Posts Tagged ‘#GameComplete’

Nest; Our first Ludum!

Posted by
Monday, December 12th, 2016 10:23 pm

Our game, Nest, took all weekend for my buddy programming it, and several hours for me to do the art. In the end we have a playable game! Some parts like the menus are unfinished, and we didn’t have time to implement some animations, but the sound was a pleasant last minute addition!

My first idea was basically Smash TV with one room. You control a guy constantly being assaulted by different minions. By the time I had the knight and the monster drawn and animated I realized this probably was about as much as I could do in the time I had (due to other responsibilities over the weekend.) And besides, having enemies teleport in is kind of a lame trope at this point.

So I flipped the idea on its head and turned the room into a monsters lair which the people are assaulting. This gave me an objective, protect the eggs, and allowed me to flesh out my much nicer monster sprite.

Check it out!
Anyway, we both learned a LOT and plan on making more games in the future, using what we learned here. Enjoy!

By Alexzander Stone (Programmer) and Casey Fallon (Artist,

Finished #LDJAM: Play The Reviewer now!

Posted by (twitter: @@matskyyro)
Monday, April 20th, 2015 3:33 pm

The Reviewer

Last night a bit before 4am I finished my 48 hour compo entry. This dare for me was really all about multitasking: I was handling schoolwork, freelance work and game development at the same time. I also found the time give my vote at the elections.

It’s only fitting for my game to also be about multitasking. The Reviewer is a game about reviewing video games. It’s a parody based on my own experiences as a freelancer for some gaming publications, and the challenges of balancing between work and school like many young people.

The game was inspired by anti-games in the vein of Papers, Please! I’m a sucker for games that gamify the sort of tedious busywork you would never want to do in real life. I hope that I’ve been able to reproduce some of that charm in my own work.

So go ahead, see how you would do as a game reviewer!

Team Lazerbeam present: Bionic Bliss!

Posted by (twitter: @ben.rausch)
Monday, December 15th, 2014 3:46 am

We did a crummy job blogging about it while we made it, but it’s been my hope to do a few posts looking back on Team Lazerbeam’s experience during Ludum Dare 31 and our process in making Bionic Bliss. But before that, I guess the right thing to do is just a small post introducing our team and our game!

Hello from Team Lazerbeam!

We’re a three-man team of friends; Richard, Jason and Ben (me). We live in Cape Town, South Africa. Richard works as a programmer with excellent people known as Free Lives (who’s upcoming title Broforce was itself born as a Ludum Dare jam). Jason and I work together in a small animation studio called Cool Your Jets. I’ve only been into game development for a few months, but in that time have made some great friends and worked on some little games that I’m very proud of. Jason has made music for all of them, including Star-crossed Lovers, an interplanetary dating sim created for the last Ludum Dare. Richard and I had jammed together once before (making a supernatural sports game called Child Ball), had a great time on that and deceided to team up again for LD#31! And so, Team Lazerbeam was born!

And now, I’ll jump to the end! Out of this union, we created a cyberpunk customer service gamed called Bionic Bliss!

I’m excited to write about this game, our thoughts and processes in making it and the awesome three days we spent together doing this. But I’ll save that for another post. For now, let me just say;


LD30 is over

Posted by
Saturday, September 27th, 2014 7:32 am

Now that LD30 is over I want to share my LD29 game release on Google Play. This is my android version of my game Skin for the theme “Beneath The Surface”.  It has a new title Derick the Littlest Demon and has more levels, better art, new mechanics and enemies.


You play as a small demon that must remove humans from his cave. After you kill them you can possess their bodies and hide in them or turn them into zombies.


Get it on Google Play

Android Free Demo

Unity Web Demo

Ludum Dare 27 – Game Complete!

Posted by (twitter: @NeoBlue)
Monday, August 26th, 2013 7:41 pm

It’s been a crazy weekend, but we made it!  Our Ludum Dare 27 Game Jam project “Unseen” is finished!  We have OSX, Windows and Web versions available for play:


Unseen Title Screen

It’s a super-simple idea that we tried to build a lot of atmosphere around.  We tried to use 3D sound positioning and audio cues to create a constant, ominous feeling.  This really shines if the game is played while wearing headphones.

It was a long road and I’m sure a bug or two probably slipped by, but overall I’m really proud of what we were able to put together in just three days.

Thanks a ton to anyone who took the time to follow our progress or try out our game.

Congratulations to everyone who participated in Ludum Dare 27!

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