Posts Tagged ‘fun’

FUNRiDE! Play With Your Friends!

Sunday, December 25th, 2016 7:43 am


They’re all tough,
They’re all determined,
But there’s only –one room– in this arena (which is also one room ;D)
Animals from all over the world have gathered together to decide
which animal is the ultimate ride and the best survivor?

Pick your animal, choose the way you control it and start the entertaining fight!
You can play against bots, or your friends (on the same keyboard)!


Round1-optimized by HealTheIll

Set Characters:

Charactersgif by HealTheIll

Pick the animal you believe the most (there are 17 so far!)

*all models were designed in MagicaVoxel and it was our first time using it, it’s a great software! you should check it out!

you can also pick a name, choose whether a bot plays it or a human and how you want to control it.


After everything is set, you’re ready to go!

gather as much speed as you can and push your foes away!

the fastest animal will push farther,

*hint : you can also use the fence to bounce yourself and gather even more speed!


1) Boot with wings – speed up
2) Cake – shrinks your character
3) Blue Potion – grows your character
4) Red/Blue Capsule – let you pass through objects

Have fun! and don’t forget, there’s only one room in this arena! and it better be yours!



>Tom – Unity programmer
>Rom – Character Designer
>Artur – General Designer
>Assaf – Music

We must say, that we really had too many unpredictable occurrences,
therefore we couldn’t work full time on the game
yet, we’re pretty satisfied with the final result,
especially because it’s our first time trying Unity and going 3D
(All our previous games were developed in Gamer Maker engine)

Hopefully you’ll like what we came up with :)

Oh and, it’s very recommended to play with your friends since the bots aren’t that smart atm ^-^”

Plans for the future:

Better Graphics – particles, lots of effects, better GUI

More POWERUPS – we already have some in mind, but if you feel creative and have an awesome powerup let us know and we might add it +credit to you

Better AI – Tom is researching machine learning (using generation Neat algorithm) and it’s going pretty well, in worse case, we’ll try to program better one ourselves

Maybe More Arenas – we already thought about some other unique arenas such as an arena made of trampolines but we’ll see

Network Game – play against your friends online!

Mobile Version – we might think about a mobile version, but there’s still time until we get to that…

if you have any other ideas that you think will improve the game please let us know and have a big credit if we accept them!


FLESHBOUND – “One Room” Jam

Posted by
Monday, December 12th, 2016 10:03 pm

Hi ! This is our first Ludum Dare entry. Hellbound is a 2D action/adventure game, in which you play a demon fighting to escape his cell.

The game is missing a few details, such as a boss fight, and lacks an ending. That will be added in the following days. The update will be available on .

Directed by Martin Jacob

Programming by Léo Marambat-Patinote

Art by Sacha Rivière and Alexis Descamps

Additional graphics by Charline Hedreville

We are first year student in a video game school ! We hope you enjoy our work.


Use Z,Q,S and D to move.

Spacebar to Dash. Move the mouse to look around.

Left click for a short-range attack, right click to cast a fireball (5 seconds cooldown).

Bad Paddle – Submitted!

Posted by (twitter: @andyjamesadams)
Sunday, December 11th, 2016 3:32 pm

I’ve submitted my entry. It took 6 hours and stands as a decent proof of concept. Some will call it a pong-clone, but I think it does alot to expand on the concept. While I wish I had more time to polish it, it does well enough as is. Please give it a play and let me know what you think. Good luck to all the other devs, and happy hunting to all you players.

Obligatory screenshots:
Bad Paddle Screenshot

Don’t miss a little fun time with Shapeshift fot Cheese

Posted by
Tuesday, May 3rd, 2016 1:00 am

If you missed the game, no soucy ! Play at Shapeshift for cheese here :




Finally took part in this.

Posted by
Monday, December 14th, 2015 7:41 am

Many years ago I heard about Ludum Dare, and since then I’ve wanted to be a part of this. I finally achieved it and it feels great 😀

I even have an idea to improve my game from LD and maybe bring to another level, make it more playable and port it to android. We’ll see in the future.

It’s great to see all those ideas in one place.

Hope you all had a great time.

Ludum Dare 34

That was fun

Posted by
Monday, December 14th, 2015 6:22 am

We didn’t end with anything presentable for the jam, only a few scripts, a bunch of art, and some pieces of music/ sound effects. We were surprised at the work we managed to get done in only 2 days, but it was definitely a learning experience.

Even though its not over, we can’t continue as we have other pressing matters that we can’t escape for the day. All in all, that was a fun first Ludum Dare.

Itty Bitty Bites – Super Cute Carnage!

Posted by (twitter: @andyjamesadams)
Monday, August 24th, 2015 11:10 am

Itty Bitty Bites is a isometric brawling game, about beating up other monsters and consuming buildings for the highest score.
The game features controller support for up to 4 local multiplayer participants.

Eat the building blocks and let the mayhem begin!

Play it now HERE!

Roboticon: An Evolution

Posted by (twitter: @recursor)
Friday, May 8th, 2015 2:39 pm

For LD27, I created a robotic face-matching game, and I have since rebuilt that prototype into a new game with more modes, more polish, and more fun called Roboticon.


It is free for iOS and Android. It gets really fun to play with friends when you get to the upper levels. Oh, and I also added cats (an optional IAP)! Please check it out.


The Umbrella Man – Post Mortem

Posted by
Tuesday, April 21st, 2015 6:23 pm

My first ludum dare!

After a bit depressing beginning (i had to remove many elements from my initial concept), i managed to recover and  appreciate that bit that has come out in this 72 hours!

Since i had no time (and also no skills xD) i had to remove different things:
– Obstacles (like birds that stun you, or chewing gum that slow you down);
– Other upgrades ( an other recharger, more lives .. )
– A better management of the increase of the difficulty during the game;
– A better management of the physics ( to be honest is cause he has the umbrella that he jumps that way, all wanted!);

What i’ve learned from this 32° Ludum Dare?
That you must not give up, that even if it all seems a disaster in the end it can be the opposite, just don’t give up!
Besides, i’ve understood that the concept must be really simple and you may add your extra ideas to a “to do list”, to use just in case you have enough time!
Enough, yes, because even if it doesn’t seems, in the end you will find yourself improving many details, and it will probably takes some hours that were not foreseen!
Resisting to the temptation of giving all up, i managed to complete “The Umbrella Man”,
here it is!


If you want, play it and leave a comment! Thanks you all!

Luv-Gun (Jam-Entry)

Posted by (twitter: @andyjamesadams)
Sunday, April 19th, 2015 3:17 pm

Our concept is a gun that shoots the sweet feelings of love. Like a modern day cupid you trot around the city blasting people with urges of lust and heavy-breathing. Collect the hearts and get a high score.

The game boasts the following features:
-Realistic traffic simulation
-Local Multiplayer Co-op mode
-PC Controller Support
-Realtime pedestrian to vehicle relations
-A bunch of horny people
-Oodles and Oodles of the good stuff

Check out the screenies and show us some love by clicking that plus sign. Yeah the one next to the heart.

Screen Shot 2015-04-19 at 2.36.13 PM

Screen Shot 2015-04-19 at 2.36.56 PM

Screen Shot 2015-04-19 at 2.37.31 PM

Screen Shot 2015-04-19 at 2.40.08 PM

Screen Shot 2015-04-19 at 2.40.48 PM

Screen Shot 2015-04-19 at 2.58.49 PM

LD32 is on my B-day! I’m in

Posted by
Wednesday, April 15th, 2015 12:58 pm
[ACHIEVEMENT UNLOCKED: Ludum Dare on my birthday]

My tools will be HaxeFlixel, GIMP, LMMS, Tiled.

I’ll challenge myself to make better graphics.
And change genre to something different (my 30 and 31 entries were platformers).
Maybe invent a new genre. That would be cool.

I’m in

P.S: Oh, yeah, almost forgot: I hope next theme will be better.

Fibonacci Grid – Post Compo

Posted by (twitter: @andyjamesadams)
Monday, January 5th, 2015 11:42 am

Yippee! I’ve finished the post-compo version of Fibonacci Grid.
1. Added Main Menu (Now that I’m not restricted to 1 screen)
2. Added In game menu w/ restart – quit – and music option
3. Added stats tracking to main menu
4. Added level adjustment to increase over times the game is played.
5. Added 2 new game modes!
-TIMED MODE – race against the clock and not a move count
-ZEN MODE – no limits on your math skills… just click until you hit the goal… or have to reset.

6. I ADDED A TUTORIAL!!! (Most requested improvement)

The post compo is up on GameJolt HERE.

You can play the original LD entry HERE.

Fibonacci Grid iOS

That was fun

Posted by (twitter: @DemyHallar)
Wednesday, December 24th, 2014 12:14 pm

(Sorry for all possible language mistakes in this message)

Ok, I guess it’s time for my first post mortem.

It’s the first time I tried myself on Ludum Dare and it was intense. I never did something like that, that was the whole new experience and it was fun (including not-sleeping and not-eating parts =)).

Thank you all for your reviews and time spent in my game, when I published it I wasn’t expect any good comments – it still hadn’t story or normal user feedback.

That was so fun playing your games, reading your comments.

It’s a post about creation of Whole life on one screen.


How did my work process look like? (long post + bonus)


Fibonacci Grid – It’s maths.

Posted by (twitter: @andyjamesadams)
Monday, December 15th, 2014 11:06 am


So I decided to make a game focused on one of my favorite math things, the Fibonacci sequence. I had fun and I’m fairly happy with how it turned out. So to the nit and grit of a postmortem post (the good, bad, and confusing?).

The good:
-I learned A LOT!
-the game is well received by most that play it.
-I actually finished this time, and I like the game I made.
-the animations and time I put into them paid off
-I designed the game with mobile in mind and have something I can take to market (maybe)


The Bad:
– I suck at writing music
– I thought the core mechanic was simple enough to understand and it wasn’t
– I should have added a tutorial
– I had some crash bugs on release
– I completely misspelled Fibonacci the entire time I was developing (corrected since)


The confusing:
I made a concious effort to have people playtest my game, and was under the impression that the”adding” mechanic was simple. While some folks are getting the idea either right away, or shortly there after, most are confused.

MORAL: Dont assume everyone reads the description on the page, and if it is needed that much then put it inside the game.


Posted by
Tuesday, December 9th, 2014 3:47 am

Hi all, i’m happy to participate at my first LD.


Let’s see what you think about a game with wolfs and a sheep ball!!!

Get ready to play alone or with a friend to see your skill.


Let’s play!!!!



It’s a wrap, sort of …

Posted by
Monday, December 8th, 2014 7:21 pm

So, our first Ludum Dare is a wrap! And what fun it was. We did manage to produce a very rough prototype of our game called Glitch. It’s a game about a pixel that has become sentient after a tv short circuits.
Glitch, screeny
see it here

Sadly, our team had very limited time this weekend. In total I think we only managed to put 12 hours of work into it. A lot of things feel unpolished and the game misses that sense of directive. But hey, for something none of us ever tried before, I think we did a reasonable job.

On the bright side: we are very excited about the premise of the game and game design in general. In the next couple of weeks, the game will be revamped into something enjoyable and thrilling. Moreover, this little speed game creation session has taught us so many things, from process management to art direction, that it was definitely worth our time and efforts.

We will be joining Ludem Dare next time and make sure no interruptions befall us!

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