Posts Tagged ‘funny’

Our Progress So Far

Sunday, August 28th, 2016 10:35 pm

Hi There, it’s Sunfury!  :)

We didn’t post anything yet cuz we were hard in the developing proccess,
To sum up, we could be in a way deeper progress of a game. (everyone says that? ><)

Our force for this ludum dare contains:
Rom and Tom-Programmers sitting next to each other and working non-stop (full time)
Artur-Pro Designer (when he doesn’t work)
Ilya-Pro Designer (when he doesn’t work)

Our First Day:

We thought about making a physic game using levers/swing as ancient technology, this is what we came up with:

Kingeat by HealTheIll

Shootexample by HealTheIll

All tough it came up kinda fun and funny, we saw no potential in keep developing it (it may be too repetitive)

We reconsidered our options, thinking about more ancient technologies and we came up with pulleys (video) .
We decided to take the risk and test those pulleys.

after wasting  like 5 hours thinking about these pulleys and how we gonna make them intersting we crashed.
Day 2:

We wasted most of day 2 testing and trying to implement the most fun yet realistic physics and gameplay.
Working with Game Maker using Box2D, we tried using built in pulley  joints, but we found it too basic for our needs.

after hours of work in the end of day 2, we ended up with this:

Wegotsomthing by HealTheIll

You play as a well-known architect in Egypt, you’re there to solve their problems and well, mainly help them build their pyramids.
you do it by stretching ropes through the map.
The more we played with these mechanics the more we saw what a great potential this game has, hopefully we will think of some great puzzles tomorrow

Day 3 Plans:

-polishing (physics, effects, sounds…)
-challanging puzzles
-combining designs

hopefully, we’ll finish this game and make it somthing we’re proud of and hopefully somthing you’ll like too  !

if you guys can think of any interesting ideas to make our game better we would LOVE to hear them and give you credits of course if we use them  :)
Yours truly, SunFury

check out our Twitter/Facebook/Tumblr 

Who doesn’t love job interviews?

Posted by
Wednesday, April 20th, 2016 3:13 pm

Who doesn’t love job interviews?

Wait… no. Damn. That’s an awful way to market my Ludum Dare game.

Welcome to my job interview simulator.

No, that’s still awful. Think Jordan… think.

Want to spent several minutes talking to a pixelated green blob, in an attempt to get your dream job as a professional shapeshifter? Of course you do!

Of course they do. I bet the readers of this will click the link below, play The Professional Shapeshifter, and then give it a 5 star rating in every category. Yes. My marketing is perfect. Infallible.

Play The Professional Shapeshifter.

Then give it those sweet sweet stars. Lots of them. Muaha.

Get the Game! PostMortem

Posted by
Friday, April 24th, 2015 6:18 pm

So, we wanted to share our PostMortem with you guys but it seems it was too long to post it here so here is the link if you want to read the opinions of the team : PostMortem

 Intro_01

If you haven’t tried our game you can play it here : Get the Game!

Here are some reviews of the game:

Noakseyhttps://youtu.be/LhX-TmjJHfk

SgtSoljhttps://youtu.be/Tn-hQ26EaLE

Here is the Team :

facebook_1429917417067

Greetings from Mexicali, Baja California, Mexico!!

Mascarpone cool 2D tower-defense with “cute” soundtrack?

Posted by
Friday, December 12th, 2014 3:51 pm

HELLO GUYS!

THANKS FOR THE SUPPORT ! THANKS FOR THE SUPPORT ! THANKS FOR THE SUPPORT ! THANKS FOR THE SUPPORT!

We are two 15years old game developers
Usually we create adventure games, it’s time for a change!
Introducing to you –

Mascarpone is a tower defense game. We chose a minimalist design, with our cute music. Build kitchen-tools and place them on the map to stop the wawes of mascarpone pudings reaching the other side! Kitchen-tools can only shoot their own color of puding except for the Eggbeater. You can change kitchen-tools colors! HAVE FUN!

http://ludumdare.com/compo/wp-content/compo2/407933/44551-shot0.png

For my own curiosity, I did a little searching.

Posted by (twitter: @joeyjandrews)
Tuesday, December 9th, 2014 11:04 am

I wondered how many other entries had games with wizards, so I put “Wizard” into the entry search field and found a single page. A paltry 18 entries out of thousands. “Are wizards losing favor?” I pondered. So I decided to compare a few terms to see how wizards stacked up:

Wizard:18
Ninja:20
Knight:24
Robot:67
Pirate:16

Ah ha! Wizards beat pirates! But all were soundly thumped by:

Cat:237

Impressive, unless you consider:

Eat:835

Wow. And what about the internet’s eternally most searched term????

Sex:5

Ha ha ha ha ha.

My MiniLD 54 Racing Game Preview : Screenshots and icon

Posted by (twitter: @juaxix)
Saturday, September 20th, 2014 2:51 pm

ios-app-icon-steel-1024

Hello, I just wanna share that I have 3 cars and 3 levels already done, with car dynamics and so on, so here you are some screenshots right now

Ship Level

 

Level Gameplay

 

It will have a multiplayer game mode too.

PLAY HERE

Trappy Tomb (featuring bonus hack attempt)

Posted by (twitter: @jimmypaulin)
Tuesday, August 26th, 2014 12:41 pm

IMG_1473.JPG

In Trappy Tomb you play along with the ghost of every previous player and when you die you can leave a message which then appears in other people’s game – hilarious messages appearing already, along with what appears to be a MySQL injection attack?!! I’m no expert – does anyone know if that’s for real? Luckily I’m not using MySQL 😉

TRY IT HERE

IMG_1471.JPG

No-one has completed the game yet- will you be the first to see your statue grace the colonnade of victory?!

Thanks and happy gaming 😉

Moosefly prevails once more!

Posted by
Monday, December 16th, 2013 6:43 pm

This was our second LD and we think it went quite well atleast compared to last time. Oh the panic.
After the theme was announced we bounced some ideas around and went to sleep. After waking up we promptly decided to make a game about growing a plant in one week.

Without further dudes here is Wild Growth:
main menu

(http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25343)

Oh and spot the Bieber!  bieberbutton

I just realized my character is a pervert

Posted by (twitter: @GameDevBenedikt)
Saturday, December 14th, 2013 1:47 pm

 

I don’t have an animation where he holds a gun. Je just stands there and the bullets just come directly from his crotch and spread in every direction like he is ejaculating. Turning them yellow would not make it better. 😀

Pervert

I don’t know how to film it and make a .gif from it so you have to wait until the end of LD to see this animated. I probably won’t fix it because the fix would cost to much time.

 

Demon Infiltration – LD27 Post Mortem

Posted by (twitter: @zekyonD)
Monday, August 26th, 2013 10:52 am

4

Play here

This was my third LD and I can say that has been the best.
Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

Well, here is my Post Mortem:

 

What went good?:

  • Graphics and gameplay since the first day

The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

  • I’m learning a lot about GML functions

This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

 

What went bad?:

  • Bugs, a lots of bugs

I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

  • Few levels

As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

  • In my opinion, bad theme

Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
At least have been better than “minimalism” ¬¬

  • My english level is ridiculous

Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

Thanks for read!

 

Nothing Is Impossible – Afterthoughts

Posted by (twitter: @zekyonD)
Monday, April 29th, 2013 1:43 pm

ScreenShot2

Play Here

Well, we are going to start from the beginning. I had high hopes about the theme would be Parallel Worlds so I started to do an idea about a game with this theme in my head.

The day 26 came and the final theme was Minimalism. The first thing I did was curse to the people who had voted that theme. The second thing was start to think how can I innovate and at the same time create a minimalism game, but the ideas weren’t coming to my, and magically I remembered my first idea for the Parallel Worlds theme. This idea consisted in a split-screen with two characters who would interact between they. You would have to get the objects in the ground and go changing of screen for kill enemies who only could be killed by one of the character (ok, this sounded better in my head).

So I made this concept more minimalist. The game would have split-screen and two character running forward, each screen would represent the black or the white and this would create a contrast between the characters and the background.

Then, when I had this in my project of Unity, I added blocks who kill you when you touch him. Although this look like a simple thing but this was one of my hardest challenges in the develop of this game, all because Unity not detected any collider. After two hours and almost come to despair I decided restart my computer, and YEAH! THIS SOLVED THE PROBLEM, FUCK U UNITY!, were my words.

Well, the colliders works good, the characters run forward and when they touch a block they die. And has not spent even one day, this is amazing!.

Is time to level design!

The level design was very frustrating, to each block that I put I needed complete the level until that point, and this isn’t easy, seriously, I wanted to hit something!. It took me a lot of hours.

Ok, the day had not finished and I still had time to do the menus. I made it and finally came the time to sleep after 22 hours of work without rest.

The game was complete and I still had one day more to polish it.

The second day was a relaxing day. I did the music and fix a lot of bugs. I still had more of half day more so I started thinking in what could I add to make the game experience more satisfactory, the first thing I saw was that the graphics were very very simples, I knowed that the theme was minimalism but… I love the pixels and my game had to have pixels!, so I set to worked. I did a wall of bricks and some windows and the game now looked like an ancient castle. The problem of it was that the game was now more hard. But fuck, I really loved how the game looked!, so I add a “button” for choose if you want play with textures or without them.

Finally I publish the game when still missing about five hour to finish the compo.

And this is basically how I did feel while I was develop this game for my first ludum dare.

PD: Sorry for my bad english, I’m not a native

Inspirational Video

Posted by (twitter: @Phantom_Green)
Saturday, December 15th, 2012 4:56 pm

A little inspiration for all of you nefarious and villainous ne’er-do-wells!!!

http://www.youtube.com/watch?v=BKEL4cUTOI4

BEST GLITCH EVER

Posted by (twitter: @RobProductions)
Tuesday, August 7th, 2012 11:15 am

So I was testing Isolated Assault 2 when this happened:

Stay tuned 😀

The Almighty Annihilation

Posted by (twitter: @niksudan)
Sunday, December 18th, 2011 4:33 pm

Hey there, I’m Nik, and I’m a Ludum Dare first timer!

I had no idea what to do, at first.  So I started to plan. The best thing I came out of was something to do with God, as he’s alone. So I emptied my mind into Game Maker, and created… a thing. This thing is called The Almighty Annihilation. It’s a 8-bit styled game where you have to wipe out the entire population of Earth with Meteors and Lightning Strikes. Sounds fun, right? Please tell me it is.

I made the game in 21 hours, with lots of frantic rushing and developer’s block. I know it’s not the greatest, and it seems very basic, but please. I am slow and can’t be bothered most of the time. I made a game. Enjoy.

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