Posts Tagged ‘Game Maker’

In in in!

Posted by (twitter: @fullmontis)
Monday, December 9th, 2013 2:40 am

Of course, I couldn’t pass this opportunity. Ludum Dare is here again and my hands are itchy for some sloppy programming! This is my 3rd time in the compo and it’s getting better each time! Hopefully this time around I’ll be able to get some decent sleep inbetween some maniacal programming sessions.

I did a warmup game to see if my brain is still working. It seems so, because I was able to complete it in less than 5 hours. If you are a fan of mysteries it is up your league, check it out here: The Box.

Let’s see the tools that I will be using this time around:

  • Engine:¬†No idea, it really depends on the theme that will be chosen and my inspiration on saturday. It’s a fight between Ren’Py, Game Maker studio and love2d. I’m even thinking about making something with HTML5, but it really depends if I have time to study something this week.
  • Graphics: My hand ūüėÄ I just suck at drawing with a mouse. And Paint.NET probably.
  • Sounds/Music: bfxr for generating sounds, REAPER and the awesome synth1 for making music.
  • Editor: Vim

Ok, that’s all for now. See you!

Posted by (twitter: @Deconstructeam)
Thursday, September 5th, 2013 9:55 am

Ludum Dare 27 game jam concluded and Deconstructeam gave birth to a little dungeon puzzler called Dungen Dogan’s Cursed Crew. In this game you play as Dr. Dogan, who along with his men just raid the tomb of an ancient god whose curse fell upon them: just 10 seconds of life left. Luckily, the weak spot of this god is the black amber, and the dungeon is full of them. In order to escape the temple, you’ll have to combine wisely you team skills and manage accurately the 10 seconds of life of each crew member if you expect to making out alive.

You can play it here.

We are pleased with the result, a humble game with a correct duration. However, this time we had other motives beyond the pleasure of making a game in just a weekend: with the Game Maker: Studio license recently acquired (thanks to the funds of our recent crowdfunding campaign), Ludum Dare presented itself as an excellent opportunity to make an intensive training and finally take the leap from ImpactJS to this new game engine.

I had already made my first steps with the free version of Game Maker, but never made and finished a full project, pretty important matter to me. So, since this game engine is going to be my intimate partner during the development of Gods Will Be Watching, I grabbed the documentation, and stepped into making a game in less than 72 hours. The result stands for itself, a proper game, with several flaws, but a game nonetheless. My verdict: highly satisfied with what Game Maker: Studio has to offer and with how it’s going to improve our production power. Even having to learn along the way, the development speed increased notably in comparison with my beloved ImpactJS, not to metion of its huge variety of supported platforms. With few adjustements, Dungen Dogan’s Cursed Crew was working perfectly on browser and Windows.

I don’t know about you, but personally had many prejudices against Game Maker, particularly through the “Make games without programming skills” slogan. Once I tried his drang’n’drop interface and procured to keep myself far away from it. But knowing that Locomalito‘s games or the same Hotline Miami, were developed with this game engine, I finally decided to give Game Maker a chance, taking as guarantee this games which I worship for their high quality. Great surprise since once left behind the point’n’click programming thing, I took a deeper look at this scripting language GML (Game Maker Language) and discovered its high flexibility and the variety of tools and functions at your service which make your life quite easier regarding the most usual practices when developing a game (mostly about the collision handling).

I’ve never programmed with such agility as in Game Maker, and with no doubt Dungen Dogan’s Cursed Crew would have been much harder to create with ImpactJS. I’m happy knowing that Gods Will Be Watching is going to become a highly polished product and, despite the fatigue that brings a game dev marathon of 72 hours, I’m eager for working even more than before.

Demon Infiltration – LD27 Post Mortem

Posted by (twitter: @zekyonD)
Monday, August 26th, 2013 10:52 am

4

Play here

This was my third LD and I can say that has been the best.
Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

Well, here is my Post Mortem:

 

What went good?:

  • Graphics and gameplay since the first day

The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

  • I’m learning a lot about GML functions

This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

 

What went bad?:

  • Bugs, a lots of bugs

I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

  • Few levels

As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

  • In my opinion, bad theme

Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
At least have been better than “minimalism” ¬¨¬¨

  • My english level is ridiculous

Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

Thanks for read!

 

Cotontoudoux on Ludum dare (JAM)

Posted by
Thursday, April 25th, 2013 4:37 pm

My first ludum dare !

Hello all , I’m a french guy , I have seventeen and this is my first participation for the ludum dare !

During this ludum dare¬†I’m going to use¬†Game Maker for programming and GIMP/Paint for all the graphism and maybe FL Studio for music .

You can watch my stream here : http://fr.twitch.tv/cotontoudoux/videos

 

(Almost) Sucess!

Posted by (twitter: @SynchrexEng)
Sunday, October 28th, 2012 10:22 am

After a month of work, “Dimension of Cubes” is for sale!
Now, to expect a sale before the end of the month. All purchases from here are welcome.

http://www.indievania.com/games/dimension-cubes

The progress…

Posted by (twitter: @SynchrexEng)
Monday, October 15th, 2012 12:28 pm
What has been done so far:
* Basic mechanics.
* Level elements: doors, levers, spikes, portals.
* Six tutorial levels and two challenge.
* Camera that follows the mouse for large levels.

What remains to be done.
* More levels. The game will have thirty or forty approximately.
* Level editor.
* Music and sound effects.
* Sprite animations.
* Port to Game Maker Studio to market it.
* HUGE SUCCESS.
A photo of the actual state:
And a photo of my desk!

Working!

Posted by (twitter: @SynchrexEng)
Friday, October 5th, 2012 3:01 am

Yep, that is my dimensional-with colours-game-thing. Eventually improve. Patience.

Silver Spire Timelapse

Posted by
Tuesday, August 28th, 2012 1:40 pm

It’s only the second half of the competition, because the first half didn’t record.


My entry.

Piece of the code.

Posted by
Saturday, August 25th, 2012 3:28 am

Engine for movement of the hidden object from the old game, that I’ve done a while ago. (gml language)
It covers the object with the background, which hides the object.
/////////////////// GLOBAL-LOCAL VAR ////////////
y_back=y
x_back=x
/////////////////// MOVE RIGHT TO LEFT ////////////
hspeed=global.run_speed

if y==540 then
{
y=60
}
if x>719 then
{
x=80
y+=60
}
///////////////////// CORE ////////////////////////
tile_layer_delete_at(75,x_back-20,y_back)
x_back=x
y_back=y
tile_add(background4,x_back-20,y,40,5,x_back-20,y,75)

Getting fearful…

Posted by
Saturday, January 21st, 2012 10:53 pm

I really should stop coming onto the site to have a quick look… Everyone else’s games look awesome, while mine is looking… not so awesome…
Anyway, first solo Ludum Dare of any kind. I’m normally just the visuals guy in the Jams, so I’m sticking to Game Maker for the actually game-y code-y stuff. I know a bit, and I’m hoping it’ll be enough to pull some sort of a game together.

Here’s a screenshot, about 16 hours in…

Now I need to make a game out of this…

 

The Almighty Annihilation

Posted by (twitter: @niksudan)
Sunday, December 18th, 2011 4:33 pm

Hey there, I’m Nik, and I’m a Ludum Dare first timer!

I had no idea what to do, at first. ¬†So I started to plan. The best thing I came out of was something to do with God, as he’s alone. So I emptied my mind into Game Maker, and created… a thing. This thing is called¬†The Almighty Annihilation. It’s a 8-bit styled game where you have to wipe out the entire population of Earth with Meteors and Lightning Strikes. Sounds fun, right? Please tell me it is.

I made the game in 21 hours, with lots of frantic rushing and developer’s block. I know it’s not the greatest, and it seems very basic, but please. I am slow and can’t be bothered most of the time. I made a game. Enjoy.

Working Together Alone

Posted by
Friday, December 16th, 2011 9:17 pm

Hey everyone! My roommate, Alissa, and I are participating in the jam together. Alissa’s an artist, and I’m a designer. We’re looking at using either Stencyl or Game Maker – whichever one we find works best for what we want to do.

At first when we heard the theme, we weren’t quite sure what to do with it. After voting earlier, there were a couple of other themes that we were really excited for, but we couldn’t think of much for alone… But then we took a drive to pick up some snacks and energy drinks! On the way, we passed by a bakery, which gave us the idea to make a game about a lonely little cupcake. We got back, started writing down ideas, drawing some concepts, and now we’ve got a pretty good direction.

I’m starting work on level design, while Alissa is continuing work on her cupcake art. Oh, and we’re thinking about ways to incorporate a kitten easter egg, as well…

Good luck everybody!

– Pralie (@praliedutzel) & Alissa

About Me

Posted by
Monday, December 12th, 2011 10:17 pm

Since i’m going to enter the Ludum Dare, i thought it would be a good idea to tell people what i use

Image editing:Paint.net-PNGS

Sounds:Audacity/SFXR

Language(I know some people may not like this)GML

Also first time entering this, hope its a good theme

WIP with Sackboy and chips

Posted by (twitter: @cptalbertwesker)
Saturday, August 20th, 2011 7:57 am

LD 21 has been going far too fast so far. After an attempt at using Flixel, and failing due to too little knowledge I’ve slid back to GM8. I hope to use Flixel for the next LD after I’ve had a proper look at it.

Like a few others on here I’ve opted for a Tower Defence, I didn’t stretch the boat like I usually do with my interpretation of the theme, but it was 3am and I was tired.

The base game is there with placeholders, just gotta flesh it out, do my graphics and make more gameplay, so should be finished as usual 10 minutes before submission!

Until then, Sackboy is helping me eat some awesome Garden of Eatin’ Sesame Blues, yum!

 

 

 

Don’t mind me, just sharing an interesting blog post

Posted by (twitter: @Suyo_)
Friday, August 19th, 2011 8:38 am

Anna Anthropy on Game Maker and game making: Who gets to make videogames?
Anna Anthropy on YoYoGames and how they’re mismanaging the most important creative tool of our time
http://home.sevenstories.com/index.php/news/anna-anthropy-author-of-rise-of-the-videogame-zinesters-writes-on-the-hobby-of-gamemaking/

Maybe Joining the Mini LD

Posted by
Saturday, July 16th, 2011 4:50 am

Seeing that the competition date of the mini LD is also the GMC Jam’s competition date, I may enter this time. I couldn’t get an engine up for the “ALL TALK” miniLD. It seems Game Maker does not like text-based games. But I’ve expanded my horizons to Stencyl, so I hope those game creator software will be accepted.

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