Posts Tagged ‘game design methodology’

Dropout time! (&a guide for plot-heavy designers)

Posted by
Monday, December 16th, 2013 4:57 pm

Yay! That was so much fun, though. Unlike LD25 with the team, I felt so little stress I thought I was dreaming!

NOT MY ENTRY. NOT MY ENTRY. NOT MY ENTRY. Lifted from http://www.ludumdare.com/compo/2011/08/22/post-ld-still-dreaming/ because it was (1) relevant and (2) Ludum Dare related. ^_^

 

I don’t currently intend to become the best game jam dev evar, hehe, I just had fun making something, even if I didn’t get all the way with it in the time limit, I will always have the ability to return to it and flesh it out. I love LD because of what people end up doing with the always loved-and-hated theme both during and after! :)

Postmortem and top-down, plot/world-focused game design heuristic (for those of us who ain’t so good at starting bottom-up from a gameplay mechanic) after the jump:

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