Posts Tagged ‘#gamedev #ludumdare #gamejam’

Getting started

Posted by
Saturday, July 29th, 2017 4:18 pm

My game: Alone in the night

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Finaly i made my game.

Posted by
Monday, December 12th, 2016 8:28 pm

Hey guys, i finaly finished my game One room arena! please dont forgot to visit the link bellow to play it

This game is a top down shooter game arena. Its fun to play it and nice. Make records and pls dont forgot to judding.


One room arena 1 One room arena 2 One room arena 3



Last update to HellBlocks!

Posted by
Monday, December 12th, 2016 5:31 pm

The last update of hellblocks was just made public!

Thanks everyone!




Cute toys?

Posted by
Saturday, December 10th, 2016 12:07 pm

Hi there!

Making a different tower defense game… Can you survive these cute toys?


Our artist, Carol, is going crazy! xD

Our entry

Posted by
Friday, August 26th, 2016 1:20 am

I’m going to participate with more 2 or 3 colleagues


We using Unity as engine, Photoshop to asset creation, Audition to sound edition


This is our first jam so, good luck to us! ^^

My game progress

Posted by
Sunday, April 17th, 2016 12:56 am

Hello buddies!

This is my second game made in ludum. I’m very happy to add one more game to my collection. I’m tired and hungry,but i’ll continue and finish this game. Thanks and good luck to all devs ;D


Jogo Ludum2

…and we came up with idea and made the first cube :)

Posted by
Saturday, April 16th, 2016 4:17 am

Transformation of idea goes every 15 min

Nevertheless, the basic idea is sustainable . It calms…


(Very Basic) Genetic Algorithm

Posted by
Saturday, December 19th, 2015 12:15 pm

I recently got very interested in this great screensaver that uses Genetic Algorithm and wondered how it works. With LD coming soon, I decided I’d learn the basics of Genetic Algorithms and try to make a game about it. Luckily, “Growing” theme was a perfect fit.

The Goal :
Make a genetic algorithm that generates creatures that can walk farther and farther.


How it works (sometimes ) :

Each creature is a combination of many different attributes that are randomized for generation zero. Here’s a few of those :

  • Amount of limbs
  • Size & position of limbs
  • Amount of motors
  • Motor’s position, links, power and maximum rotation

To mix two creatures together, a function mixes the attributes of the “father” (the player’s creature) and the “mother” (the partner’s creature) with a little randomness applied and produce a set amount of new creatures. All those creatures are then tested and evaluated based on the distance they can reach and the best one is picked as the new player’s creature.

Here’s a few examples of two parents (creature in the front row)  getting mixed and the other creatures being tested (those in the back) :

If you’ve played our game, you’ve probably noticed that the generation isn’t perfect. That is why we introduced permanent stats such as strength and endurace to make sure there’s progression even if the genetic algorithm fails.


Conclusion :
The generation is far from perfect, it even broken sometimes. However, it was a lot of fun to make and the randomness makes it very interesting sometimes. I wouldn’t have had the opportuniy to try Genetic Algorithm otherwise so I’m glad I did here.

If you’d like to try it out our game, here’s a link !


First Ludum Dare Jam Game

Posted by (twitter: @@MJSaiger)
Monday, August 24th, 2015 6:36 pm

This is the first LDJAM I have taken part in.

The game can be played here:

I’m still getting my head around unity so I thought I would try my hand (more fingers) at writing a horror/thriller to fit the theme. The story has multiple choices and is very dark with themes that some may find unsettling.

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