Posts Tagged ‘gameart’

Nest; Our first Ludum!

Posted by
Monday, December 12th, 2016 10:23 pm

titlescreen
Our game, Nest, took all weekend for my buddy programming it, and several hours for me to do the art. In the end we have a playable game! Some parts like the menus are unfinished, and we didn’t have time to implement some animations, but the sound was a pleasant last minute addition!

My first idea was basically Smash TV with one room. You control a guy constantly being assaulted by different minions. By the time I had the knight and the monster drawn and animated I realized this probably was about as much as I could do in the time I had (due to other responsibilities over the weekend.) And besides, having enemies teleport in is kind of a lame trope at this point.

So I flipped the idea on its head and turned the room into a monsters lair which the people are assaulting. This gave me an objective, protect the eggs, and allowed me to flesh out my much nicer monster sprite.

Check it out!
Anyway, we both learned a LOT and plan on making more games in the future, using what we learned here. Enjoy!

By Alexzander Stone (Programmer) and Casey Fallon (Artist, www.cfallondesign.com)

The Art of my first Ludum

Posted by
Monday, December 12th, 2016 12:43 am

Hello, my programming half is busy plugging away to get things working but, since I unfortunately have run out of time on my end, I thought I’d share the art I’ve done for our game.  You should see it up for judging sometime tomorrow I imagine.

I painted everything from scratch for this game, so all assets were created in a matter of hours since I also had other responsibilities during the weekend. They’re a bit rough but I think, at the small sizes, they get the job done.

I didn’t have any time to do concept art so I just dove right in and developed the yellow knight, which is why his run animation doesn’t work in both directions and he’s a bit more detailed than anything else. I’m not sure if he’ll show up in the final product. Originally this was the player character and you would be in a room with loads of monsters teleporting into the room (the glowy frames) and assaulting you.

Second was the monster, which ended up looking better than I thought it would.

Because of that, and time restrictions, we flipped the game on its head by deciding that the player would be the Spider-thing defending its nest from smashy humans. The humans keep spawning in from the entrances around the ‘cave’ running to kill either you or your eggs. Every few kills you will spawn an egg, and the eggs act as your life. Your only attack is a ‘acid spray’ AOE near-melee range attack. The death frames could be better but I like the goop puddle last one!

 

Anyway, I hope you enjoy and since this is my first Ludum Dare entry I’ll be looking closely at other games to see how you handled the art!

 

titlescreen sprites

SpiderMonster_run_hiresroguesprites BumbleKnight_run_hires

Searching for a final jam team member.

Posted by (twitter: @GameDevExtreme)
Tuesday, July 7th, 2015 3:43 pm

Hello, We are looking for a final member to complete our jam team for Ludum Dare 33.

We currently consists of an music artist and a programmer, so we need a graphics artist.

Our programmer has 3 years of experience in game development, and successfully finished 3 Ludum Dares, he programs in C# and will use unity for the jam.

Our music artist has 2 years of experience, and has made some awesome songs! He also made music for some games.

Can you make good game art in 2D or 3D? Do you dare to take your skills to the ultimate test, of making a game in 72 hours?

If your answer is yes, than we want you in our team! Send us an email to ** !

 

One of our ideas

Posted by
Saturday, April 18th, 2015 7:15 am

Hello world! I’m first time here, so excuse me If I do something wrong. In collaboration &  we brain-stormed yestarday a lot of themes. This one of them. It has not yet approved by us.

service

 

#‎365gameAssets

Posted by
Friday, January 16th, 2015 6:05 am


Hey guys,

Let me present you our ‪#‎365gameAssets‬ challenger. The Estúdio Vaca Roxa will make an asset per day during a year.

#365gameAssets

At the end of each month we’ll release a assets bundle and more.

Just like the studio fanpage to follow this challenger, Estúdio Vaca Roxa!

Enjoy!

#21
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#4

 

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