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Ludum Dare 32
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Posts Tagged ‘game’

Fibonacci Grid – Post Compo

Posted by (twitter: @andyjamesadams)
Monday, January 5th, 2015 11:42 am

Yippee! I’ve finished the post-compo version of Fibonacci Grid.
image
-Changes——
1. Added Main Menu (Now that I’m not restricted to 1 screen)
2. Added In game menu w/ restart – quit – and music option
3. Added stats tracking to main menu
4. Added level adjustment to increase over times the game is played.
5. Added 2 new game modes!
-TIMED MODE – race against the clock and not a move count
-ZEN MODE – no limits on your math skills… just click until you hit the goal… or have to reset.

6. I ADDED A TUTORIAL!!! (Most requested improvement)

The post compo is up on GameJolt HERE.

You can play the original LD entry HERE.

COMING SOON: iOS!
Fibonacci Grid iOS

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

______________________________________________________________________________________________________

twitter image

GameGrape Studios (C)’2014. All rights reserved.

gamegrapestudios.wordpress.com

don’t eat yellow snow – post combo release

Posted by (twitter: @fischspiele)
Monday, December 29th, 2014 5:03 pm

Thank you community

We have had a lot of fun creating and inventing our 2nd Ludum Dare game.
Many thanks to all the comments and inputs.
You are great!!

The Snowmän! Factory got a new update – “don’t eat yellow snow”

In this update we have:

  • added 5 new levels – “10 levels now”
  • slightly optimized the controls
  • added a new element  – “yellow snow”
  • take out the fire tile
  • updated some graphics


Snowman_Factory_LD31_post_combo_3
Snowman_Factory_LD31_post_combo_2

You can try it out by yourself….
Snowmän! Factory post combo release

If you have missed out the music post…
Snowmän! Factory OST

*Bonus*

alpha Android version (only apk file)
There are some bug with elevator (graphically) and some music loading.

Houston: Expedition diary Part 7 – Lab module concepts

Posted by
Monday, December 29th, 2014 11:51 am

The expedition diary of Jam Entry: Houston, We’ve Got A Problem.

Day 24:
New item is available – Lab module concepts:

1-st iteration. Too cute again=)



2-d iteration. The main question – how the Lab should looks like? What is an exterior attributes of such buildings? In real life labs usually is a pretty boring buildings =/
And we don’t want an extra hi-tech with some plasma balls floating over it.

Finally, we came to this concept of an MRI-like construction. The idea – scientists finds some samples, brings them to this module and put into central space.
Then the scanning and analysis starts.


And here are colored ones.

We invite you to our page at Steam Concepts!

Houston: Expedition diary Part 6 – Solar panel concepts

Posted by
Sunday, December 28th, 2014 11:58 am

The expedition diary of Jam Entry: Houston, We’ve Got A Problem.

Day 23:
New item is available – Solar panels concepts:

First iteration of sketch – too much cuteness, lack of tech.

Second iteration. The main idea – all modules arrives to planet inside a shell and during installation engineers unfolds it.

Third iteration. We draw inspiration for this in the “Game of Thrones” intro (those castles are so cool=).

And animation concept:

Visit our page at Steam Concepts!

Houston: Expedition diary Part 5 – Steam!

Posted by
Saturday, December 27th, 2014 11:27 am

The expedition diary of Jam Entry: Houston, We’ve Got A Problem.

Day 22:

We successfully landed at new ground.
Hello, Steam Concepts, we come in peace.

We invite you to the Houston page at Steam Concepts!
(talking about concepts… there are few more at steam page)

Sure, we are nervous a little bit about this move, but we hope it is a right thing and we have to try.

Houston: Expedition diary Part 4 – Gameplay Video

Posted by
Friday, December 26th, 2014 12:00 pm

The expedition diary of Jam Entry: Houston, We’ve Got A Problem.

New decrypted item is available now:
gameplay footage with comments about present and future of the game

(01:43 min)

Incoming transmission:
Wolfnip’s “Let’s play Houston, We’ve Got a Problem!”

(16:25 min)

Ythmevge’s Let’s play

(14:44 min)

TechValleyGameSpace’s Let’s play

(31:02 min! wow)

Thank you guys, it was a pleasure to watch how do you play!=)

Previous part of expedition diary:
Expedition diary part 3

Expedition FB group
Let us Tweet you some space news
YouTube

Houston: Expedition diary Part 3

Posted by
Thursday, December 25th, 2014 11:54 am

Merry Christmas, Ludum Dare!

This is the expedition diary of Houston.

Day 1 additional decryption:
GamesJam work process video materials attached:

Day 2 additional decryption:
The result of 27 hard hours was surprising – our game was awarded by Microsoft

The prize is – certificate for a package of promotion in windows store.
Scientific Note: the level of endorphins rose up sharply.

Jam Entry: Houston, We’ve Got a Problem

Previous parts of expedition diary:
Expedition diary part 2
Expedition diary part 1
Information bulletin for new astronauts

Expedition FB group
Let us Tweet you some space news
YouTube

The ugly gif !!!

Sunday, December 21st, 2014 8:39 am

Another late stuff : an ugly gif, badly compressed, of infamous DEATHMETALSLUG jam entry !

I know everyone loves ugly gameplay small animations, so here it comes, in case you didn’t tried the game or hadn’t a chance to see what it looked like until now. You see? there is blood, and destruction, and tiny guys killing each others. Sounds fun no ? Come on, I know this gif horror makes you horny, give it a try now :)

I hope the next ugly gameplay animation will be made under a less ugly game version.

THE UGLY GIF

THE UGLY GIF

HA and if you is ever convinced by this incredible unholy mediatic strike :

1 If you are not under windows, sorry it won’t work :( you  rather watch this gif until you eyes bleed than try to struggle with gamejolt URL version : it is just a java launcher of the executable, sorry for those who had the guts to avoid MS.

2 Even if you’re in love with MS you better download the game rather than have trouble with java. Quickplay works… if java version is exactly the same gamejolt expects (I think 7.51. ; 8 .xx will not work, nor under 7.51). Itch or gamejolt’s executable works 100%. (just tell me if it sucks)

3 No really leave java aside. I’ll be very long to load even if you’re ok with versions… Why did i put a shitty java version in url ? because i could, and i am someone annoying. If you persist,have a black screen but no java error, it’s loading.Nothing will happen until everything is loaded.This sucks.

4 Thanks to those who already gave good comments, and enjoyed it, this is heart reviving :)

CHEERS!

Ludum Dare 31 Favourites So Far!

Posted by (twitter: @gamepopper)
Sunday, December 21st, 2014 7:31 am

So after rating 100 games for Ludum Dare, I thought I’d talk a bit about a few of my favourites from the compo/jam. They may not be the best out of the competition, but these were the ones that I find have an aspect of good entries that each of these succeed at.

Tightrope Theatre

This is the entry done by brilliant flash game developer Jussi Simpanen, aka AdventureIslands. He always does games for jams big and small and his entries usually bring a quirky design and incredible polish to them, and this one is no exception. In Tightrope Theatre you must travel from A to B, all while riding a unicycle avoiding fire, spikes and the ground below. The entire game is 24 levels long, and feels very complete for a game done in two days, although you kind of wish there was more. Knowing that Jussi tends to add new stuff to his entries every now and then, maybe there will be more to this entry.

Jumping ‘n Jumping

This is an example of how you should achieve a innovative gameplay in 48 hours, you use one mechanic with a unique spin and give it as much potential as you can. In this case, the mechanic of the game is jumping, and the unique spin is that your jumps are limited, but will increase depending on how you play. Eduardo uses the mechanic in a room where you have to jump to survive and you get this gem.

Screen Mover

Most game jams have a theme, and as a developer you are free to interpret that theme to whatever for your game: you can use a literal route (in LD31, that would mean literally running the entire game on one screen), the metaphorical route or the technical route. With Screen Mover, Sh1rogane decided to go beyond literal and technical with the theme to produce something that may look like a simple platform prototype, until you quickly realise you have to move the game window to progress. The only issue with this idea is that keyboard input it locked while the window moves, but the post jam version does fix this.

The Hyperbeam

Sometimes you don’t have to make a game that’s fun to make it a good entry, you can tell a story, show off some great music or in this case, make some really beautiful graphics. The puzzle game elements are clever, but this game is really good at showing off bloom and neon. It just makes it look wonderful, and the music is really soothing as well. As you may tell from my entry, I love neon glow, and this game does a great job at showing it off.

Swotch

If all else fails, just make a game that is fun to play, and make it addictive for an added bonus. This game’s style reminds me a lot of Terry Cavanagh’s Super Hexagon, and since the developer is planning an Android/iOS release, I recommend him get Chipzel to do music for the game.

Don’t forget to play my entry Glow Drop if you haven’t already.

Version 4 of Quiet Life released

Posted by (twitter: @VDZ)
Thursday, December 18th, 2014 8:32 am

I updated my LD31 game to version 4. Focus of this update is on user friendliness, which really needed some help according to the feedback I’ve received.

Version 4 download link

Main change is to the controls. There’s now just one action button, which performs the displayed action, and a button to toggle between possible actions. The displayed action now also hints at what will happen if you perform the interaction, which is helpful when telling

‘craft this item’

from ‘kill the sheep in front of me’

Which will drastically cut down in the number of ‘oh shit I didn’t mean to do that’ interactions. It also highlights the tile on which the action is performed and as such hints at possible directional usages (the previous system of asking you which direction to use and forcing you to guess randomly is gone now).

Another much-needed feature is a simple highlight of your spawn location, which is now highlighted by a simple lighting effect.

Other changes include the addition of the Goad, which helps control sheep movement, and buffs to meat and grass seeds.

I hope that with this update the game’s difficulty will actually come from inability to juggle all necessary tasks rather than figuring out how the controls work.

Version 4 download link

Original entry page

Play exchange: We want to Play&Rate your game

Posted by
Wednesday, December 17th, 2014 11:49 am

So far we played and rated just 241 games, we want more (MOAR)=)
Please, tell us about your game and we will play and rate it =)

And, of course, we are very excited of getting feedback about our game.
We invite you to play Houston game too:
Jam Entry: Houston, We’ve Got a Problem

Top score for now is: 15 365 scientific data (LegacyCrono)
2-d place: 11 630 (Bogden400)
3-d place: 11 395 (edve98)
4-d place: 11 145 (Mike Mezhenin)
5-d place: 10 610 (sapermysz)

What will be your score?

Oh, and if you like our game – we will be happy to see you in our FB group.

guys

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