I think I may try it using:
- Java and LibGDX
I think I may try it using:
This weekend will certainly be interesting. I’m really hoping for a decent theme to work with, somehow last LDs didn’t really appeal to me.
Since I’m in Germany, Europe I will start later, roughly 4-5 hours after the inital start. Can’t justify staying up that late into the night, especially not being productive at all. (Plus I have work again on Monday.)
If I feel like it I might stream the whole thing over on Twitch, but don’t count on it. 😉
My tools of trade are the following:
Engine: Unity 5 or SuperPowers
Code Editor & Text Editor: Visual Studio, Atom, Notepad++
Audio: Fruity Loops, Audacity, sfxr, Abundant Music
Graphics: Photoshop, 3DS Max
Misc: 2 Monitors (24″ + 22″), Cherry MX-Board 3.0 Mechanical Keyboard with Brown Switches, Xbox 360 Gamepad, M-Audio KeyRig 49 MIDI Keyboard, Coffee, Cats to cuddle with <3
I am looking forward to participating in Ludum Dare 36!
I plan on creating a web-based HTML5 game with Phaser.
I’m still hard at work on my latest game Skyway, which you may remember. I’ve just made an IndieDB page which will hold screenshots and updates! The game is a bit behind schedule but it should be officially announced sometime this month, and should release before 2017.
Please check it out! I’m pretty worried about what people will think of it come announcement time, so feedback is appreciated!
If you haven’t already, follow me on Twitter, and good luck to everyone in the LD!
Hey everyone! If you played my dragon game back in Ludum Dare 33:
I kept working on it and turned it into a full game, and just launched it on Steam! Figured it could be good inspiration for people participating in LDJAMs to keep working on their entry if they come up with a cool mechanic/idea…who knows, you might be able to to turn it into a full game!
Here’s the trailer:
Grab it on Steam here:
My next game is ALSO going to be based of my LDJAM entry from Ludum Dare 35:
Hope this inspires some people to take their games beyond their Game Jam entries if they think they’ve stumbled across something fun! With a few more months of work you might be able to turn it into an awesome game you might be able to pay your rent with! 😉
Follow me on Twitter at @BPOutlaws, I use it as a devBlog lol
Hello LD! It’s been quite a while since I’ve posted here, and sorry to barge in on the Mini LD 😛 You might remember me from 2013. And from previous entries!
The past few years I’ve been working on huge games and then scrapping them due to immense scale/poor time budgeting. I think that’s something many of you can relate to. It seemed like every project I started, I reduced the scale by half and it was still out of my scope But I finally sat down and really thought about the whole process. After a bunch of failures and coding practice, I came up with a solution.
Making games is an iterative process. Instead of holding on to everything until release, I’ve decided to show more of my works in progress. And instead of fine tuning the gameplay for ages, I’ve decided to just literally make the game–no matter how bad it turns out. Iterative means once I have the whole thing done, I make improvements to everything until I’m satisfied. It took me way too long to figure that out, and it’s an ideology that really helped me in my projects.
Without further ado, here’s a work in progress showcase of a game I’m working on called Skyway!
I do have tons of other half-finished projects that I plan on showing, but for now I’m totally focused on this title. And, of course, I’ll share more about Skyway in the upcoming weeks
Be sure to follow me on Twitter for bi-weekly updates on my games!
Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!
We hope to see you around! ^_^
I am a game artist who worked in mostlly 3d games.I am new here and really wantto be in a good production team.Lets make games together.For next project,caunt me in.
my pretty old portfolio: http://kipiripi.cgsociety.org
Well holy moly, seeing the results I was like “what, I must be looking at someone else’s game”, but apparently not. Thank you for the votes and the nice comments.
Fun fact: as far as I know, I got the only entry using puzzlescript. It’s kinda sad not to see any other ones, but one commenter said that they’ll try out puzzlescript because of my game, so it evens out
Happy for my first game jam results… and I’ll try to be better for the next!
Thank you very much to everybody that played and gave me a feedback my game. I’m sure that I will make the full version of “Breaking Fat” in the near future
…but you can still rate “Breaking Fat“: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=59433
GOOD LUCK WITH THE CLASSIFICATIONS GUYS!
Come on guys, don’t leave me hanging, I need only one vote to get to the magical number of 50.
Last call to play my game, Flow!
…but sadly I got no time. Maybe next week.
ICYMI, you can play my entry here. It’s a little Puzzlescript game. And from what I can tell, it’s the only one this year. But correct me, if I’m wrong – I’d love to see how other people used the theme utilizing this language.