Posts Tagged ‘galcon’

A Minimal Invasion

Posted by
Sunday, March 8th, 2009 3:25 pm

I just wanted to try something out and its my first time here at LD. Tried to Mashup galcon with minimalism, which I hope is legal.. Its incomplete though, it has a broken AI which I removed from the entry here.

Still not convinced whether I should post this or not. Maybe next time It’ll be better.

what didn’t make it to the game?

the AI Player :( sound/music, more levels and ending screens, options and obviously better graphics..

you can try it here..


Posted by (twitter: @philhassey)
Monday, November 26th, 2007 9:16 am

Galcon cleaned up pretty well in the compo. Here are links to my post-mortem and history. Truth be told, I’ve been making versions of this game for about 15 years now. But this version almost didn’t happen – during the theme voting for this contest I was leading a large group of people to back a different theme from swarms – I had in mind to make an Adventure Game. But since swarms won, I figured I’d try re-making Galcon again for lack of a better thing to do.

On the tech side I realized I needed to up my production going beyond what can be done with pygame. I used pyplus and swig to build C extensions for my game so that I could do some cool graphic and swarming techniques not possible within python. However this caused some trouble, I was able to submit my linux source of the game for the deadline, but due to the craziness of python extensions for windows it took me another full day of work to get it ported to windows.


After the compo I made a shareware version of the game:




Check it out.

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