Ludum Dare 33
The Theme is:
You are the Monster

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Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘game’

Monster of the Matrix: post jam progress

Posted by (twitter: @@jespertingvall)
Saturday, August 29th, 2015 5:13 pm

Still having a cold decided to continued working a bit on my Ludum Dare 33 game Monster of the Matrix. In the game you play as a skeleton trapped inside a dungeon crawler. But something is wrong… You realize that you are trapped inside a world that is shutting down. You must escape…! And something is hunting you….!

New version

  • The original Ludum Dare game had one random generated level of fixed size, with one exit. After the jam I split it up into 7 different sized, still randomly generated, levels. It also added a new gameplay element, doors. They made the game much scarier since they limited your sight. And behind every door an agent could lurk…
  • A stamina mechanic was added. You need to rest and can not run the entire time. The agents more a little bit faster than you, so you can not loose them unless you are running from them.
  • More and scarier sounds where added, among them footsteps to the other skeletons and really spooky music from Connor O.R.T. Linning.
  • I also integrated Gamejolts API into the game, giving the player achievements.

Old version of game

 

Links

Monsters Vs. Cookies – Gameplay Video

Posted by (twitter: @kidando)
Thursday, August 27th, 2015 4:29 pm

Some that have played, consider this game the monster. Why?
Play to find out :)
Don’t forget to also rate

Monsters Vs. Cookies

We made it! Sly Slime the game at LD33

Posted by
Tuesday, August 25th, 2015 1:55 am

gamePreview

 

Hi all, this is the first time of all of us to be in Ludum Dare. We’re happy and proud to present our game: Sly Slime.

As you can see, this is a fast-paced stealth-topdown-shooter. You are Sly Slime , the red guy at center of the screen. As the most common monster in RPG, your species were slaughtered like thousands of times by players. So now it’s the time for REVENGE!!

We never expected that we can reach this far of our game. I still can’t believe we did this. But look at it, we made it at last!

Please visit our page to download & try it! Feel free to tell us what you think of our game! Don’t hesitate to RATE IT, and THANKS FOR PLAYING!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55414

 

 

Squashed

Posted by (twitter: @TechnoWolf99)
Monday, August 24th, 2015 8:59 pm

Hello, I’d like to present to you my game, “Squashed”. It’s a game where you… flatten people. Yeah.

Squashed Screenshot

You can of course play it here (please do so): http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36983

Monster of the Matrix finished

Posted by (twitter: @@jespertingvall)
Monday, August 24th, 2015 5:36 pm

It started as my trying out some shaders, then found out that Ludum Dare 33 was running. This is the result, finished during a nasty cold.

You are a skeleton in a dungeon. But something is wrong…. Why is the walls breaking down around you? Who are these green skeletons that hunt you?

Play it here.

Making Progess –

Posted by
Monday, August 24th, 2015 4:39 am

c

Making progress

Another great Ludum Dare, Submitted!

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 10:04 pm

So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.

In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)

Plothole

Plothole

After thoughts:

Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!

I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.

Thanks:

  • To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
  • To Unity Engine Team, for amazing Game Engine.
  • To… Microsoft, for Visual Studio and C#
  • To All the Open Source developers, for everything! Much love <3
  • To Ludum Dare’ers, for amazing community! 😀
  • To Zhoot, AtomicVikings, yuraSniper, Leo, Skай, Zet and Thok, Jorge and my family, for being there.
  • To Caffeine, for keeping me alive. XOXO

Cookie Monster Got Nothing On Me. Finally Finished!

Posted by (twitter: @kidando)
Sunday, August 23rd, 2015 9:03 pm

Runner 2015-08-24 04-34-51-525 Runner 2015-08-24 04-35-02-225 Runner 2015-08-24 04-35-07-904 Runner 2015-08-24 04-35-17-971 Runner 2015-08-24 04-36-19-514

Barely made it. 1 minute more and I would died from anxiety :D.

The game is finally here.

Give it try and please rate.

http://gamejolt.com/games/monsters-vs-cookies/88225

Im done!

Posted by (twitter: @progex)
Sunday, August 23rd, 2015 5:43 pm

Hi guys, first time I make art and music/sfx. I spent around 25 hours making.

I like but it could be better.

Scary scary Not Allow Losers

Scary scary Not Allow Losers

 

PLAY HERE – SCARY SCARY

To JAM or not to JAM?

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 9:55 am

So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.

Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?

Before day 2 starts

Posted by
Sunday, August 23rd, 2015 12:55 am

Screen Shot 2015-08-23 at 7.48.01 AM 1(2)

Screen Shot 2015-08-23 at 7.48.17 AM (2)

I know, it is just a platform game with reused assets and code for now. For me, this game jam is a great excuse to tackle a few bugs and refactor old code while listening to OST of classic games.

Have a lovely day!

I forgot to tell you that I’m in

Posted by (twitter: @OtroraGames)
Saturday, August 22nd, 2015 8:48 pm

I didn’t know if I was going to enter until the last minute. Theme seems fun so it’s nice to be back.

I’m working with:

-Construct2

-Inkscape

-Audacity

Listening to Nightwish and Sabaton.

I’d always wanted to make an arcade game but for some reason never did. This might be the time for it.

I hope I can finish in time and hopefully the game will be good enough.

Talk to you soon!

Bounce promo 1

Monster promo2

Monster promo3

Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.

Day one – the monstrosity

Posted by (twitter: @tomrijnbeek)
Saturday, August 22nd, 2015 3:54 pm

Day one is done and I am not unhappy with the result. I had a bit of a problem coming up with a good concept, but I kept coming back to the same idea. I was not convinced by it, but it was impossible to get my mind off it. Because of not being convinced by the idea I had some struggles getting things to work, but once I had a simple AI going and had to actually run away from adventurers trying to collect my spoils, I actually saw things coming together a bit.

Anyway, I actually have sort of a playable game already. This was exactly my goal: get something playable the first day and do all the polishing on day two. The most important tasks for tomorrow will be handling the game state nicely (“Debug.Log(‘You lost’)” is not gonna cut it for the final version), writing a bit of a UI and tutorial and of course making proper graphics.

I had a bit of a scare about an hour ago when the game suddenly stopped running, even on older versions in Git, right at the point where I said to myself “enough for today, let’s make my day one builds”. Of course Unity thought this to be the best time to teach me about script execution order being completely arbitrary. That’s what happens if your code turns into this monstrosity of ugly code.

Either way, with that fixed, I am going to call it a day. There are probably several people that are going to work until deep in the night using some Monster energy (see what I did there!?), but I am taking it relaxed and easy today. I don’t think I have the killer idea that’s going to win, so I might as well take an easy pace.

If the animation above is not enough, the day one builds plus instructions can be found on my personal blog. Good night to you all!

Pics and Gifs of the monster. You are this guy!

Posted by (twitter: @kidando)
Saturday, August 22nd, 2015 2:16 pm

Sweets Sweets_ATTACK Sweets_RUN_2

After spending way too much thinking about what game I was aiming to make, I pretty much have idea in place. The hard part (this guy) is over…. for now… muahahahaahahahaha…. coz…hahaahaha… I am…. a monster.. hahahahaha.

But seriously, follow my instagram and twitter. I post updates there first.

I do everything but core mechanics, I think I’m in for a rush tomorrow

Posted by (twitter: @PandaDima)
Saturday, August 22nd, 2015 1:32 pm

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