Posts Tagged ‘fydo’

Some progress on my puzzling island game

Posted by (twitter: @fydo)
Friday, April 23rd, 2010 11:52 pm

(Click to enlarge)

As per usual, I started working on art stuff to begin with.
The water line along the bottom is fun. It’s a bit of a cheap graphical trick, but I hope it brings the sensation that the tide is rising. :)

Hope everyone is having lots of fun! 😀

micro Ludum Dare!

Posted by (twitter: @fydo)
Monday, September 15th, 2008 5:47 am

Hello everyone!

I was hanging out on IRC with some pals when Bleck, DrPetter, and I decided to have a fun little “microLD”, where normal LD rules apply, but you get only 6 hours to develop your game. It’s quite flexible in that you can choose which 6 hours you want to use. (Hooray for the honor system)

There is an added twist that I announced the theme at least a day before everyone started, so you got to think about what you wanted to make.

The theme is/was ‘Utopia’.

Here are the final entries: (From what I’ve heard, I’m still waiting on entries from philhassey and mjau)

Bleck – Snowtopia –
DrPetter – Utopia –
Fydo – Paradise Gone –

I certainly had a lot of fun making my entry. I had about 2 hours to kill on a busride a few hours before I started developing the game, so I planned it all out on paper. It worked out surprisingly well, in my opinion. Post your comments! 😀

And of course, it’s not too late to participate. Since this isn’t really an official compo by any means, feel free to set aside 6 hours of your choice to make a game and put a link in the comments. Hooray!

LD9 Entry: boredBuild

Posted by (twitter: @fydo)
Sunday, December 2nd, 2007 5:30 pm

The theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such. :)


Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.

Game written in Python+Pygame, here’s a zip with a win32 build and source:

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