Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘game’

Positrons – a new very dynamic and trending arcade game

Posted by (twitter: @akkugames)
Saturday, January 16th, 2016 4:11 am

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In this game it is necessary to control a positron and avoid collisions with electrons to prevent annihilation. The game is extremely dynamic, quite difficult, requires a good reaction, but the records don’t stop to be beaten. The rating of the game is high and the game itself is in the top among the most trending arcade games.

Google Play: https://play.google.com/store/apps/details?id=com.timazhumapps.positrons

App Storehttp://goo.gl/forms/Grs1lzepcD

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Continuing My LD:34 Compo Entry

Posted by
Saturday, January 2nd, 2016 1:28 pm

So this was my very first game jam, and while I really enjoyed the accelerated development period, there was a lot I wanted to clean up or add to the game “Safe or Sorry” ( http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62158 ). So now that it’s over I’ve decided to do just that. It was nice to watch “let’s plays” of my game and streams. It showed me a lot of areas where there were things I needed to fix. So far my fix list includes:

  • A redesign of the games monster
  • Smoothed monster’s movement
  • Fixed bug with monster’s vision not being consistent
  • Fixed scoring issues so hiding is not beneficial
  • Cleaned up levels, added some details like skirting boards
  • Fixed game end screens
  • Fixed hit box for the buttons so they are easier to hit.

Below are screens showing the games monster before and after the redesign. On the left is the original on the right is the new one.

Front View

Side View

Rear View

If you are interested in following my development as I turn this into a real game you can follow me @JimmothySanchez. Thanks for reading!

Conga Master on Steam Greenlight!

Posted by (twitter: @@BubsyPoochies)
Thursday, December 31st, 2015 10:23 am

Hi everybody!

As we were super thankful for the great reviews, we decided to make Conga Master bigger and better. And here it is! All the things we are working on and a brand new video. We couldn’t wait until 2016. WE ARE ON STEAM GREENLIGHT ^__^/

Please give us a thumbs up and go and do the conga tonight!

The Conga Master team wishes you ALL THE BEST FOR 2016!

Conga Master will be bigger and better

Posted by (twitter: @@BubsyPoochies)
Tuesday, December 29th, 2015 10:46 am

Hi Conga Master fans!

We can’t be happier! We are getting so many of good comments and reviews from you, that we’ve decided to make Conga Master, bigger and better!

Conga Master

We will let you choose from ALL the characters in the game, there will be more of them! and they’ll be different! some will run faster, some will get the attention of other dancers more than others… and more!

Stay tuned! And Thank You for all your good reviews!!

Pyromaniac 3 — 2 Post-Mortem

Posted by (twitter: @_benhumphries)
Monday, December 21st, 2015 4:58 pm

Good job on the game jam everyone!

My game was Pyromaniac 3 — 2. Please check it out and leave me some feedback here.

This was my first Ludum Dare competition aside from the most recent Mini LD, but for me the Mini LD was more of a trial.

I started off on Friday night brainstorming and eventually, with the help of my friend Paul, came up with the idea of a growing fire. From there I kind of just went with the idea and programmed in whatever I thought of.

pyromaniacscreenshots

FRIDAY:

  1. Set up basic side scrolling player controller and camera that followed the player.
  2. Made a particle effect for fire.
  3. Made a particle effect for the player.
  4. Made a test level that consisted of a ground, a player, and nothing else.

SATURDAY:

  1. Drew placeholder art for trees and the ground.
  2. Created a skybox that looks like the night sky (the fire looks cooler against a dark backdrop).
  3. Gave the trees the ability to be flammable.
  4. Ironed out bugs regarding the distance from which things are set on fire.
  5. Drew placeholder firefighter art.
  6. Implemented firefighters with very basic AI (run towards the player).
  7. Made a particle effect for the water stream of the firefighter and the water stream of the firetruck.
  8. Implemented the water stream for the firefighter and gave both the player and firefighter health variables.
  9. Made and implemented a fireball particle effect for the player to shoot.
  10. Implemented the taking of damage when hit with water.
  11. Implemented the firefighters’ taking of damage when in contact with fire or fireballs.

SUNDAY:

  1. Drew placeholder art for the firetrucks, houses, and bushes.
  2. Implemented firetrucks (but not the firetruck water particle system).
  3. Implemented a win condition and death condition.
  4. Implemented UIs for those conditions.
  5. Made a main menu, about screen, and level select.
  6. Realized I didn’t have any levels for the level select, so I made 4 basic levels.
  7. Set up a system for unlocking levels based on game completion.
  8. Decided not to replace the placeholder art because it was like 5:00 o’clock.
  9. Fixed a bug where the UIs weren’t responding to clicks.
  10. Added an Easter egg where there is a 1/100 chance that when a firefighter spawns it spawns as Bono and has as much health as a firetruck.
  11. Play-tested for about 30 minutes and discovered a game-breaking jumping bug.
  12. Attempted three different solutions to the bug before fixing it 30 minutes before submitting.
  13. Set up an itch.io account and uploaded a web version and download version of my game.
  14. My friend came up with the slogan “15 years after the critically acclaimed fire-fighter fighting simulator, Pyromaniac 3, there is finally a sequel: Pyromaniac 3 — 2.”
  15. Uploaded the links to the game on the Ludum Dare website (at 8:30 because I didn’t realize there was a submission hour).
  16. Figured out how to upload the Unity project and uploaded that as my source.
  17. Polished the game page.
  18. Did my homework (cause that wasn’t my priority, obviously).

 

Thanks to everyone who has played and given me feedback on my game, I appreciate it greatly!

Rolla Grolla Arena – LD34 Jam Entry

Posted by (twitter: @xanjos)
Tuesday, December 15th, 2015 1:05 pm

Here’s my jam entry for Ludum Dare 34 (It’s a multiplayer game requiring at least 2 players so grab a friend/sibling/relative/significant other/etc. to play this. Also controllers are definitely recommended).

Click the pic to play!!

As always, I also have a Google Form that you can fill in if you would like me to play/rate your entries (I’ll try and do each one as soon as possible).

Jam game: UNTANGLED

Posted by (twitter: @RoyalRailway)
Tuesday, December 15th, 2015 9:09 am

Whew! We’re done, me, Marte and Morten! Last night got way too late and nobody could be bothered posting about the game until after getting some sleep. Good, belated morning! We present…

LD34_skjerm_start

Play it! Play it NAO!

Didn’t really have the time to make the hair in game look quite as impressive as in the above artwork, but it ended up a fun mechanic to play with anyhow. Throw your hair in all directions to swing from golden plates and activate switches! Why? Your hairy godmother would explain, but there’s no time!

LD34_skjerm_foss LD34_skjerm_stemor

That’s our take on the grow theme, but the two buttons theme was also incorporated through this silly minigame:

LD34_skjerm_hairo

GUITAR HAIRO?

Dark Fill-Ings is almost done !

Posted by
Monday, December 14th, 2015 7:15 pm

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Only few hours left… We are on the way ! 

My first entry to the Ludum Dare!

Posted by
Monday, December 14th, 2015 5:44 pm

I Have No Keys, and I Must Code
Link to the game page

A game where you must program with limited keys, collecting more keys across challenges.

Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.

Graphic improvement !

Posted by
Monday, December 14th, 2015 9:05 am

We added some new graphics assets to make our levels looks like the inside of some factory. Our game has a simple abstract style (to hide our laziness and our lack of graphical artists). I’m working on the intro scene while my friend is adding levels.

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Finished – Ian Archer is now live! Please Play and Rate

Posted by (twitter: @kidando)
Sunday, December 13th, 2015 2:28 pm

Runner 2015-12-13 21-59-19-542

Thank goodness!

I’m done. It took a while, the concept was simple, but all is well.

I am dying to try out other games.

Please play and rate this game – Link to game

Good luck to the rest of you guys!

Progress: Anti Hero Tree

Posted by
Sunday, December 13th, 2015 11:50 am

Our anti hero killer tree just upgraded to the next level and is fighting against the enemies!

Our beautiful anti hero tree

Ian-Archer-II

Only two button control huh? Well, let’s see if we can come up with something that’s both noob and pro friendly. Zombies are great targets.

First playable demo !

Posted by
Sunday, December 13th, 2015 12:58 am

The first playable demo of our unamed game is finally here ! 😀

It’s a 2D platform game based on the “Two buttons controls” theme. In this game, you control an alien who crashed his spaceship in a big factory, and you must gather all the pieces from your spaceship in order to rebuild it and go home. In this demo, only the first “tutorial” level is playable. Obviously, the graphic part is definitely not finished. But it’s still playable and hopefully enjoyable 😀

Download it here !

Any feedback is welcome 😀

First day results are in!

Posted by
Saturday, December 12th, 2015 8:11 pm

here is my game so far:  www.martinbeierling.de/LD34 (Unity’s WebGL export works well now. I was really surprised!!)

The procedural generation took the most time, again. There will be more to the game in the end (hopefully):

  • 4 different modes with seperate highscores,
  • Pause-Window,
  • improved and interated models, textures and animations,
  • sound
  • and FIREWORKS

I streamed the whole day at my twitch: twitch.tv/mBeierling (there should be an on demand video live now, if you care to re-watch this 😉 ). I will create a complete time-lapse after day 2.

Now it is time for a little nap to start with a fresh brain with day 2!! Goodnight, y’all!

I’m in

Posted by
Saturday, December 12th, 2015 5:53 pm

I saw a lot of people writing “I’m in” on the title of their post. Maybe it’s mandatory in order to validate a subscribtion or something, I don’t know. But just in case: I’m in 😀

So here’s a screenshot of what I’m working on (nothing really impressive):

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