Posts Tagged ‘future’

The Future of Ludum Dare (Part 2) – Concerns

Posted by (twitter: @mikekasprzak)
Wednesday, September 17th, 2014 8:30 pm

OMG! Thank you everyone! In this video I address concerns (Watch Part 1 here).

The whole idea of working-your-butt-off for no prize is bizarre, yet here we are, thousands of developers strong.

I have to tell myself that what I’m doing is OK. The money I’m asking for is about giving me the time to give Ludum Dare the attention it needs right now. Long term though, I don’t want us in an endless loop, like those PBS telethons I’d watch every year when I was a kid.

To everyone asking me to shut up and take their money, that’s coming. If you can’t wait, the donations page works (if you’re logged in), but much of what’s written on that page is out of date. I haven’t had the chance to update it yet.

In probably my next video, I’ll have more to say on this. After that, I want to talk about my thoughts on the short and long term goals. Obviously, I want to fix some things for December’s LD, but some of the things will require a much bigger effort.

Thanks again everyone for your support. Leave a comment, send me a tweet, or fire an e-mail.

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Also, share your thoughts on LD, the event, and the community in the Mega Thread.

The Future of Ludum Dare (Part 1) – Permission

Posted by (twitter: @mikekasprzak)
Monday, September 15th, 2014 7:57 pm

Well, when you’re as big as Ludum Dare, eventually you have to act like it. Lets chat.

I hope what I’m saying in the video makes sense. We’re NEVER going to charge for Ludum Dare, but we have real manpower costs: mine. I’ve been here, running the show for 6 years now, supporting it for all 12, and I still want to do it!

As it grows, it gets more and more demanding. Honestly, I can’t ignore it anymore (I’ve tried). Everyone on IRC knows how I never visit anymore. I’ve had to balance my time doing my work and running Ludum Dare. I love doing it, but we’re at this point now. We either do something bad, or we do something awesome. I prefer awesome.

Again, all I’m asking today is for permission. Permission to evolve it in to something that lets me get paid, which keeps me away from contract work, which lets me do things to improve Ludum Dare in the time I couldn’t before. How we make money is a discussion for another day. Crowdfunding, Kickstarters, Patreons, Sponsors, heck even the wild idea of making it a proper charitable organization. We’ll look into opening this worm can, but not today.

Today is about admitting we have a problem. And that it’s probably time to take the next step.

Share your thoughts in the comments. Feel free to tweet or e-mail me too.

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Also! Share your thoughts on Ludum Dare, the website, the community in THE MEGA THREAD. All your thoughts, criticisms, and especially the things you love. It’s been an incredible resource for me. Everything, the good, the bad, is so encouraging. Thanks again!

Check out my not game!

Posted by (twitter: @jezzamonn)
Sunday, September 23rd, 2012 8:44 pm

It’s a not-game about the future of videogames, and the core of what videogames are, and such. Play it. Think about it. The meaning is up to you.

IĀ ended up spending way too much time on it than I wanted, especially as I have serious exams coming up, but I’m pretty happy with the result. Especially graphics. Check out that dithering, man. Dithering. Woah.


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