Posts Tagged ‘ga’

First LD48

Posted by
Friday, August 24th, 2012 6:29 pm

Well after deciding to participate in my first Ludum Dare compo, I was hoping for a better theme. However, evolution will just have to do 😛

So far my thoughts are to use some form of genetic algorithm to generate the player. The player will have the ability to mate with other beings in the world producing a child which will automatically become the player. This of course will give the player different abilities and such.

That’s all I have at the moment, but if you wish.. Stay Tuned!

You can follow me on twitter @iLoggie and also through my personal blog


Posted by (twitter: @mimshwright)
Wednesday, August 22nd, 2012 9:52 am

Hey guys,

I just wanted to share with everyone the stats from my last game (LD23). I used Google Analytics to record events from within my Flash game. It was very easy to set up – it only took a few minutes – and while the numbers are not very impressive, I think it was worth it to see how my game was being played. For example, I see that only about 10% of players clicked the restart button and that each level of difficulty had about half as many completions as the previous. For a throwaway game like this, this info is not really important, but for a real game in the wild, this can be very valuable. I would encourage everyone to add some kind of tracking code to your game even if it’s only for the practice!

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