we started working on our game “Of Carrots And Blood” almost a year ago at LD31. Back then it was a nice little prototype and a couple of you liked the gameplay and art style. So we thought, why not put more time in it and work on a post jam version with more features. We did that and finished a little game, which has been played by a couple of youtubers, including these two cool Brazilians (video here) and PewDiePie (video here) and we got even more positive feedback from people…That made us realize that maybe there is more to this little idea. We just couldn’t stop working on it 😉
So now we are at a point, where the old free version of the game became the “Classic Edition” and our new version for “Of Carrots And Blood” is now on Steam Greenlight!! 😀
After one week we are currently at 44% to the Top 100 and we need your support!
Hi all, this is the first time of all of us to be in Ludum Dare. We’re happy and proud to present our game: Sly Slime.
As you can see, this is a fast-paced stealth-topdown-shooter. You are Sly Slime , the red guy at center of the screen. As the most common monster in RPG, your species were slaughtered like thousands of times by players. So now it’s the time for REVENGE!!
We never expected that we can reach this far of our game. I still can’t believe we did this. But look at it, we made it at last!
Please visit our page to download & try it! Feel free to tell us what you think of our game! Don’t hesitate to RATE IT, and THANKS FOR PLAYING!
Still having a cold decided to continued working a bit on my Ludum Dare 33 game Monster of the Matrix. In the game you play as a skeleton trapped inside a dungeon crawler. But something is wrong… You realize that you are trapped inside a world that is shutting down. You must escape…! And something is hunting you….!
The original Ludum Dare game had one random generated level of fixed size, with one exit. After the jam I split it up into 7 different sized, still randomly generated, levels. It also added a new gameplay element, doors. They made the game much scarier since they limited your sight. And behind every door an agent could lurk…
A stamina mechanic was added. You need to rest and can not run the entire time. The agents more a little bit faster than you, so you can not loose them unless you are running from them.
More and scarier sounds where added, among them footsteps to the other skeletons and really spooky music from Connor O.R.T. Linning.
I also integrated Gamejolts API into the game, giving the player achievements.
So my game is called Plothole. It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.
In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)
Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!
I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.
To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
To Unity Engine Team, for amazing Game Engine.
To… Microsoft, for Visual Studio and C#
To All the Open Source developers, for everything! Much love <3
To Ludum Dare’ers, for amazing community! 😀
To Zhoot, AtomicVikings, yuraSniper, Leo, Skай, Zet and Thok, Jorge and my family, for being there.
So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.
Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?