Posts Tagged ‘game’

Hello!) It will be my first ludumdare)

Posted by
Friday, December 2nd, 2016 9:48 am

This tools, which i will use for making game:

-pyglet(OpenGL for python)

-Fl Studio(for sounds)

-Photoshop

Hello! This is my unusual version of Pong game.

Posted by
Friday, October 28th, 2016 5:43 pm

Here is the title

What is unusual? In this version you have to control you pads through your web cam by choosing a color.

Try this game and you’ll see.

Would be great if you’ll comment and let me know what I can improve.

Here is the link

Skyway on Greenlight

Posted by (twitter: @RobProductions)
Tuesday, September 6th, 2016 7:08 pm

Hello LudumDare!

Some of you may be aware I’ve been working on a game called Skyway for the past several months. This has been a huge step for me as I’ve finally gotten really close to completing a project! I just announced it on Steam Greenlight,

Please check it out!

SummaryScreen

Every vote counts! And if you aren’t able to vote, feel free to share the page! I’ll be doing more detailed write-ups in the following days, so be on the look out for those.

Thanks to everyone who’s ever supported me! Let me know what you think of the game! <3 -Matt

Curious Dinos are waiting for you!

Posted by (twitter: @rafaskoberg)
Tuesday, August 30th, 2016 3:37 pm

— Curious Dinos —

Your spaceship crashed on Earth during the Jurassic Era and you need the dinosaurs help to get it fixed. Use basic ship functions such as alert lights to interact with their emotions and return home.

Curious Dinos is a game about experimentation, reaction and emotions. In my opinion it’s very relaxing, and watching those dinos interact with you is just pleasant. We had a GREAT time developing it, it was a lot of fun, and we hope you have fun playing it as well! 😀

 

>>> PLAY CURIOUS DINOS <<<

 

— Screenshots —

Overlap – Future Plans

Posted by
Tuesday, August 30th, 2016 1:09 am

Hey guys! So i released for LD Jam a very early version. I had unfortunately only 12 hours to work on the game. Because of that, i will continue developing the game. Ill add all the features it needed and more. Be ready for cool updates!

Also i couldnt use the theme during time limitation

BTW : See the game entry here :

Ludum Dare 36

How the Moai were moved?

Posted by (twitter: @beavlgames)
Monday, August 29th, 2016 9:08 pm

It must’ve included lots of clicking!

Moai by Beavl!

PLAY IT HERE!

Post-Mortem updates.

Posted by (twitter: @@TheFish523)
Monday, August 29th, 2016 8:29 pm

I’ve been doing a lot of taking feed back. So, some improvements:

Faster game-play. (Opposite of what people recommended , it’s actually better)

Fixed Camera.

New animation before enemies spawn (So you can tell where enemies will spawn).

My LD36 entry is here

If you liked the original, slower version you can get it here

 

Antique Battle

Posted by (twitter: @@JessusCreator)
Monday, August 29th, 2016 7:55 pm

HUB

This game is based on having fun beating all the enemies and try to keep your life safe.

Enjoy it.

LINK

Locomotor

Posted by
Monday, August 29th, 2016 7:31 pm

Try to keep your steam locomotive as fast as possible, as long as possible !

This is our first Ludum Dare ever, we’re pretty happy of the result of our work, even if we’re quite tired and even if the last hours have been harsh !

Anyway, we hope you’ll enjoy this little Arcade/Puzzle (?) game. We wanted to make some adjustement, like a menu, or a more balanced gameplay but time and tiredness got us before !

Check this out !

Game made in 72 hours by a Team of 5 people.

logof

 

Train Ancient 29_08_2016 20_39_35

Finaly we did it!

Posted by
Monday, August 29th, 2016 1:26 pm

15 hours before the end of the Jam, we decided to participate: Tom Avatars and me.

This great theme make us want to do something experimental…

…I think we got something! X’-D

Play NUIT BLANCHE

 

UBUQ: Guitar Hero meets RPG (Update #2)

Posted by
Monday, August 29th, 2016 11:27 am

Take a look to the game concept here:

http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/

The Jam ends in 11 hours but we have a lot of work to do. I begin to fear that we can not finish it 😭

  • All tiles and assets are almost finished.
  • Combat mechanic and music are finished, but we are polishing them.
  • Level design is done.
  • Gameplay mechanic is done
  • Music and SFX are done
  • Art of tiles and assets is done
  • Level design is done
  • Character and enemies are finished
  • Next things we want to do:
    • GUI: health status of characters, money count and damage indicator
    • Title screen: game title, how to play and “play” button
    • Loot: coins, healings and upgrading devices

photo9 photo10

Raptor ready

Posted by
Monday, August 29th, 2016 5:40 am

raptor_idleraptor_run_final

And still 14 hours to make, I don’t know.. a GAME?

 

Our Progress So Far

Sunday, August 28th, 2016 10:35 pm

Hi There, it’s Sunfury!  :)

We didn’t post anything yet cuz we were hard in the developing proccess,
To sum up, we could be in a way deeper progress of a game. (everyone says that? ><)

Our force for this ludum dare contains:
Rom and Tom-Programmers sitting next to each other and working non-stop (full time)
Artur-Pro Designer (when he doesn’t work)
Ilya-Pro Designer (when he doesn’t work)

Our First Day:

We thought about making a physic game using levers/swing as ancient technology, this is what we came up with:

Kingeat by HealTheIll

Shootexample by HealTheIll

All tough it came up kinda fun and funny, we saw no potential in keep developing it (it may be too repetitive)

We reconsidered our options, thinking about more ancient technologies and we came up with pulleys (video) .
We decided to take the risk and test those pulleys.

after wasting  like 5 hours thinking about these pulleys and how we gonna make them intersting we crashed.
Day 2:

We wasted most of day 2 testing and trying to implement the most fun yet realistic physics and gameplay.
Working with Game Maker using Box2D, we tried using built in pulley  joints, but we found it too basic for our needs.

after hours of work in the end of day 2, we ended up with this:

Wegotsomthing by HealTheIll

You play as a well-known architect in Egypt, you’re there to solve their problems and well, mainly help them build their pyramids.
you do it by stretching ropes through the map.
The more we played with these mechanics the more we saw what a great potential this game has, hopefully we will think of some great puzzles tomorrow

Day 3 Plans:

-polishing (physics, effects, sounds…)
-challanging puzzles
-combining designs

hopefully, we’ll finish this game and make it somthing we’re proud of and hopefully somthing you’ll like too  !

if you guys can think of any interesting ideas to make our game better we would LOVE to hear them and give you credits of course if we use them  :)
Yours truly, SunFury

check out our Twitter/Facebook/Tumblr 

UBUQ: Guitar Hero meets RPG (Progress #1)

Posted by
Sunday, August 28th, 2016 7:42 pm

Take a look to the game concept here:

http://ludumdare.com/compo/2016/08/28/ubuq-guitar-hero-meets-rpg/

At this moment, the development progress is:

  • Gameplay mechanic is ready, but we need to polish it in order to get better game feel.
  • Music is done and we are working on SFX.
  • Level design is almost ready.
  • Main character and 2 enemies are already animated.
  • We are still coloring everything.

In a few words, with only 30% of time we still have a lot work to do, but sure we will achieve it :)

What do you think about mix the Guitar Hero mechanic with RPG? Could it has a good feeling?




Second day of development in 36s

Posted by
Sunday, August 28th, 2016 3:15 pm

Some updates

Posted by
Saturday, August 27th, 2016 7:12 am

Hey guys! Im working really hard right now to finish the multiplayer. It needs a bit of bug fixing and optimization still :)

bandicam 2016-08-27 15-10-28-369

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