meanwhile keeping the experience visually diverse.

Environment shifting in Soul Reaver

Another great example for world shifting can be found in Giana Sisters: Twisted Dreams. It is a nice little 2.5D platformer game which is really hard! (I spent hours just to complete the final level. :D) The main character Giana can transform herself between “Cute” and “Punk” personas making both the environment and the music change around her. What a wonderful mechanic!

Giana Sisters: Twisted Dreams

With these two the main idea for the realm shifting mechanic was on track but we also needed elements for an inviting atmosphere. There came Kingdoms of Amalur: Reckoning and it’s unforgettable fantasy world setting. I love the visuals of that game! I wish I could experience it in VR! Take a look at this piece of art below. Beautiful, isn’t it?

Kingdoms of Amalur: Reckoning

So these made the core inspiration leading us to the visuals and the main mechanics of Realm Shifters. We tried to make as much element as possible morph during the shifting mechanic.

We were really tired at the end of the 3rd day but we achieved what we set up to be our goal and we are really proud of the end result. Especially because we are mainly just two programmers. 😀

Realm Shifters

> Play Realm Shifters! <

If you know more games with these kind of mechanics, please let us know!

Cheers!

GAMEPLAY

Posted by
Wednesday, April 20th, 2016 11:53 am

We’re in for Ludum Dare 35!

Posted by (twitter: @ToastedGames)
Tuesday, March 29th, 2016 3:10 pm

Hey there! This is Ben from Toasted Games, and I just woke up and don’t really know what’s going on! I’m pretty sure this is a Game Jam, though, right? Ok good. Erik Larson and I (Ben Collings) are going to be participating! Can we do that? I’m not sure how this works… I see a lot of people listing tools that they’re going to be using and writing that they’re gonna be participating in the title, so here:

We will be using (maybe)

  • Gamemaker 8.1
  • Photoshop CC
  • Paint.NET
  • Famitracker
  • Audacity

UPDATE: thanks to Ilseroth for answering my question about participating :)

-Ben, Toasted Games

Chubby Olympics – #indiesvsgamers entry.

Posted by (twitter: @maunovaha)
Tuesday, July 21st, 2015 7:16 am

chubby

Hi fellow gamedevs!

I recently participated to #indiesvsgamers gamejam and developed a simple game, and thought that I could share it here as well.

In summary, I wanted to create arcade -style sports game which pays homage to old nintendo games such as “track and field”. As it stands now, the game has only hurdling as a sport. But, it could be easily extended if people want’s to. :) The game uses gamejolt high scores API and the results has been interesting to see as a developer; I am not even close to be a best player. 😀

Have a fun playing it, plus it would be awesome if you drop a comment & rate it. After all, gamedev is a learning process.

Play link: http://gamejolt.com/games/chubby-olympics/80249

Cheers!

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