Posts Tagged ‘Game Update’

Colossorama – The Colossal Update

Posted by (twitter: @JorgeGameDev)
Wednesday, September 21st, 2016 7:55 pm

It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for the now past Ludum Dare 36. We hired more gladiators, bought more weapons, prayed to the gods for more Pantheon Techs, and much more! We spared no expense! Well… except that we couldn’t afford to keep the 36 on the title. That thing was not cheap.

Behold! Colossorama! Our brand new update to the original version with most of the feedback issues addressed and a bunch of extra new content!

PostLDGif

We got a lot of feedback during this past month, most of it thanks to the Ludum Dare community and everyone who played our game. Taking from it as much as we could, this update added and changed a lot of mechanics to make it a more gratifying beheading experience. Among the most received feedback, here are some of the issues we tackled:

  • People wanted more potions. Not only are they more common now, but Maces also have a draining property, so you may consider to get one as soon as possible.
  • Spears got a buff. They’re longer now, which means you’re safer when using them, unless your enemies are jumping.
  • Physics have been reworked, so it’s way harder to get stuck above a wave of enemies without being able to touch the ground.
  • Axes got relatively nerfed. Actually, no one weapon can 1-hit gladiators anymore, but axes are still effective against the largest enemies.
  • The instructions are now on their own screen and can be read at your leisure.

PostLDGif2

And that’s only the changes made from feedback. We added more content and made sure there was even more juice in this version!

  • New weapons! Scythes have a chance to poison, which does wonders against the buffier enemies. Hammers have great knockback, which can help you with crowd control.
  • There are some Fun items that are not super strong on their own, but their properties make them excellent side weapons. They’re rare, but well worth it.
  • New utility items! There’s an alternative for the grenade, and a few more with curious effects.
  • These new additions don’t make the game much easier, because there are new enemies! Face the resilient Champions, the fast Lions and the bouncing Hawkmen.
  • Don’t like the new additions? You can choose to play the Classic 36 mode, which only spawns the Ludum Dare version weapons and enemies.
  • There’s now a Push property on most weapons, which increases their knockback, giving the player more space to breathe.
  • Almost total graphic overhaul. Most UI elements were remade from scratch.
  • Rebalancing of waves for meat-ier and longer game sessions.
  • Controller Support! In case you get disoriented by aiming with the mouse, you can also play with an Xbox controller now, even on the web version!
  • Sound options together with some new surprises here and there.

We have actually posted this new version on itch.io a few days ago, but we’ve both been really busy that we were only able to make this post now.

In other Colossorama news, there was this Portuguese Game Development event, the Game Dev Camp, which mostly consisted of talks and showcasing the games that the Portuguese developers were working on. And Colossorama was one of those showcased games! There were quite some people playing the game and giving us brand new feedback on what to improve next. We’re always happy to see more people playing the game, having fun and enjoying it!

GDC3

GDC7

But that’s not all! The reason why we were so focused in making a new build right after coming out of the jam was so we could improve it in order to submit it to a jury and maybe get the chance of being able to showcase the game at Lisboa Games Week, another event in Portugal. However, in contrast to Game Dev Camp, this one is actually for the general public, which means if we pass, we will be able to showcase the game to an even bigger amount of people!

Lastly, an acquaintance of us, Tibblewinkles, did a playthrough of the latest update. If you don’t mind being spoilt a pair of surprises, go check it out!

Thanks a lot! We hope to bring you more news soon, and hopefully to participate again in the next major Ludum Dare! Of course, we’re also looking forward to play what you make, so let’s get developing!

@JorgeGameDev and @The_Moski

I guess it’s time to say goodbye? … but see you at #36!

The post-compo version!


OBfu final

The ratings (compo)


Coolness 56%
#12 Innovation 4.31
#25 Theme 4.26
#65 Graphics 4.09
#274 Overall 3.43
#303 Mood 3.16
#406 Humor 2.36
#770 Fun 2.66

Last words


Before I (finally) go, thanks for the amazing feedback you all gave me!

Players: KodingNights, MintArcade, DieWithDustin, Willsr71, Halleflux, M2tias, Wan, hijomo, mikedirl, Persimonn Pomelo, sirtetris, celmore1001, oal, _beta, Populous90, josemorval, sndr, pyokoanarogue, luquio, theOnlyGoodDrcz, blinry and CAT_IN_THE_DARK_WOOD

Youtubers: Jupiter Hadley and Backslash Network

Twitchers: The Cat’s Pajamas

 

The Slime’s Journey version 2 (post-LD) release

Posted by
Wednesday, August 26th, 2015 8:02 pm

The Slime's Journey v2

I’ve released the first post-LD version of my LD33 game, The Slime’s Journey. Most notably, the new version adds in the ability to save (and a ‘hardcore mode’ if you want to play it in the original way) and changes the mutation mechanics to give you more choice over how you want to mutate.

Full changelog:

-ADDED: Saving and loading.
-ADDED: Hardcore/softcore modes. Softcore has permasaves, hardcore has
permadeath.
-ADDED: Options. You can now make the text appear faster/slower and
disable the ‘press enter to continue’ parts.
-CHANGED: Mutation mechanics: You now see all options instead of 3 random
options, and you can now cancel during mutation.
-CHANGED: You now see the current turn next to the your location.
-FIXED: Resilience will no longer activate after you’ve taken lethal
damage.
-FIXED: The game now manually sets the background color to black, making
sure it works properly on terminals that aren’t black by default.
-FIXED: Various minor fixes in events and text display.

Entry page link

Direct download link for v2

Version 4 of Quiet Life released

Posted by
Thursday, December 18th, 2014 8:32 am

I updated my LD31 game to version 4. Focus of this update is on user friendliness, which really needed some help according to the feedback I’ve received.

Version 4 download link

Main change is to the controls. There’s now just one action button, which performs the displayed action, and a button to toggle between possible actions. The displayed action now also hints at what will happen if you perform the interaction, which is helpful when telling

‘craft this item’

from ‘kill the sheep in front of me’

Which will drastically cut down in the number of ‘oh shit I didn’t mean to do that’ interactions. It also highlights the tile on which the action is performed and as such hints at possible directional usages (the previous system of asking you which direction to use and forcing you to guess randomly is gone now).

Another much-needed feature is a simple highlight of your spawn location, which is now highlighted by a simple lighting effect.

Other changes include the addition of the Goad, which helps control sheep movement, and buffs to meat and grass seeds.

I hope that with this update the game’s difficulty will actually come from inability to juggle all necessary tasks rather than figuring out how the controls work.

Version 4 download link

Original entry page

Poo Dee Pie – Calling EVERYONE!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 5:36 pm

Poo Dee Pie Header

 

We have a question for everyone! We need some fun catch phrases. Poo Dee Pie has the option to have sixteen different headers. Steffen and Ben would like to see different catch phrases on each one.

Poo Dee PieAs you can see, the original phrase was “Nothing says “I love you!” like a hot Poo Dee Pie.
Currently, the following have been selected:

Nothing says “I love you!” like a hot Poo Dee Pie
A Poo Dee Pie a day keeps tapewormy away!
Raising poop awareness one pie at a time
Keeping you regular since 1976
What are your suggestions? Let us know here or throw out ideas on Twitter using the tag #PooDeePie. You can also tweet to @SteffenWittig, @ThumbsBlue and @Kintinue.
The WIP version is up and running on GameJolt.com here–> http://gamejolt.com/games/arcade/poo-dee-pie/40903/

 

[cache: storing page]