I updated my LD31 game to version 4. Focus of this update is on user friendliness, which really needed some help according to the feedback I’ve received.
Main change is to the controls. There’s now just one action button, which performs the displayed action, and a button to toggle between possible actions. The displayed action now also hints at what will happen if you perform the interaction, which is helpful when telling
Which will drastically cut down in the number of ‘oh shit I didn’t mean to do that’ interactions. It also highlights the tile on which the action is performed and as such hints at possible directional usages (the previous system of asking you which direction to use and forcing you to guess randomly is gone now).
Another much-needed feature is a simple highlight of your spawn location, which is now highlighted by a simple lighting effect.
Other changes include the addition of the Goad, which helps control sheep movement, and buffs to meat and grass seeds.
I hope that with this update the game’s difficulty will actually come from inability to juggle all necessary tasks rather than figuring out how the controls work.