Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘game jam’

I wrote quite a bit on my experiences on LD31, which boiled down to these points:

  1. Restrictions are good – and why this theme was pretty awesome for me.
  2. I set out with a few learning goals, and this is how I applied them.
  3. Things to keep in mind to get more people to play your game.

Linking to my post so as to not over-spam the LD feed with wall of text, but I think it’s really worth a read, because I learned a fair bit and I think these are good things for everyone to think about as jammers!

Then, a sweet gameplay video for my game No More Boxes.

And a little look at the characters of No More Boxes :)

 

 

 

 

 

 

 

Please give No More Boxes a play! :D

Space Dwarves is up and ready for playing!

Monday, December 8th, 2014 3:22 pm

Go check out “Space Dwarves: The Search for the Asteroid’s Heart“! It’s a game of strategy and management to try to keep your dwarves alive on their attempt to harvest the core of an asteroid.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=22910

Space-dwarves-the-search-for-the-asteroid's-heart-ldjam-31-ludum-dare

Poo Dee Pie – Update

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 12:51 pm

PooDeePie Header

Poo Dee Pie is making huge strides. Ben and Steffen have been working like crazy to get everything up and running. You can check out the WIP version of the game here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/ 

Steffen has taken one of my favorite elements and animated it! The mouse in the conveyer belt will move around the rollers throughout game play. The mouse will be added on later and new adjustments will come to the WIP game on game jolt. Ben is catching some Zzz’s ATM.

twitter update

Steffen is still creating gorgeous art for the game. Check out some of his updates:

Poo Sprite By Steffen

Who says you can’t polish a turd?

Nude Worker Steffen

A gif of game play will be coming soon. You can follow updates on this awesome game, including first looks at the (f)art by following #PooDeePie on Twitter. Also, follow @SteffenWittig, @ThumbsBlue and @Kintinue! 

Poo Dee Pie – New Images from Steffen

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 9:46 am

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Steffen just shared some graphics to keep us entertained for a bit! Check it out:

Sprites from Steffen

 

Poo Dee Pie – Background Work in Progress

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 9:08 am

 

PooDeePie Header

About an hour ago, Steffen shared a picture of the background work. Check it out:

steffen background

What do you think?

More updates will be up soon. Follow #PooDeePie on Twitter to see the most recent updates!

 

 

Poo Dee Pie – All In!

Posted by (twitter: @kintinue)
Friday, December 5th, 2014 8:44 pm

Poo Die Pie

Nothing says “I Love You” like a hot Poo Dee Pie.

Poo Die Pie stems from stories of working in a Shepard’s Pie factory, sweat filled gloves and pouring vast amounts of mashed potatoes down mashed potato shoots. Taking the idea of potatoes splatting into the pies, Poo Die Pie was born!

Poo Dee Pie will be an entire game on one screen and has great ideas coming each minute.

Meet the Poo Dee Pie team:

STEFFEN WITTIG: Game Developer of “Depri-Horst”, “Explodey BAM!”, cartoonist, sound designer, web developer, YouTuber, voice actor. http://steffenwittig.com/, https://twitter.com/SteffenWittig. For Poo Dee Pie: Art / UI / Sound Design.

BEN PLEDGER: Founder of Blue Thumbs Gaming: Game Designer / Developer. http://bluethumbs.gamerz.co/https://twitter.com/thumbsblue . For Poo Dee Pie: Designer / Developer.

KINTINUE: YouTuber, Let’s Player, Gaming Girl. https://www.youtube.com/kintinue, https://twitter.com/kintinue. For Poo Dee Pie: Blogger / Promoter.

We are super excited for Ludum Dare 31! Follow the team on Twitter to keep up with the latest news and updates! #PooDeePie

Ludum Dare Results!

Posted by
Friday, October 3rd, 2014 9:16 am

Hey guys, I am Nemo one of the game developer within HundredHundred. Recently, well a year a go I decided to start writing up a blog about becoming a better game developer. After submitting my first game for Ludum Dare 30, I was able to learn a lot of positive experience, and I want to share my story and my experiences with you guys, fellow game developers like myself. So if you have time have a read, you never know you might just find it interesting : ]

http://claumpark.wordpress.com/

Hey, want some GameJam in November?

Posted by
Saturday, September 13th, 2014 11:22 am

Ludum Dare ended and next one is (probably) in April,

so if you want go on some GameJam in November:

I created GameJam which:

  • starts on 29th November (beginning of Saturday)
  • ends on 3rd December (end of Tuesday)
  • voting ends on 10th December (end of Tuesday)
  • will be on Game Jolt
  • have theme (something like here)
  • have 3 rules for game (like theme, but a bit complex)
  • theme and rules voting will start 22nd
  • have 4 challenge rules (like rules for Ludum Dare)

If you want to suggest theme or rule just do it here.

For more info go on that page.

If you don’t understand something, please, say it here or contact me on any way.

My Experience Within Ludum Dare 30

Posted by
Wednesday, September 3rd, 2014 8:32 am

I made a post in my blog telling my experience within this ludum dare.

http://guineashots.com/2014/09/03/my-experience-within-ludum-dare-30/

 

TL;DR version:

  • I made a game based on behavior trees, a technique for game AI which I implemented from scratch (spent >20h on it);
  • The game is about connecting people;

GOOD:

  • First Ludum Dare that I didn’t change the plan in the half of the compo!
  • Behavior Tree worked very well and there were no relevant bug at the final version of the game;
  • Despite the time I spent on it, the visual of the game is pretty good;
  • There are very few games on Ludum Dare that uses AI as this one, I’m very proud of it;

BAD:

  • Constant fear of failing to finish it;
  • Very hard to model behavior trees programatically;
  • VERY hard to debug behavior trees without visual helper;
  • Mechanics is incredible boring and repetitive;
  • I couldn’t finish several aspects of the game, but the worse was the sound and not fixing the crap mechanics;

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(VIEW LUDUM DARE ENTRY | PLAY LOVE CRAFT)

SpeccyJam reminder!

Posted by (twitter: @speccyjam)
Tuesday, August 26th, 2014 4:15 pm

Hi all,

In case you’re looking to dive straight in to another jam, the second annual #SpeccyJam starts on 29th August 2014

Dev’s have 1 week (29th August – 5th September) to create a ZX Spectrum flavoured game.
It can be for any platform (Browser, HTML5, Flash, Mobile, iOS, Android, PC .. anything), and you can use any game dev tools to create it (doesn’t need to be programmed in machine code and load on a cassette tape or anything like that.)

Just as long as it looks / feels / plays like a ZX Spectrum game, then it is fine!

You must use only the ZX Spectrum colours and resolution, and you can use the “attribute clash” rules if you want to make it look more authentic (but not a strict rule).

For more details about rules and registration (by way of forum), check out http://www.speccyjam.com, and follow @SpeccyJam on twitter

Thanks for reading, and hope to see you there!
Cheers
Dave

Waterfly Octus

Posted by (twitter: @gillenewnovo)
Sunday, August 24th, 2014 7:42 pm

Octus is an octopus who has discovered the ability to swim out of the water. Now he will live many adventures in and out of water, and do what no octopus has ever done.

Gameplay video

link to the entry

Posted by
Sunday, August 24th, 2014 5:10 pm

 

Ended up moving the project over to Unity 3D 4.6 beta, but managed to fix my code pretty quickly. The most important thing right now- this junk ship shoots, and bullets kill things.
IT SHOOTS

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